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+ | == Droids == |
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+ | Droids took center stage during much of the Clone Wars, a result of their heavy use by the Separatist armies. Although this period saw great strides in droid development, it also had a lasting effect on the attitudes of many who had suffered at droids' hands. Even decades later, it was not unusual to see signs declaring "Droids Not Welcome" in front of establishments on fringe worlds. |
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+ | |||
+ | === Droid Talent Tree === |
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+ | Droid talents work the same as the talents presented in the Saga Edition core rulebook; however, each talent is available only to droids of a particular degree. Any time a droid would normally gain a talent (such as from gaining an odd-numbered level in a heroic class). the droid can select a droid talent from among those presented below. |
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+ | * [[1st-Degree Droid Talent Tree]] |
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+ | ** [[Dull the Pain]] |
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+ | ** [[Interrogator]] |
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+ | ** [[Medical Droid]] |
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+ | * [[2nd-Degree Droid Talent Tree]] |
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+ | ** [[Adept Assistant]] |
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+ | ** [[Mechanics Mastery]] |
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+ | ** [[Vehicle Mechanic]] |
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+ | * [[3rd-Degree Droid Talent Tree]] |
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+ | ** [[Etiquette]] |
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+ | ** [[Helpful]] |
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+ | ** [[Protocol]] |
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+ | * [[4th-Degree Droid Talent Tree]] |
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+ | ** [[Combat Repairs]] |
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+ | ** [[Droid Smash]] |
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+ | ** [[Targeting Package]] |
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+ | * [[5th-Degree Droid Talent Tree]] |
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+ | ** [[Cargo Hauler]] |
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+ | ** [[Environmentally Shielded]] |
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+ | ** [[Power Supply]] |
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+ | |||
+ | === 1st-Degree Droids === |
Revision as of 12:59, 4 July 2020
Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide
The last years of the Old Republic saw an explosion in many fields of technology. The manipulations of The Sith brought war to every corner of the galaxy, and war often provides excellent opportunities to develop and test new machines, doctrine, and ideas. Although many Ideas were not new, properly speaking, they gained new life during this era. (For Instance, battle droids had been used for thousands of years, but no one had done so on the scale of the CIS in centuries.) And, as with many waves of new ideas, some that seemed promisng were eventually abandoned or replaced.
equipment in use excluswely by The Galactic Empire (or at least theoretically in use only by the Empire. before some insurgent gets hold of it) is covered in Chapter 10. The Empire.
Imperial Contraband
Vhile the galaxy Is clenched in the iron fist of the Empire, a number ot items that were once merely Rare or Restricted become Illegal contraband under the cdlets of the New Order. As a result, many pieces of equipment that were legal (if tightly regulated) under the Republic are outlawed entirely, affecting not only their ayailabillty but also the penalty for being caught with such an item. Many items with a particular availability tag (licensed, restricted, military, illegal, or rare) are more tightly restricted or outright banned under the Empire. For example, Lightsabers, which were once given the rare availability tag become illegal during the reign of the Empire.
As a general guideline, the availability tags for equipment in the Saga Edition, rerulebook are accurate representations of how available the item she should be during the reign of The Galactic Empire, with a few exceptions. All weapons int the Lightsabers weapon group are considered Illegal and Rare, though the Empire overlooks possession of such Items for Its chosen representatives. Additionally, Items with a military avallability cannot be obtained legally through non-Imperial channels, even local planetary militias and system defense forces (most of which are absorbed by the Empire anyway). Military-grade items obtained on the black market are considered Illegal in the hands of private citizens, and those who carry them risk stiff penalties if they are discovered.
Melee Weapons
Melee weapons saw a major resurgence in popularity in the early years of the Empire. This change occurred because, first, the constant warfare of the Clone Wars had shown soldiers that it was often better to take out a foe with a quiet melee strike than to always depend on the firepower of a blaster. Second, the rash of new Imperial laws on the Core Worlds outlawed blasters and other ranged weapons in many places, but largely ignored melee weapons as insignificant. And third, after the destruction of the Jedi Temple, anyone who had received any amount of Jedi training was often specialized in melee combat techniques, but could not risk carrying (and often couldn't acquire) a lightsaber.
