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Homebrew Reference Book: Legacy of the Force Sourcebook
See also: Force Powers
You glare at your enemy and your eyes flare with red rage, blinding your foe and making them reel under your mental assault.
Time: Standard Action
Targets: One creature within 12 squares and within line of sight.
Make a DC 15 Use the Force check. Compare the result of the check to the target's Will Defense. If the check result equals or exceeds the target's Will Defense, the target is Blinded until the end of your next turn. This is a Fear effect.
Special: You may maintain your concentration on the targeted object to continue to move it from round to round. Maintaining the Gaze of Darkness power is a Standard Action, and you must make a new Use the Force check each round. If you suffer damage while maintaining Gaze of Darkness, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue concentrating.
When you use this Force Power, you can spend a Force Point to deal 2d6 damage in addition to the normal effects of Gaze of Darkness.