See also: Force Powers
You use The Force to choke or crush your enemy.
Time: Standard Action
Targets: One target within 12 squares and within Line of Sight.
Make a Use the Force check. The result of the check determines the effect, if any:
DC | EFFECT | |
---|---|---|
15 | If your Use the Force check equals or exceeds the target’s Fortitude Defense, the target takes 2d6 points of damage and can only take a single Swift Action on their next turn. Otherwise, the target takes half damage and may act normally, and you may not maintain the power. Targets larger than Medium add a size modifier to Fortitude Defense against this Force Power: Colossal +50, Gargantuan +20, Huge +10, Large +5. | |
20 | If your Use the Force check equals or exceeds the target’s Fortitude Defense, the target takes 4d6 points of damage and can only take a single Swift Action on their next turn. Otherwise, the target takes half damage and may act normally, and you may not maintain the power. Targets larger than Medium add a size modifier to Fortitude Defense against this Force Power: Colossal +50, Gargantuan +20, Huge +10, Large +5. | |
25 | If your Use the Force check equals or exceeds the target’s Fortitude Defense, the target takes 6d6 points of damage and can only take a single Swift Action on their next turn. Otherwise, the target takes half damage and may act normally, and you may not maintain the power. Targets larger than Medium add a size modifier to Fortitude Defense against this Force Power: Colossal +50, Gargantuan +20, Huge +10, Large +5. |
Special: You may maintain your concentration on the targeted creature to continue damaging it from round to round. Maintaining the Force Grip Power is a Standard Action, and you must make a new Use the Force check each round. If you suffer damage while maintaining a Force Grip, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue concentrating.
You can spend a Force Point to deal an additional 2d6 points of damage with your Force Grip.