Force Prodigy* 

*This class was formerly called Force Adept in the RCR version of the Star Wars RPG from Wizards of the Coast. It was cut before the final version of the Saga Edition Core Rulebook went to print. The name was changed to avoid confusion with the Prestige Class of the same name.

Class Summery

While many throughout the galaxy feel the gentle ebb and flow of The Force, very few find the will to dedicate themselves fully to its call. Even the Jedi and Sith, the most renowned practitioners of the ways of The Force, often depend and study the more martial skills sometimes losing sight of the more subtle aspects of the Living Force.

Force Prodigies are exceptionally rare, and dedicate a devotion to The Force greater than nearly every other being in the galaxy. They live and die by the will of The Force, bringing themselves ever closer to a complete understanding of its will and guidance.

Examples of Force Prodigies in Star Wars

Logray, Valara Saar, Maz Kanata

Game Rule Information

Force Prodigies have the following game statistics:

1 +0 Defense Bonuses, Starting Feats, Talent
2 +1 Bonus Feat
3 +2 Talent
4 +3 Bonus Feat
5 +3 Talent
6 +4 Bonus Feat
7 +5 Talent
8 +6 Bonus Feat
9 +6 Talent
10 +7 Bonus Feat
11 +8 Talent
12 +9 Bonus Feat
13 +9 Talent
14 +10 Bonus Feat
15 +11 Talent
16 +12 Bonus Feat
17 +12 Talent
18 +13 Bonus Feat
19 +14 Talent
20 +15 Bonus Feat


Charisma and Wisdom are a Force Prodigy’s most important Ability Scores, because these determine their connection to The Force as well as their ability to survive in the untamed wilderness in which they are frequently found.

Hit Points

Force Prodigies begin play at 1st level with a number of hit points equal to 18 + their Constitution modifier. At each level after first, Force Prodigies gain 1d6 hit points + their Constitution modifier.

Force Points

Force Prodigies gain a number of Force Points equal to 5 + one-half their character level, rounded down, every time they gain a new level in this class.

Class Features

The following are the class features of the Force Prodigy class:

Defense Bonuses

At 1st level, you gain a +3 class bonus to your Will Defense.

Starting Feats

At 1st level, you gain the following bonus Feats:

Force Sensitivity

Force Training

Weapon Proficiency (Simple Weapons)


At every odd-numbered level (1st, 3rd, 5th, and so on), you select a Talent. Like other characters that have the Force Sensitivity feat, Force Prodigies may select from any Force Talent Tree or Force Tradition Talent Tree for which the Force Prodigy qualifies.  When gaining a talent from a Force Prodigy level, a force prodigy may also select that talent from any Force Tradition without actually being a member of that tradition--provided the tradition has members that include the Force Prodigy’s Species, the Force Prodigy qualifies for the Talent, and it is approved by the GM.  No Talent can be selected more than once unless expressly indicated.

Class Skills

Trained in 4 + Int modifier:

Climb, Endurance, Jump, Knowledge (All skills, taken individually), Perception, Persuasion, Ride, Stealth, Survival, Swim, Use the Force

Bonus Feats

At each even numbered level (2nd, 4th, 6th, etc), you gain a bonus Feat. This feat must be selected from the following list, and you must meet any prerequisites for that feat.

Advantageous Attack, Advantageous Cover, Bad Feeling, Dodge, Extra Second Wind, Fast Surge, Feat of Strength, Fight Through Pain, Force Boon, Force Readiness, Force Regimen Mastery, Forceful Recovery, Impetuous Move, Improved Defenses, Improved Damage Threshold, Impulsive Flight, Informer, Instinctive Attack, Instinctive Defense, Jedi Familiarity, Martial Arts I, Martial Arts II, Martial Arts III, Pall of the Dark Side, Rapid Reaction, Rapport, Recovering Surge, Resurgence, Risk Taker, Shake It Off, Skill Focus, Skill Training, Strong in the Force, Unleashed, Unstoppable Combatant, Unstoppable Force, Unwavering Resolve, Vitality Surge, Wary Defender.


A 1st-level Force Prodigy starts play with 3d4×50 credits.

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