Homebrew Reference Book: The Old Republic Sourcebook

Affiliations: The Old Republic

The son of refugees made homeless during the Great Galactic War, Lieutenant Felix Iresso has been a career soldier for many years. His file shows participation in several notable battles, including the so-called Eight-Hour Invasion of Dubrillion where Republic forces repelled an Imperial invasion force with minimal reinforcements. Since then, Lieutenant Iresso has earned excellent technical scores and commendations for exemplary service.

However, his file also contains some discrepancies. Lieutenant Iresso has one of the highest transfer rates in the Republic military, serving under almost a dozen commanders across the galaxy in two years. The lieutenant has also been overlooked for promotion several times. The only explanation from his superiors is a reference to an incident on Althir where Lieutenant Iresso was captured by the Empire, but no details are given.

 Felix Iresso Statistics (CL 11) Edit

Medium Human Soldier 7/Elite Trooper 2/Officer 2

Destiny Points: 1; Force Points: 6; Dark Side Score: 2

Initiative: +12; Senses: Perception: +10

Languages: Basic, Military Sign

Defenses Edit

Reflex Defense: 26 (Flat-Footed: 23), Fortitude Defense: 29, Will Defense: 25

Hit Points: 131, Damage Reduction: 1, Damage Threshold: 29; Strength in Numbers

Offense Edit

Speed: 4 Squares

Melee: Unarmed +13 (1d6+7)

Melee: Survival Knife +13 (1d6+7)

Ranged: Heavy Blaster Rifle +14 (3d10+7)

Ranged: Heavy Blaster Rifle +9 (3d10+7) and Heavy Blaster Rifle +9 (3d10+7) with Double Attack

Ranged: Blaster Pistol +13 (3d6+5)

Ranged: Frag Grenade (2) +13 (4d6+5, 2-Square Burst)

Base Attack Bonus: +11, Grab: +13

Attack Options: Comrades in Arms, Double Attack (Rifles), Point-Blank Shot, Precise Shot

Special Actions: Command Cover (+2), Coordinated Attack, Draw Fire, Grand Leader, Republic Military Training, Share Talent (Grand Leader)

Base Stats Edit

Abilities: Strength 14, Dexterity 15, Constitution 15, Intelligence 12, Wisdom 10, Charisma 14

Talents: Armored Defense, Comrades in Arms, Draw Fire, Grand Leader, Strength in Numbers, Weapon Specialization (Rifles)

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Coordinated Attack, Double Attack (Rifles), Martial Arts I, Point-Blank Shot, Precise Shot, Republic Military Training, Toughness, Weapon Focus (Rifles), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +12, Initiative +12, Knowledge (Tactics) +11, Perception +10, Treat Injury +10

Possessions: Republic Combat Armor (+6 Reflex, +2 Fortitude), Heavy Blaster Rifle, Blaster Pistol, Frag Grenade (2), Survival Knife, Electrobinoculars, Comlink (Short-Range), Bandolier

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