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'''[[Feats]]: '''[[Force Sensitivity]], [[Force Training]], [[Skill Focus (Survival)]], [[Skill Focus (Use the Force)]], [[Skill Training (Climb)]], [[Skill Training (Use the Force)]], [[Stand Tall]], [[Weapon Proficiency (Simple Weapons)]] |
'''[[Feats]]: '''[[Force Sensitivity]], [[Force Training]], [[Skill Focus (Survival)]], [[Skill Focus (Use the Force)]], [[Skill Training (Climb)]], [[Skill Training (Use the Force)]], [[Stand Tall]], [[Weapon Proficiency (Simple Weapons)]] |
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− | '''[[Skills]]: '''[[Climb]] +7, [[Persuasion]] +9, [[Stealth]] +5 (May reroll, must |
+ | '''[[Skills]]: '''[[Climb]] +7, [[Persuasion]] +9, [[Stealth]] +5 (May reroll, must take second result), [[Survival]] +14, [[Use the Force]] +14 (May substitute bonus for [[Perception]] checks) |
'''Possessions: '''Staff (Treat as [[Club]]), [[Knife]] (Stone), Leather hood and necklace adorned with animal teeth |
'''Possessions: '''Staff (Treat as [[Club]]), [[Knife]] (Stone), Leather hood and necklace adorned with animal teeth |
Revision as of 20:20, 2 December 2019
Reference Book: DMF's Big List of SWSE NPCs
Affiliations: Ewok Tribes
Both revered and feared by their tribal clans, the Ewok Shaman has been blessed with the ability to commune with the great tree spirits, serving as a conduit for the wisdom of the past and offering counsel to the tribal leaders. They also assist the tribe by providing the blessings of the ancestors when the tribe’s warriors must go out to challenge a fearsome threat.
Use in Play
As befits the role of one that has been blessed with the ability to commune with the spirits, the Ewok Shaman can provide insight into the heroes’ most recent dilemma, although their words will rarely be direct and just as often not understood until the proper time.
Build Options
- Drop a Skill Training to pick up another Force Training to expand the Ewok Shaman’s selection of Force Powers, with Ballistakinesis, Enlighten, and Plant Surge being possible options to expand their ability to protect and guide their tribe.
- Give the Ewok Shaman a more sinister bent by swapping Force Blast and Force Stun for more offensive powers such as Force Grip and Force Storm, as well as taking Presence instead of Visions.
- To make the Ewok Shaman less of a soothsayer and more of a beast-master, replace Visions with Beast Trick and Farseeing for Mind Trick.
Ewok Shaman Statistics (CL 3)
Small Ewok Nonheroic 1/Noble 3
Force Points: 3
Initiative: +3; Senses: Perception: +14, Scent
Languages: Ewokese, 1 Unassigned
Defenses
Reflex Defense: 16 (Flat-Footed: 15), Fortitude Defense: 14, Will Defense: 17
Hit Points: 15, Damage Threshold: 14
Offense
Speed: 4 squares
Melee: Unarmed +2 (1d3+1)
Melee: Staff (Treat as Club) +2 (1d6+1)
Melee: Knife +2 (1d4+1)
Ranged: By Weapon +3
Base Attack Bonus: +2, Grab: -2
Special Actions: Stand Tall
Force Power Suite (Use the Force +14): Farseeing, Force Blast, Force Stun
Species Traits (Ewok): Primitive, Scent, Sneaky
Base Stats
Abilities: Strength 10, Dexterity 12, Constitution 12, Intelligence 13, Wisdom 15, Charisma 14
Talents: Force Perception, Visions
Feats: Force Sensitivity, Force Training, Skill Focus (Survival), Skill Focus (Use the Force), Skill Training (Climb), Skill Training (Use the Force), Stand Tall, Weapon Proficiency (Simple Weapons)
Skills: Climb +7, Persuasion +9, Stealth +5 (May reroll, must take second result), Survival +14, Use the Force +14 (May substitute bonus for Perception checks)
Possessions: Staff (Treat as Club), Knife (Stone), Leather hood and necklace adorned with animal teeth