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Homebrew Warning

Homebrew Reference Book: The University of Sanbra's Guide to Xenobiology

Affiliations: Beasts

Howlrunner

Howlrunners are among the most dangerous animals native to Kamar. They have a canine appearance, but their heads have an unnerving resemblance to a Human skull. They get their name from the terrifying howling sound they make while tracking down prey.

Howlrunners are pack animals and work cooperatively to track down and kill larger herd creatures. They live in virtually any terrain and are known to migrate long distances in search of food. When hunting, they prefer to lie among the scrub plants of the mountains, ambushing likely prey when possible. Howlrunners aren't very fast, but will tirelessly follow wounded prey until it collapses.

Howlrunner Statistics (CL 9)[]

Medium Desert Beast 10

Initiative: +9; Senses: Low-Light Vision, Scent, Perception +12

Defenses[]

Reflex Defense: 16 (Flat-Footed: 15), Fortitude Defense: 12, Will Defense: 12; Combat Reflexes

Hit Points: 71, Damage Threshold: 18

Offense[]

Speed: 6 Squares

Melee: Bite +8 (1d6+7)

Melee: Claws (2) +8 (1d4+7)

Fighting Space: 1 Square; Reach: 1 Square

Base Attack Bonus: +6, Grapple: +10; Pin

Attack Options: Accelerated Strike, Ambush

Special Actions: Howl

Species Traits: Ambush, Desert, Low-Light Vision, Scent

Base Stats[]

Abilities: Strength 14, Dexterity 19, Constitution 15, Intelligence 2, Wisdom 15, Charisma 12

Feats: Accelerated Strike, Combat Reflexes, Pin, Skill Training (Endurance)

Skills: Endurance +12, Perception +12

Abilities[]

Ambush: A Howlrunner deals an additional +2d6 points of damage with its Natural Weapons against a Flat-Footed opponent.

Howl: As a Standard Action, a Howlrunner can make an attack roll with a +11 bonus against all targets within 12 squares. If the attack equal or exceeds the target's Will Defense, it moves -1 step on the Condition Track. A single target cannot be affected by more than one Howlrunner's Howl per turn. If this ability pushes the target to the end of the Condition Track, instead of falling Unconscious, target falls Prone and may not take any Actions.

This is a Mind-Affecting effect.

Scent: Howlrunners ignore Concealment and Cover when making Perception checks to Notice Targets within 10 squares, and they take no penalty from poor visibility when Tracking.

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