Homebrew Reference Book: DMF's Big List of SWSE NPCs
Affiliations: Ewok Tribes
Both revered and feared by their tribal clans, the Ewok Shaman has been blessed with the ability to commune with the great tree spirits, serving as a conduit for the wisdom of the past and offering counsel to the tribal leaders. They also assist the tribe by providing the blessings of the ancestors when the tribe’s warriors must go out to challenge a fearsome threat.
Use in Play[edit | edit source]
As befits the role of one that has been blessed with the ability to commune with the spirits, the Ewok Shaman can provide insight into the heroes’ most recent dilemma, although their words will rarely be direct and just as often not understood until the proper time.
Build Options[edit | edit source]
- Drop a Skill Training to pick up another Force Training to expand the Ewok Shaman’s selection of Force Powers, with Ballistakinesis, Enlighten, and Plant Surge being possible options to expand their ability to protect and guide their tribe.
- Give the Ewok Shaman a more sinister bent by swapping Force Blast and Force Stun for more offensive powers such as Force Grip and Force Storm, as well as taking Presence instead of Visions.
- To make the Ewok Shaman less of a soothsayer and more of a beast-master, replace Visions with Beast Trick and Farseeing for Mind Trick.
Ewok Shaman Statistics (CL 3)[edit | edit source]
Force Points: 3
Languages: Ewokese, 1 Unassigned
Defenses[edit | edit source]
Hit Points: 15, Damage Threshold: 14
Offense[edit | edit source]
Speed: 4 Squares
Melee: Unarmed +2 (1d3+1)
Melee: Staff +2 (1d6+1)
Ranged: Knife +3 (1d4+1)
Special Actions: Stand Tall
Species Traits (Ewok): Primitive, Scent, Sneaky