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Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Affiliations: The Exchange

G0-T0 is better known to his underlings and the outside world as Goto, a Human male. Thanks to skilled holographic manipulation, virtually no one suspects that Goto is, in fact, an alias of a scheming Droid. As a highly intelligent infrastructure-planning system, G0-T0 was originally programmed to aid the Republic in reconstruction after The Jedi Civil War.

However, he eventually breaks his programming to follow Republic law and opts to help stabilize the Republic in any manner he sees fit. Using his alias, he establishes a smuggling operation that gets him into The Exchange, leading their Telos IV operations. He also establishes the HK-50 Assassin Droid factory to aid his stabilization efforts. G0-T0 orchestrates the capture of The Exile as one of the bounties he places on all Jedi and Sith, who he considers destabilizing factors.

G0-T0 ends up accompanying and aiding The Exile, hoping that doing so will stabilize the Republic. G0-T0 is destroyed in a showdown with HK-47 and his own HK-50s on Malachor V.

G0-T0 (Goto) Statistics (CL 6)[]

Tiny 2nd-Degree Droid Nonheroic 4/Scoundrel 5

Destiny Points: 1; Force Points: 3; Dark Side Score: 7

Initiative: +7; Senses: Low-Light Vision, Perception +6

Languages: Basic, Bocce, Binary, High Galactic, Huttese

Defenses[]

Reflex Defense: 23 (Flat-Footed: 20), Fortitude Defense: 14, Will Defense: 17

Hit Points: 28, Damage Threshold: 14

Immune: Droid Traits

Offense[]

Speed: 6 Squares (Hovering)

Melee: Electroshock Probe +4 (1d8 (Ion))

Ranged: Blaster Pistol +9 (3d6+2)

Ranged: Blaster Pistol +6* (3d6+5)

Ranged: Blaster Pistol +9 (4d6+2) with Deadeye

Ranged: Blaster Pistol +6* (4d6+5) with Deadeye

Base Attack Bonus: +6; Grapple: -1

Attack Options: Deadeye, Point-Blank Shot, Power Blast, Precise Shot

Special Actions: Gimmick

*Includes 3 points of Power Blast

Base Stats[]

Abilities: Strength 6, Dexterity 16, Constitution -, Intelligence 16, Wisdom 11, Charisma 14

Talents: Gimmick, Master Slicer, Trace

Feats: Deadeye, Improved Defenses, Point-Blank Shot, Power Blast, Precise Shot, Skill Focus (Knowledge (Social Sciences)), Skill Focus (Knowledge (Technology)), Skill Focus (Use Computer), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Knowledge (Social Sciences) +17, Knowledge (Technology) +17, Persuasion +11, Use Computer +17 (may reroll to Improve Access, may keep better result; may substitute for Gather Information checks)

Droid Systems: Hovering Locomotion, Heuristic Processor, 2 Tool Mounts, Holorecorder, Holoprojector, Improved Sensor Package, Internal Comlink, Locked Access, Vocabulator

Possessions: Blaster Pistol, Electroshock Probe, Planetary Infrastructure Management Software, The Visionary (Starscape-Class Yacht)

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