Reference Book: Star Wars Saga Edition Scum and Villainy
Affiliations: The Fringe
Expert Assassins are more than simple killers-for-hire. They are experienced, trained masters of dealing death outside normal combat. An Expert Assassin doesn't need to master the arts of mass battle, instead learning to kill at a time and place that removes as many variables as possible. Although dangerous in a stand-up fight, the Expert Assassin prefers to strike when the target is alone and vulnerable. Likely tactics include taking out targets at extreme range, setting explosives to eliminate them in their homes or vehicles, or finding an isolated venue in which to stab them in the darkness.
Most Expert Assassins belong to a guild or order, and they must abide by its rules. Some happily kill anyone if paid to do so, while others slay only for religious or philosophical reasons. Even governments might employ Expert Assassins as a means of eliminating foes too public to arrest or kill in combat.
Expert Assassin Statistics (CL 8)[]
Species Variations |
Medium Human Soldier 4/Scoundrel 3/Assassin 1
Force Points: 4; Dark Side Score: 14
Initiative: +12; Senses: Perception +11
Languages: Basic
Defenses[]
Reflex Defense: 25 (Flat-Footed: 22), Fortitude Defense: 20, Will Defense: 21
Hit Points: 62, Damage Threshold: 20
Offense[]
Speed: 6 Squares
Melee: Unarmed +9 (1d4+6)
Melee: Vibroblade +9 (2d6+6)
Ranged: Sniper Blaster Rifle +11 (3d10+6)
Ranged: Sniper Blaster Rifle +12 (4d10+6) with Deadeye
Ranged: Sniper Blaster Rifle +14 (5d10+6) with Deadeye and Deadly SniperH
Ranged: Hold-Out Blaster Pistol +10 (3d4+4)
Base Attack Bonus: +7, Grab: +10
Attack Options: Dastardly Strike, Deadeye, Deadly SniperH, Devastating Attack (Rifles), Point-Blank Shot, Precise Shot, Sneak Attack (+1d6)
Special Actions: Ruthless
Base Stats[]
Abilities: Strength 14, Dexterity 16, Constitution 10, Intelligence 10, Wisdom 14, Charisma 12
Talents: Dastardly Strike, Devastating Attack (Rifles), Ruthless, Sneak Attack (+1d6), Weapon Specialization (Rifles)
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Deadeye, Deadly SniperH, Point-Blank Shot, Precise Shot, Skill Training (Stealth), Sniper, Weapon Focus (Rifles), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Climb +11H, Initiative +12, Perception +11, Stealth +12
Possessions: Sniper Blaster Rifle with Targeting Scope (Enhanced Low-Light), Hold-Out Blaster Pistol, Vibroblade, Comlink (Short-Range), Credit Chip, Electrobinoculars, Field Kit, Medpac (2), Utility Belt
H- Human bonus Feat or Trained Skill