ADVANCED MELEE WEAPON | SIZE | COST | DAMAGE | STUN SETTING | WEIGHT | TYPE | AVAILABILITY |
---|---|---|---|---|---|---|---|
Power Hammer | Large | 1500 | 2d12 | NO | 10 kg | Bludgeoning | Restricted |
Double Vibroblade | Large | 550 | 2d6/2d6 | NO | 4 kg | Slashing | Licensed |
Vibrosword | Large | 450 | 2d8 | NO | 3 kg | Slashing or Piercing | Licensed |
EXOTIC WEAPON | SIZE | COST | DAMAGE | STUN SETTING | WEIGHT | TYPE | AVAILABILITY |
Felucian Skullblade | Small | 1500 | 2d6 | NO | 0.5 kg | Slashing | Rare |
Ryyk Blade | Medium | 500 | 2d10 | NO | 1.5 kg | Slashing | Rare |
LIGHTSABERS | SIZE | COST | DAMAGE | STUN SETTING | WEIGHT | TYPE | AVAILABILITY |
Guard Shoto | Small | 7000 | 2d4 | NO | 1 kg | Energy and Slashing | Rare, Illegal |
Ranged Weapons
Although the blaster remains the character-scale weapon of choice for centuries before and after the Clone Wars, the pressures of war spurred research into new models of ranged weapons. New inventions were also generated in the years afterward, as those trying to avoid the New Order's restrictions on personal freedoms and weaponry sought to get around the rules or conceal their violations. Also, despite all the Empire's efforts, only a small percentage of the weapons carried by CIS forces were confiscated and destroyed, and a carbine designed for a droid soldier still functioned in the hands of living creatures. In the fringe and Outer Rim regions, people soon learned that nearly any weapon could be concealed in the back of a speeder or under a cloak.
PISTOL | SIZE | COST | DAMAGE | STUN SETTING | RATE OF FIRE | WEIGHT | TYPE | AVAILABILITY |
---|---|---|---|---|---|---|---|---|
Bryar Pistol1 | Medium | 1350 | 3d4 | NO | S | 3 kg | Energy | Licensed |
DX-2 Disruptor Pistol | Medium | 3000 | 3d6 | NO | S | 3 kg | Energy | Illegal |
RIFLE | SIZE | COST | DAMAGE | STUN SETTING | RATE OF FIRE | WEIGHT | TYPE | AVAILABILITY |
Bryar Rifle2 | Medium | 1350 | 3d8 | NO | S | 3 kg | Energy | Licensed |
DXR-6 Disruptor Rifle | Medium | 3500 | 3d8 | NO | S | 6 kg | Energy | Illegal |
Incinerator Rifle | Medium | 3500 | 3d6 | NO | S | 5 kg | Energy | Military |
Stokhli Spray Stick2 | Medium | 14000 | - | YES (Only, 3d8) | S | 4 kg | Energy | Restricted |
1: Is an Accurate Weapon
2: Is an Inaccurate Weapon
Explosives
Those who choose to covertly fight the Empire during the Dark Times must often do so in more indirect ways. Rather than engaging Imperial troops in direct battle, many rebellious elements make use of explosives, particularly the wide variety of mines available. Whereas the explosive charges and detonite described in the Saga Edition core rulebook are most effective against structures and objects, the following explosives are primarily used against enemy troops or vehicles.
MINE | SIZE | COST | DAMAGE | WEIGHT | TYPE | AVAILABILITY |
---|---|---|---|---|---|---|
Antivehicle Mine | Diminutive | 1500 | 10d6 | 0.5 kg | Energy | Military |
Flechette Mine | Tiny | 1200 | 8d6 | 0.5 kg | Piercing | Illegal |
Land Mine | Tiny | 500 | 8d6 | 0.5 kg | Energy | Military |
Laser Trip Mine | Tiny | 700 | 6d6 | 0.5 kg | Energy | Military |
Proximity Mine | Tiny | 1500 | 6d6 | 0.5 kg | Energy | Military |
EXPLOSIVE | COST | DAMAGE | TYPE | WEIGHT | SIZE | AVAILABILITY |
Manual Trigger | 100 | - | - | 0.1 kg | Fine | Licensed |
General Equipment
Much of the new equipment common in this era focuses on concealing yourself, or something you own.
DETECTION OR SURVEILLANCE DEVICE | COST | WEIGHT |
---|---|---|
Decoy Glow Rod | 100 | 4 kg |
Holoshroud | 25000 | 0.5 kg |
Sound Sponge | 3500 | 1 kg |
SURVIVAL GEAR | COST | WEIGHT |
Arakyd Hush-About Personal Jet Pack | 3750 | 30 kg |
TOOL | COST | WEIGHT |
Repulsor Pad | 200 | 6 kg |
Droids
Droids took center stage during much of the Clone Wars, a result of their heavy use by the Separatist armies. Although this period saw great strides in droid development, it also had a lasting effect on the attitudes of many who had suffered at droids' hands. Even decades later, it was not unusual to see signs declaring "Droids Not Welcome" in front of establishments on fringe worlds.
Droid Talent Tree
Droid talents work the same as the talents presented in the Saga Edition core rulebook; however, each talent is available only to droids of a particular degree. Any time a droid would normally gain a talent (such as from gaining an odd-numbered level in a heroic class). the droid can select a droid talent from among those presented below.
- 1st-Degree Droid Talent Tree
- 2nd-Degree Droid Talent Tree
- 3rd-Degree Droid Talent Tree
- 4th-Degree Droid Talent Tree
- 5th-Degree Droid Talent Tree