Star Wars Saga Edition Wiki
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|You use [[The Force]] to protect you from damage caused by energy, sonic, fire, cold, and electrical sources.
 
|You use [[The Force]] to protect you from damage caused by energy, sonic, fire, cold, and electrical sources.
 
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|[[Fear|<nowiki/>]][[Star Wars Saga Edition Jedi Academy Training Manuel|Fear]]
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|''Dark Side, Mind-Affecting''
 
|''Dark Side, Mind-Affecting''
 
|[[Swift Action]]
 
|[[Swift Action]]
 
|You summon the Dark Side to instill fear in your enemies.
 
|You summon the Dark Side to instill fear in your enemies.
 
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|[[Force Scream|<nowiki/>]][[Fear|<nowiki/>]][[Star Wars Saga Edition Jedi Academy Training Manuel|Force Scream]]
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|[[Force Scream|<nowiki/>]][[Fear|<nowiki/>]][[Force Scream]]
 
|''Dark Side''
 
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|[[Standard Action]]

Revision as of 18:21, 10 March 2018

See also: The Force, Force Talents, Use the Force

Force Powers are special abilities available to anyone who takes the Force Training Feat. They allow characters to do astonishing things such as play tricks with the minds of others, move heavy objects, see into the future, and even blast foes with terrible arcs of lightning.

Learning Force Powers

A character who takes the Force Training Feat automatically learns a number of Force Powers equal to 1 + their Wisdom modifier (Minimum of 1). A character can learn additional Force Powers by taking the Force Training Feat again or by increasing their Wisdom modifier.

Using Force Powers

When your character uses a Force Power, make a Use the Force check. The check result determines the Force Power's effect.

Some Force Powers have all-or-nothing effects. Other Force Powers have multi-tiered effects, and your Use the Force check result determines the maximum effect you can achieve, although you can always choose a lesser effect. If your Use the Force check is too low to activate the Force Power's baseline effect, nothing happens and the action is wasted.

Your Force Power Suite

Your character's Force Powers collectively form a suite. When your character uses a Force Power, it's like playing a card and putting it in the discard pile. The Power takes effect, and it's no longer available to the character... at least for a while.

Regaining Force Powers

You have different ways to regain spent Force Powers so that you can use them again:

-When combat is over and you have a chance to rest for 1 minute, you regain all of your Force Powers.

-If you roll a natural 20 on a Use the Force check to activate a Force Power, you regain all spent Force Powers at the end of your turn.

-You can spend a Force Point as a Reaction and immediately regain one spent Force Power.

-Some unique abilities (Such as the Force Focus Talent) allow you to regain spent Force Powers in other ways.

Force Power Descriptors

Some Force Powers are more strongly tied to one side of the Force than the other. These Force Powers carry either the [Light Side] descriptor or the [Dark Side] descriptor. Powers that target creatures' minds carry the [Mind-Affecting] descriptor.

Dark Side

Using a Force Power with the [Dark Side] descriptor increases your Dark Side Score by 1. You cannot use a Force Point to modify your Use the Force check when activating a Force Power with the [Dark Side] descriptor. Dark Side Powers stem from powerful negative emotions, and include Dark Rage and Force Lightning.

Light Side

If you have a Dark Side Score of 1 or higher, you cannot use a Force Point to modify your Use the Force check when activating a Force Power with the [Light Side] descriptor. Light Side Powers are generally beneficial and include Sever Force and Vital Transfer.

Mind-Affecting

A Force Power with the [Mind-Affecting] descriptor has no effect on creatures that are mindless (That is, creatures with no Intelligence Score) or creatures that are immune to Mind-Affecting effects.

Telekinetic

A Force power with the [Telekinetic] descriptor uses telekinesis to accomplish its ends. Many telekinetic powers interact with the world physically in similar ways, and are covered as a group by some Force Talents. If a target of a [Telekinetic] Force Power has Cover, it gains a Cover bonus to its relevant Defense score or on it's opposed check to resist the Force Power. If the target of a [Telekinetic] Force power has Concealment, you take a penalty on your Use the Force check to activate the Force Power unless you have used the Sense Surroundings application of the Use the Force skill this turn.

Force Powers List

The following Force Powers are available to any character who takes the Force Training Feat.

