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Characters can win or lose credits by betting on swoop races or playing games or chance, such as Sabacc and Jubilee. Use these rules whenever a character plays against the house, gambles against other characters, or takes their chances on games of pure chance.

Gambling Against the House Edit

When Gambling Against the House, such as when playing the Jubilee wheel or betting on the outcome of a race, you must declare how many credits you want to wager as your stake. A Wisdom check determines whether you win or lose, and by how much:

WISDOM CHECK RESULT WINS OR LOSSES
Less than 5 Lose entire stake
5-9 Lose half of stake
10-14 Break even; keep entire stake
15-19 Win stake x2
20-24 Win stake x5
25 or Higher Win stake x10

Gambling Against Other Characters Edit

When Gambling against other opponents, including GM characters and other heroes, each participant declares an amount to wager and makes a Wisdom check. The character with the highest result wins; if two participants are tied for the highest result, they split the winnings. Each participant other than the winner(s) compares their check result against the winner(s) result, using the difference in scores to determine how much money is deducted from their stake and added to the winners' stake.

DIFFERENCE CHANGE IN WINNINGS
1-4 Break even; keep entire stake
5-9 Give 1/2 of stake to winner(s)
10 or More Lose it all; give entire stake to winner(s)

Games of Pure Chance Edit

When you play a Game of Pure Chance, Wisdom checks never come into play. Simply roll 1d20 and consult the table below:

D20 RESULT OUTCOME
1-15 Lose entire stake
16 Lose half of stake
17 Break even; keep entire stake
18 Win stake x2
19 Win stake x5
20 Win stake x10
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