The Firaxa, also known as the Firaxan Shark, is native to the ocean world of Manaan. This fierce predator is extremely territorial and attacks almost any creature, vehicle, or piece of equipment that violates its space. Firaxa are thought to be the spawn of an enormous individual known as the Progenitor, who prowled the waters in an area known as the Hrakert Rift. This Progenitor had some control over her children, who would come from many miles around if called. Scholars also believe that the Firaxa are distantly related to Manaan's native Species, the Selkath. This connection may explain why the Selkath are the only creatures that Firaxa do not attack on sight.
Firaxa Encounters Edit
Firaxa are found only on the water planet of Manaan, but they can be encountered almost anywhere beneath its waves. The creatures are drawn to, and aggravated by, activity caused by surface dwellers, such as construction, exploration, or mining. Firaxa ignore Selkath, and thus most forays away from the safety of the floating cities are led by a Selkath guide who knows their ways and can divert the creatures from attacking. Firaxa swarm in particularly large numbers in the Hrakert Rift, where the Progenitor is thought to lair. Anyone moving into this dangerous area should bring along seriously heavy firepower (In addition to thick Pressure Suits) if they want to survive.
Firaxa Statistics (CL 8) Edit
Large Aquatic Beast 9
Hit Points: 130, Damage Threshold: 25
Weaknesses: Sonic Vulnerability
Speed: 8 Squares (Swimming)
Melee: Bite +9* (1d8+17)
Attack Options: Blood in the Water, Power Attack
Species Traits: Blood in the Water, Low-Light Vision, Scent, Sonic Vulnerability
*Includes 5 points of Power Attack
Base Stats Edit
Blood in the Water: Firaxa deal +1 die of damage against targets that have taken damage since the start of the Firaxa's last turn.
Sonic Vulnerability: Weapons that deal Sonic damage deal +1 die of damage against a Firaxa.