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This article details the Legacy Era Campaign Guide character Finn. For other uses, see Finn (Disambiguation).


Reference Book: Star Wars Saga Edition Legacy Era Campaign Guide

Affiliations: The FringeQueen Jool

Finn is the head bartender and chief enforcer of Rik's Cantina, though most newcomers would hardly believe so. Finn is aloof, seemingly detached, and often appears unfazed by anything that happens in the cantina. Despite his demeanor, Finn is a skilled bouncer and brawler. He defends the place efficiently, and often in subtle ways.

More than one disruptive guest has found that the "Free Drink" Finn offered up to quell an ugly situation turned out to contain a tranquilizer or similar additive. Finn is equally capable of taking down a troublemaker with his blaster or even his bare hands, remaining calm and collected all the while.

Finn Statistics (CL 4)[]

Medium Sakiyan Scoundrel 4

Force Points: 2; Dark Side Score: 1

Initiative: +8; Senses: Darkvision, Perception +8

Languages: Basic, Sakiyan

Defenses[]

Reflex Defense: 18 (Flat-Footed: 16), Fortitude Defense: 14, Will Defense: 16

Hit Points: 29; Damage Threshold: 14

Offense[]

Speed: 6 Squares

Melee: Unarmed +3 (1d6+2)

Melee: Stun Baton +3 (2d6+2 (Stun))

Ranged: Heavy Blaster Pistol +5 (3d8+2)

Base Attack Bonus: +3, Grapple: +4; Pin

Attack Options: Point-Blank Shot, Precise Shot, Sneak Attack (+1d6)

Special Actions: Tranquilizer Drops (See Below), Walk the Line

Species Traits (Sakiyan): Darkvision, Lightning Reflexes

Base Stats[]

Abilities: Strength 11, Dexterity 12, Constitution 10, Intelligence 12, Wisdom 12, Charisma 13

Talents: Sneak Attack (+1d6), Walk the Line

Feats: Martial Arts I, Point-Blank Shot, Precise Shot, Pin, Weapon Focus (Pistols), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +8, Gather Information +8, Initiative +8, Perception +8, Persuasion +8

Possessions: Heavy Blaster Pistol, Comlink (Short-Range), Tranquilizer Drops (1d20+5 vs Fortitude Defenses; target moves -1 step down the Condition Track, new attack each round until cured with a DC 20 Treat Injury)

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