Reference Book: DMF's Big List of SWSE NPCs

Affiliations: Ewok Tribes

Both revered and feared by their tribal clans, the Ewok Shaman has been blessed with the ability to commune with the great tree spirits, serving as a conduit for the wisdom of the past and offering counsel to the tribal leaders. They also assist the tribe by providing the blessings of the ancestors when the tribe’s warriors must go out to challenge a fearsome threat.

Use in Play

As befits the role of one that has been blessed with the ability to commune with the spirits, the Ewok Shaman can provide insight into the heroes’ most recent dilemma, although their words will rarely be direct and just as often not understood until the proper time.

Build Options

 Ewok Shaman Statistics (CL 3)

Small Ewok Nonheroic 1/Noble 3

Force Points: 3

Initiative: +3; Senses: Perception: +14, Scent

Languages: Ewokese, 1 Unassigned


Reflex Defense: 16 (Flat-Footed: 15), Fortitude Defense: 14, Will Defense: 17

Hit Points: 15, Damage Threshold: 14


Speed: 4 squares

Melee: Unarmed +2 (1d3+1)

Melee: Staff (Treat as Club) +2 (1d6+1)

Melee: Knife +2 (1d4+1)

Ranged: By Weapon +3

Base Attack Bonus: +2, Grab: -2

Special Actions: Stand Tall

Force Power Suite (Use the Force +14): Farseeing, Force Blast, Force Stun

Species Traits (Ewok): Primitive, Scent, Sneaky

Base Stats

Abilities: Strength 10, Dexterity 12, Constitution 12, Intelligence 13, Wisdom 15, Charisma 14

Talents: Force Perception, Visions

Feats: Force Sensitivity, Force Training, Skill Focus (Survival), Skill Focus (Use the Force), Skill Training (Climb), Skill Training (Use the Force), Stand Tall, Weapon Proficiency (Simple Weapons)

Skills: Climb +7, Persuasion +9, Stealth +5 (May reroll, must keep second result), Survival +14, Use the Force +14 (May substitute bonus for Perception checks)

Possessions: Staff (Treat as Club), Knife (Stone), Leather hood and necklace adorned with animal teeth

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