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Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide

G1-M4-C Dunelizard Fighter

The Dunelizard is a medium fighter designed primarily for use by small planetary defense forces, mercenaries, and powerful corporations. First produced by MandalMotors during the period between the Clone Wars and the Galactic Civil War, the Dunelizard was originally offered to, and rejected by, the Imperial Navy. An Imperial advisor placed to oversee the operations of the company did not want MandalMotors to suffer major financial losses under his direction and thus approved limited sales of Dunelizards to other forces. Because the Empire had already passed on the design as too expensive and underpowered, the official position of the advisor was that Dunelizards in the hands of non-Imperial pilots posed an insignificant risk to Imperial forces.

In truth, the Dunelizard is a basic but adaptable Starfighter that has served as the primary Starship of more than one flight wing. It is especially popular with pirate groups and smugglers due to its rugged nature and the ease of making repairs (Any Mechanics check to Repair a Dunelizard Fighter gains a +1 Equipment bonus). The fighter can be modified easily, and though the basic model has Linked Laser Cannons, it is easy to swap out these weapons for Ion Cannons, Concussion Missile Launchers, or Proton Torpedo Launchers; each launcher has a six-mission payload.

The Dunelizard also has a Hyperdrive and a simple Navicomputer, but it lacks an Astromech Port that would allow the calculation of more advanced Hyperspace coordinates. A popular modification of the Starship involves removing the Copilot's seat and installing an Astromech Port in the cockpit behind the Pilot. However, the design of the ship's wings reduces the visibility of an Astromech Droid at that port location, a problem that led to the Type II Dunelizard- a version with a shorter, narrower wing configuration.

 G1-M4-C Dunelizard Fighter Statistics (CL 8) Edit

Gargantuan Starfighter

Initiative: +4; Senses: Perception +5

Defense Edit

Reflex Defense: 17 (Flat-Footed 13), Fortitude Defense: 27; +8 Armor

Hit Points: 140; Damage Reduction: 10; Shield Rating: 25; Damage Threshold: 47

Offense Edit

Speed: Fly 15 Squares (Character Scale), Fly 4 Squares (Starship Scale); (Maximum Velocity 950 km/h)

Ranged: Medium Laser Cannons, Double +4 (See Below)

Fighting Space: 4x4 Squares (Character Scale), 1 Square (Starship Scale); Total Cover

Base Attack Bonus: +0; Grapple: +32

Attack Options: Autofire (Medium Laser Cannons, Double)

Abilities Edit

Strength: 44, Dexterity: 18, Constitution: -, Intelligence: 14

Skills: Initiative +4, Mechanics +5, Perception +5, Pilot +4, Use Computer +5

Ship Statistics Edit

Crew: 1 (Normal Crew Quality) plus Astromech Droid (Optional); Passengers: 1

Cargo: 110 Kilograms; Consumables: 2 Weeks; Carried Craft: None

Hyperdrive: Class 2, 3-Jump Memory (Navicomputer), 10-Jump Memory (Astromech Droid)

Availability: Restricted; Cost: 115,000 (55,000 Used)

Emplacement Points: 3

Weapon Systems Edit

Medium Laser Cannons, Double (Pilot) Edit

Attack Bonus: +4 (-1 Autofire), Damage: 5d10x2

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