(Added some grammatical fixes; Simplified the DC results and made them match the book; Corrected the time to maintain the power from Swift Action to Standard Action, per the JATM.)
Tag: Source edit
Tag: Visual edit
 
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'''Time:''' [[Standard Action]]
 
'''Time:''' [[Standard Action]]
   
  +
'''Targets:''' All creatures with a [[Dark Side Score]] of 1+, within 6 squares of you.
'''Targets:''' See Text
 
   
 
'''Make a [[Use the Force]] check. '''The results of the check determines the effects, if any:
 
'''Make a [[Use the Force]] check. '''The results of the check determines the effects, if any:
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|20
 
|20
 
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|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+ that begins its turn within 6 squares of you automatically takes 1d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
+
|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins its turn within 6 squares of you, automatically takes 1d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
 
|-
 
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|25
 
|25
 
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  +
|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins its turn within 6 squares of you, automatically takes 2d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
|As DC20, except the damage increases to 2d6 points.
 
 
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|-
 
|30
 
|30
 
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|
  +
|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins its turn within 6 squares of you, automatically takes 3d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
|As DC20, except the damage increases to 3d6 points.
 
 
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|-
 
|35
 
|35
 
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|
  +
|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins its turn within 6 squares of you, automatically takes 4d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
|As DC20, except the damage increases to 4d6 points.
 
 
|}
 
|}
 
'''Special: '''You can spend a [[Force Point]] to increase the damage dealt by an additional +1d6 points of [[Force]] damage.
 
'''Special: '''You can spend a [[Force Point]] to increase the damage dealt by an additional +1d6 points of [[Force]] damage.
   
You can maintain ''Force Light'' from round to round, extending the normal duration. Maintaining the ''Force Light ''[[Force Power]] is a [[Standard Action]], and you must make a new [[Use the Force]] check each round. If you take damage while maintaining ''Force Light'', you must succeed on a [[Use the Force]] check (DC = 15 + damage taken) to continue maintaining the power.
+
You can maintain ''Force Light'' from round to round, extending the normal duration. Maintaining the ''Force Light ''[[Force Power]] is a [[Swift Action]], and you must make a new [[Use the Force]] check each round. If you take damage while maintaining ''Force Light'', you must succeed on a [[Use the Force]] check (DC = 15 + damage taken) to continue maintaining the ''Force Light''.
 
[[Category:Force Powers]]
 
[[Category:Force Powers]]
 
[[Category:Light Side Force Powers]]
 
[[Category:Light Side Force Powers]]

Latest revision as of 09:02, 23 November 2020

Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

See also: Force Powers

You can draw The Force into yourself, turning you into a beacon of light that purges the taint of The Dark Side.

[Light Side]

Time: Standard Action

Targets: All creatures with a Dark Side Score of 1+, within 6 squares of you.

Make a Use the Force check. The results of the check determines the effects, if any:

DC EFFECT
20 Until the start of your next turn, any creature with a Dark Side Score of 1+, that begins its turn within 6 squares of you, automatically takes 1d6 points of Force damage, and takes a -1 penalty on attack rolls. This is an Area Effect.
25 Until the start of your next turn, any creature with a Dark Side Score of 1+, that begins its turn within 6 squares of you, automatically takes 2d6 points of Force damage, and takes a -1 penalty on attack rolls. This is an Area Effect.
30 Until the start of your next turn, any creature with a Dark Side Score of 1+, that begins its turn within 6 squares of you, automatically takes 3d6 points of Force damage, and takes a -1 penalty on attack rolls. This is an Area Effect.
35 Until the start of your next turn, any creature with a Dark Side Score of 1+, that begins its turn within 6 squares of you, automatically takes 4d6 points of Force damage, and takes a -1 penalty on attack rolls. This is an Area Effect.

Special: You can spend a Force Point to increase the damage dealt by an additional +1d6 points of Force damage.

You can maintain Force Light from round to round, extending the normal duration. Maintaining the Force Light Force Power is a Swift Action, and you must make a new Use the Force check each round. If you take damage while maintaining Force Light, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the Force Light.

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