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In game terms, an Organization is a collection of criteria and benefits that measures a character's value to a particular Organization. Moreover, an Organization can provide numerous benefits to its members, benefits that increase in value and effect as a member ascends through the Organization's ranks. Each Organization has its own criteria for what makes a good member, and as such two heroes of the same level might have widely different ranks within the same Organization based on their deeds and abilities. Increasing one's rank in an Organization often requires a member to do extraordinary things, perhaps even things they wouldn't normally do, to prove their allegiance to the Organization or improve their stature. A character can be a member of only one Organization at any given time (They can have an Organization Score with only a single Organization); to gain another Organization Score, a character must abandon their current Organization and join a new one. Typically, a character cannot rejoin an Organization they have abandoned, though exceptions can be made under special circumstances.
 
In game terms, an Organization is a collection of criteria and benefits that measures a character's value to a particular Organization. Moreover, an Organization can provide numerous benefits to its members, benefits that increase in value and effect as a member ascends through the Organization's ranks. Each Organization has its own criteria for what makes a good member, and as such two heroes of the same level might have widely different ranks within the same Organization based on their deeds and abilities. Increasing one's rank in an Organization often requires a member to do extraordinary things, perhaps even things they wouldn't normally do, to prove their allegiance to the Organization or improve their stature. A character can be a member of only one Organization at any given time (They can have an Organization Score with only a single Organization); to gain another Organization Score, a character must abandon their current Organization and join a new one. Typically, a character cannot rejoin an Organization they have abandoned, though exceptions can be made under special circumstances.
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== Features of an Organisation ==
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All organizations have some common features that describe what the organization is all about and what benefits it provides. The following features are common to all organization descriptions.
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'''Type:''' This section describes the type or function of the organization, along with a general description of what the organization does and how it goes about its business. Examples include paramilitary groups, crime syndicates, and law enforcement agencies.
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'''Enemies and Allies:''' This part of an organization entry details the known allies and enemies of the organization. Organizations have the potential to make friends with powerful people, and at the same time they might offend or anger other people in different positions of influence. Some organizations will make enemies and allies of other organizations, and these relationships are detailed in this section.
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'''Scale:''' An organization's scale determines its sphere of influence, where its members can be found, and where its resources can be accessed. An organization's scale is not necessarily tied to its number of members. For example, a noble house from the Tapani Sector might have only a few hundred members, but its influence is felt across many planets, making it more expansive than a planetary militia that has tens of thousands of members.
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'''Organization Score Criteria:''' Every member of an organization has an organization score that describes how revered or reviled the character is within the ranks of the organization. This section describes what it takes to join an organization, and then what it takes to rise and fall through the organization's ranks based on one's organization score. The basic criteria for joining the organization must be observed by all members, although certain criteria for advancement and demotion might affect only certain members.
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If a character's organization score drops to 0 or lower, that individual is removed from the organization and may not rejoin except under special circumstances.
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''Criteria Tables:'' Each organization entry contains criteria tables, which enumerate the individual acts or attributes that provide bonuses and penalties to an individual's organization score.
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'''Titles, Benefits, and Duties:''' Once a character has an organization score, he compares it to the information in this section to determine the good and bad aspects of membership. This section gives information on the benefits gained by heroes at certain organization scores, as well as the drawbacks and duties they face as well. For example, a hero might have access to resources he could not normally get elsewhere, while at the same time find himself forced to deal with Imperial bounty hunters.
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'''Roleplaying Applications:''' Joining an organization is not something one does on a whim; it is a commitment that can shape the entire course of a character's life. This section describes the roleplaying applications of being in an organization, such as how it might change a hero's attitude or how it might challenge him on a regular basis. If an organization calls for the destruction of a civilian power plant but the hero is a Jedi who has sworn to protect civilians from harm, what kind of conflict does that create in the character, and how might it be resolved? This sections seeks to raise, and answer, questions such as that.
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== Creating a New Organisation ==

Revision as of 07:50, May 12, 2020

Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

 Though The Rebel Alliance has not yet been formed, and resistance cells are scattered throughout the galaxy with no central leadership, heroes still have the option of joining up with other like-minded people in pursuit of a common goal. In fact, during The Dark Times banding together is often the only way to survive. Heroes are likely to want to join, or found, their own rebellious groups (Which might lay the groundwork for the Alliance to form). Alternatively, they might seek refuge on the fringes of society, building up their own smuggling empire or joining forces with the Black Sun crime syndicate. Regardless of the type of Organization they choose to join or found, this article should give both players and Gamemasters the information they need to integrate these Organizations into a campaign. 

In game terms, an Organization is a collection of criteria and benefits that measures a character's value to a particular Organization. Moreover, an Organization can provide numerous benefits to its members, benefits that increase in value and effect as a member ascends through the Organization's ranks. Each Organization has its own criteria for what makes a good member, and as such two heroes of the same level might have widely different ranks within the same Organization based on their deeds and abilities. Increasing one's rank in an Organization often requires a member to do extraordinary things, perhaps even things they wouldn't normally do, to prove their allegiance to the Organization or improve their stature. A character can be a member of only one Organization at any given time (They can have an Organization Score with only a single Organization); to gain another Organization Score, a character must abandon their current Organization and join a new one. Typically, a character cannot rejoin an Organization they have abandoned, though exceptions can be made under special circumstances.

Features of an Organisation

All organizations have some common features that describe what the organization is all about and what benefits it provides. The following features are common to all organization descriptions.

Type: This section describes the type or function of the organization, along with a general description of what the organization does and how it goes about its business. Examples include paramilitary groups, crime syndicates, and law enforcement agencies.

Enemies and Allies: This part of an organization entry details the known allies and enemies of the organization. Organizations have the potential to make friends with powerful people, and at the same time they might offend or anger other people in different positions of influence. Some organizations will make enemies and allies of other organizations, and these relationships are detailed in this section.

Scale: An organization's scale determines its sphere of influence, where its members can be found, and where its resources can be accessed. An organization's scale is not necessarily tied to its number of members. For example, a noble house from the Tapani Sector might have only a few hundred members, but its influence is felt across many planets, making it more expansive than a planetary militia that has tens of thousands of members.

Organization Score Criteria: Every member of an organization has an organization score that describes how revered or reviled the character is within the ranks of the organization. This section describes what it takes to join an organization, and then what it takes to rise and fall through the organization's ranks based on one's organization score. The basic criteria for joining the organization must be observed by all members, although certain criteria for advancement and demotion might affect only certain members.

If a character's organization score drops to 0 or lower, that individual is removed from the organization and may not rejoin except under special circumstances.

Criteria Tables: Each organization entry contains criteria tables, which enumerate the individual acts or attributes that provide bonuses and penalties to an individual's organization score.

Titles, Benefits, and Duties: Once a character has an organization score, he compares it to the information in this section to determine the good and bad aspects of membership. This section gives information on the benefits gained by heroes at certain organization scores, as well as the drawbacks and duties they face as well. For example, a hero might have access to resources he could not normally get elsewhere, while at the same time find himself forced to deal with Imperial bounty hunters.

Roleplaying Applications: Joining an organization is not something one does on a whim; it is a commitment that can shape the entire course of a character's life. This section describes the roleplaying applications of being in an organization, such as how it might change a hero's attitude or how it might challenge him on a regular basis. If an organization calls for the destruction of a civilian power plant but the hero is a Jedi who has sworn to protect civilians from harm, what kind of conflict does that create in the character, and how might it be resolved? This sections seeks to raise, and answer, questions such as that.

Creating a New Organisation

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