FORCE POWER TYPE TIME REQUIRMENT EFFECTS
Battle Strike N/A Swift Action Increases attack and damage for next attack.
Dark Rage Dark Side Swift Action Increases Melee attack and damage for 1 turn.
Farseeing N/A Full-Round Action You use The Force to detect an individual over a long distance.
Force Disarm Telekinetic Standard Action Disarms an opponent using The Force.
Force Grip Telekinetic Standard Action Chokes or crushes an opponent, may force opponent to lose their Standard Action.
Force Lightning Dark Side Standard Action Electrocutes an opponent, deals automatic damage.
Force Slam Telekinetic Standard Action Pounds multiple opponents, and may knock them prone.
Force Stun N/A Standard Action Stuns an opponent, and damages their overall condition.
Force Thrust Telekinetic Standard Action You use The Force to push back an opponent several meters, and possibly deal damage.
Mind Trick Mind-Affecting Standard Action You influence the mind of a target by dominating their will.
Move Object Telekinetic Standard Action You use The Force to hold, move, or crush one target.
Negate Energy N/A Reaction You dissipate an energy attack.
Rebuke N/A Reaction You deflect a Force Power used against you.
Sever Force Light Side Standard Action You temporarily block a Force-User's access to the Force.
Surge N/A Free Action You use The Force to assist in a supernatural jump.
Vital Transfer Light Side Standard Action You heal another through The Force.

Additional Force Powers

The below Force Powers include all Force Powers present in all Star Wars Saga Edition Add-ons.

Knights of the Old Republic

FORCE POWER TYPE TIME REQUIRMENT EFFECTS
Energy Resistance N/A Standard Action You use The Force to protect you from damage caused by energy, sonic, fire, cold, and electrical sources.
Fear Dark Side, Mind-Affecting Swift Action You summon the Dark Side to instill fear in your enemies.
Force Scream Dark Side Standard Action You create an intense sonic scream, amplified by The Force.
Force Whirlwind Telekinetic Standard Action You call upon The Force to surround an enemy in a swirling vortex of Force energy. The whirlwind lifts them about half a meter off the ground, spinning them in the air and buffeting them with Force energy.
Ionize N/A Standard Action You call upon The Force to overload electrical systems and Droids, damaging or even destroying the unit.
Kinetic Combat Telekinetic Standard Action You use The Force to manipulate your chosen weapon, allowing it to operate independent of your grasp.
Resist Force N/A Standard Action You use The Force to protect yourself from an opponent's Force Powers.
Slow Telekinetic Standard Action The Force enables you to slow your targets as if they are encumbered by an extremely heavy load, making it difficult for them to move.
Valor Light Side Standard Action You call upon the strength of The Force, reaching out to your ally and sharing your strength with them.
Wound Dark Side Standard Action You cause spasms in the lungs of your targets, painfully injuring them.

Jedi Academy Training Manuel

FORCE POWER TYPE TIME REQUIRMENT EFFECTS
Blind Telekinetic Swift Action You hurl dirt, dust, and debris at your foe, affecting it's sight.
Convection N/A Swift Action You alter your body chemistry, causing your skin to burn with incredible heat.
Crucitorn N/A Reaction You ignore the debilitating effects of physical pain, and focus despite great physical trauma.
Cryokinesis N/A Standard Action You can use The Force to draw heat away from a target, causing it's temperature to drop rapidly.
Drain Energy N/A Standard Action You can draw the energy out of a powered object, such as a blaster's Power Pack or a Power Generator.
Fold Space N/A Full-Round Action You can use The Force to bend space, transporting an object almost instantaneously from one place to another.
Force Light Light Side Standard Action You can draw The Force into yourself, turning you into a beacon of light that purges the taint of the Dark Side.
Force Storm Dark Side Standard Action You can create a storm that draws upon the Dark Side of The Force, focusing it's malicious intent on a certain area.
Force Track N/A Swift Action You peer into The Force for guidance, picking up the trail of your quarry.
Hatred Dark Side Standard Action You give yourself over to the Dark Side, letting your hate radiate out from your body in palpable waves.
Inertia N/A Move Action You can use The Force to shift your body's inertia, allowing you to perform impossible stunts.
Inspire Light Side Swift Action You fill your allies with hope and courage, allowing them to face even the most daunting of odds.
Intercept Telekinetic Reaction You use The Force to telekinetically hurl a small object in the path of an incoming projectile, preventing it from striking you.
Memory Walk Dark Side, Mind-Affecting Standard Action You torment an enemy by causing them to relive their most horrible memories.
Mind Shard Mind-Affecting Standard Action You use The Force to splinter the mind of an opponent, wracking it with pain.
Plant Surge N/A Standard Action You reach out with The Force to entreat the aid of plants, causing them to lash out at your opponents.
Thought Bomb Mind-Affecting Standard Action You use The Force to radiate out harmful waves of telepathy, damaging the minds of nearby foes.