Reference Book: Star Wars Saga Edition Starships of the Galaxy
Starship Systems Type: Weapon Systems
FIRE-LINKED WEAPON | DAMAGE | EMPLACEMENT POINTS | AVAILABILITY | COST |
---|---|---|---|---|
2 | +1d10 | 1 | Licensed | x2 |
4 | +2d10 | 2 | Restricted | x4 |
Optional | Special | 0 | Licensed | +1000 |
Weapon Systems of any type that deal damage can be Fire-Linked to increase their output, using up more space than a Cannon, Double/Quad but costing less. (Fire-Linked Turbolasers are often described as "Batteries," but this is not the same thing as a Weapon Battery in game terms.) With every attack, Fire-Linked Missiles and Torpedoes consume a number of shots of ammunition equal to the number of Fire-Linked Weapons. A Fire-Linked Weapon has the given availability or the availability of its Base Weapon, whichever is more restrictive.
Autofire[]
Fire-Linked Blaster Cannons, Laser Cannons, Light Ion Cannons, and Light Turbolasers can fire normally or in Autofire mode, with a Swift Action required to switch between the two.
Optional Fire-Link[]
Some Fire-Linked Weapons, such as Missiles and Torpedoes, are designed to have their Fire-Link deactivated to conserve ammunition. The Fire-Link can be turned on or off as a Swift Action, and the extra damage and ammunition consumption applies only while the Fire-Link is activated.