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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Bounty Hunters & Mercenaries (Part 1)

Frenk

The Frenk Military is remarkably impressive for a defense force; most Frenk need to serve at some point. This universal service allows Frenk to fit into galactic society as mercenaries and bounty hunters, unable to escape their life of violence. While the Frenk remain neutral during the Clone Wars, several independent Frenk operate with both sides of the war.

Frenk Characteristics[]

Personality: Frenk culture is respected by other naturalists for their ability to peacefully coexist with their environment, while still being a technologically advanced civilization.

Physical Description: Frenk are a race of slender, reptilian-looking humanoids, with diamond-shaped heads, pink or green skin, and large eyes.

Age Groups: Frenk age at the following stages:

CHILD YOUNG ADULT ADULT MIDDLE AGE OLD VENERABLE
1-6 Years 7-15 Years 16-34 Years 35-54 Years 55-79 Years 80+ Years

Homeworld: Gorobei, a windswept world of humid deserts in The Inner Rim.

Languages: Frenko uses high pitches to carry sounds far across the Frenk's native homeworld.

Example Names: Lis Mohles, Rumi Paramita, Risha Synata, Twazzi.

Adventurers: From the forested world of Gorobei, the Frenk are renowned for their skill as game hunters. Most Frenk find success as Scouts, using their natural advantages to great effect. To a lesser degree, Frenk Soldiers and Scoundrels also find success.

Frenk Species Traits[]

Frenk share the following Species Traits:

  • Ability Modifiers: All Frenk receive a +2 bonus to their Dexterity, but suffer a -2 penalty to their Constitution. Frenk limbs are reedy, giving them exceptional ability, but also making them fragile.
  • Medium Size: As Medium creatures, Frenk have no special bonuses or penalties due to their size.
  • Speed: Frenk have a base speed of 6 squares.
  • Innate Accuracy: Frenk hands are remarkably steady, and their large trigger fingers are sensitive, making them some of the best shots in the galaxy. Once per encounter, a Frenk can Aim by taking a single Swift Action instead of two Swift Actions.
  • Scent: Frenk have a keen sense of smell. At close range (within 10 squares), Frenk ignore Concealment and Cover for purposes of Perception checks, and take no penalty from poor visibility while Tracking.
  • Automatic Languages: All Frenk can speak, read, and write both Basic and Frenko.