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Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

See also: Force Powers

You use The Force to protect you from damage caused by energy, sonic, fire, cold, and electrical sources.

Time: Standard Action

Targets: Self

Make a Use the Force check. The result of the check determines the effects, if any:

DC EFFECT
20-24 You gain Damage Reduction 5 against Energy damage until the beginning of your next turn.
25-29 You gain Damage Reduction 10 against Energy damage until the beginning of your next turn.
30-34 You gain Damage Reduction 15 against Energy damage until the beginning of your next turn.
35+ You gain Damage Reduction 20 against Energy damage until the beginning of your next turn.
Special: You can spend a Force Point to use this Force Power as a Swift Action, rather than a Standard Action.

You can maintain Energy Resistance from round to round, extending the normal duration. Maintaining the Energy Resistance Force Power is a Swift Action. If you take damage while maintaining Energy Resistance, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the Energy Resistance.

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