Star Wars Saga Edition Wiki
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You can imbue weapons and objects with the power of The Force.

Attune Weapon

You may spend a Force Point to atone a melee weapon. Attuning the weapon takes a Full-Round Action. From that point forward, whenever you wield the attuned weapon, you gain a +1 Force bonus on attack rolls. The weapon is attuned to you alone; others who wield the weapon do not gain the Force bonus.

Empower

You may spend a Force Point to empower a melee weapon. Empowering the weapon takes a Full-Round Action. From that point forward, the empowered weapon deals an additional die of damage, but only when wielded by you. (For example, an empowered Lightsaber deals 3d8 points of damage, instead of 2d8 points of damage.) Others who wield the weapon do not gain the bonus damage die.

Force Talisman

You may spend a Force Point to imbue a weapon or some other portable object with The Force, creating a Talisman that provides protection to you. Creating the Talisman takes a Full-Round Action. While you wear or carry the Talisman on your person, you gin a +1 Force bonus to one of your Defenses (Reflex Defense, Fortitude Defense, or Will Defense). You may only have one Force Talisman active at a given time, and if your Force Talisman is destroyed, you may not create another Force Talisman for 24 hours.

Greater Force Talisman

Prerequisite: Force Talisman Talent

You may spend a Force Point to imbue a weapon or some other portable object with The Force, creating a Talisman that provides protection to you. Creating the Talisman takes a Full-Round Action. While you wear or carry the Talisman on your person, you gin a +1 Force bonus to all of your Defenses (Reflex Defense, Fortitude Defense, and Will Defense). You may only have one Greater Force Talisman active at a given time, and if your Greater Force Talisman is destroyed, you may not create another Greater Force Talisman (Or regular Force Talisman) for 24 hours.

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