Star Wars Saga Edition Wiki
Tags: Removed redirect Visual edit
No edit summary
Tag: Visual edit
Line 10: Line 10:
 
!Challenge Level
 
!Challenge Level
 
!XP Award<sup>1,2</sup>
 
!XP Award<sup>1,2</sup>
|-
 
|0
 
|0
 
|11
 
|2200
 
 
|-
 
|-
 
|1
 
|1
 
|200
 
|200
|12
+
|11
  +
|2,200
|2400
 
 
|-
 
|-
 
|2
 
|2
 
|400
 
|400
|13
+
|12
  +
|2,400
|2600
 
 
|-
 
|-
 
|3
 
|3
 
|600
 
|600
|14
+
|13
  +
|2,600
|2800
 
 
|-
 
|-
 
|4
 
|4
 
|800
 
|800
|15
+
|14
  +
|2,800
|3000
 
 
|-
 
|-
 
|5
 
|5
  +
|1,000
|1000
 
|16
+
|15
  +
|3,000
|3200
 
 
|-
 
|-
 
|6
 
|6
  +
|1,200
|1200
 
|17
+
|16
  +
|3,200
|3400
 
 
|-
 
|-
 
|7
 
|7
  +
|1,400
|1400
 
|18
+
|17
  +
|3,400
|3600
 
 
|-
 
|-
 
|8
 
|8
  +
|1,600
|1600
 
|19
+
|18
  +
|3,600
|3800
 
 
|-
 
|-
 
|9
 
|9
  +
|1,800
|1800
 
  +
|19
  +
|3,800
 
|-
  +
|10
  +
|2,000
 
|20
 
|20
  +
|4,000
|4000
 
 
|}<sup>1: Divide the XP award by the number of heroes in the party to determine how many XP each hero receives. Heroes receive one-tenth XP for anything with a Challenge Level equal to or less than their Character Level -5.</sup>
 
|}<sup>1: Divide the XP award by the number of heroes in the party to determine how many XP each hero receives. Heroes receive one-tenth XP for anything with a Challenge Level equal to or less than their Character Level -5.</sup>
   

Revision as of 02:10, 5 December 2021

See also: Gamemastering

Heroes receive Experience Points (XP) for overcoming Hazards, opponents, and other obstacles that stand in the way of achieving the goals of an adventure. Every opponent has a Challenge Level (CL) that determines how much XP the heroes get for overcoming it, as shown in the below table.

Note that overcoming an obstacle doesn't always mean defeating it. Heroes who trick or bribe a Gamorrean Guard into letting them pass should get full XP for the Gamorrean, just as if they'd bested him in combat.

Challenge Level XP Award1,2 Challenge Level XP Award1,2
1 200 11 2,200
2 400 12 2,400
3 600 13 2,600
4 800 14 2,800
5 1,000 15 3,000
6 1,200 16 3,200
7 1,400 17 3,400
8 1,600 18 3,600
9 1,800 19 3,800
10 2,000 20 4,000

1: Divide the XP award by the number of heroes in the party to determine how many XP each hero receives. Heroes receive one-tenth XP for anything with a Challenge Level equal to or less than their Character Level -5.

2: An easy way to determine XP is that every CL is worth 200 XP. So a multiplier of 200 by the enemy's CL would get the experience that the enemy rewards.

The GM has the right to adjust XP awards depending on how rapidly he or she wants the heroes to gain levels and how easily the heroes achieve their encounter goals. Wherever possible, the GM should split XP awards equally between the heroes so that they're gaining levels at the same rate.

Once the heroes accumulated enough XP to gain a level, it's time to increase the difficulty of the challenges they must overcome.

Beginning at 6th level, heroes receive less XP awards for obstacles with a CL significantly lower than their Character Level. At some point, low-level threats become fodder, and little experience can be gained from overcoming them.

Heroes receive one-tenth XP for anything with a Challenge Level equal to or less than the heroes' average level -5. For example a group of 6th-level heroes receive 20 XP for defeating a CL 1 Stormtrooper (instead of 200 XP).