Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

See also: Force Powers

You can draw The Force into yourself, turning you into a beacon of light that purges the taint of The Dark Side.

[Light Side]

Time: Standard Action

Targets: See Text

Make a Use the Force check. The results of the check determines the effects, if any:

20 Until the start of your next turn, any creature with a Dark Side Score of 1+ that begins its turn within 6 squares of you automatically takes 1d6 points of Force damage, and takes a -1 penalty on attack rolls. This is an Area Effect.
25 As DC20, except the damage increases to 2d6 points.
30 As DC20, except the damage increases to 3d6 points.
35 As DC20, except the damage increases to 4d6 points.

Special: You can spend a Force Point to increase the damage dealt by an additional +1d6 points of Force damage.

You can maintain Force Light from round to round, extending the normal duration. Maintaining the Force Light Force Power is a Standard Action, and you must make a new Use the Force check each round. If you take damage while maintaining Force Light, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power.

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