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''Reference Book: [[Star Wars Saga Edition Jedi Academy Training Manuel]]''
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''Reference Book: [[Star Wars Saga Edition Jedi Academy Training Manual]]''
   
'''[''[[Light Side]]'']'''
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''See also: [[Force Powers]]''
   
You can draw [[The Force]] into yourself, turning you into a beacon of light that purges the taint of the [[Dark Side]].
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You can draw [[The Force]] into yourself, turning you into a beacon of light that purges the taint of [[The Dark Side]].
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'''[''[[Light Side]]'']'''
   
 
'''Time:''' [[Standard Action]]
 
'''Time:''' [[Standard Action]]
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!EFFECT
 
!EFFECT
 
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|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins it's turn within 6 squares of you, automatically takes 1d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
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|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins its turn within 6 squares of you, automatically takes 1d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
 
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|25-29
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|25
 
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|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins it's turn within 6 squares of you, automatically takes 2d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
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|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins its turn within 6 squares of you, automatically takes 2d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
 
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|30-34
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|30
 
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|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins it's turn within 6 squares of you, automatically takes 3d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
+
|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins its turn within 6 squares of you, automatically takes 3d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
 
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|35+
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|35
 
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|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins it's turn within 6 squares of you, automatically takes 4d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
+
|Until the start of your next turn, any creature with a [[Dark Side Score]] of 1+, that begins its turn within 6 squares of you, automatically takes 4d6 points of [[Force]] damage, and takes a -1 penalty on attack rolls. This is an [[Area Effect]].
 
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'''Special: '''You can spend a [[Force Point]] to increase the damage dealt by an additional +1d6 points of [[Force]] damage.
 
'''Special: '''You can spend a [[Force Point]] to increase the damage dealt by an additional +1d6 points of [[Force]] damage.

Latest revision as of 09:02, 23 November 2020

Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

See also: Force Powers

You can draw The Force into yourself, turning you into a beacon of light that purges the taint of The Dark Side.

[Light Side]

Time: Standard Action

Targets: All creatures with a Dark Side Score of 1+, within 6 squares of you.

Make a Use the Force check. The results of the check determines the effects, if any:

DC EFFECT
20 Until the start of your next turn, any creature with a Dark Side Score of 1+, that begins its turn within 6 squares of you, automatically takes 1d6 points of Force damage, and takes a -1 penalty on attack rolls. This is an Area Effect.
25 Until the start of your next turn, any creature with a Dark Side Score of 1+, that begins its turn within 6 squares of you, automatically takes 2d6 points of Force damage, and takes a -1 penalty on attack rolls. This is an Area Effect.
30 Until the start of your next turn, any creature with a Dark Side Score of 1+, that begins its turn within 6 squares of you, automatically takes 3d6 points of Force damage, and takes a -1 penalty on attack rolls. This is an Area Effect.
35 Until the start of your next turn, any creature with a Dark Side Score of 1+, that begins its turn within 6 squares of you, automatically takes 4d6 points of Force damage, and takes a -1 penalty on attack rolls. This is an Area Effect.

Special: You can spend a Force Point to increase the damage dealt by an additional +1d6 points of Force damage.

You can maintain Force Light from round to round, extending the normal duration. Maintaining the Force Light Force Power is a Swift Action, and you must make a new Use the Force check each round. If you take damage while maintaining Force Light, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the Force Light.