Reference Book: Star Wars Saga Edition Scavenger's Guide to Droids
You have become a highly advanced Droid and are among the elite units of your class.
Break Program Edit
You can use your ability to circumvent Behavioral Inhibitors to temporarily break the programming of a Droid that you have a data link with. Make a Use Computer check opposed by the Droid's Will Defense. Breaking the Droid's programming overrides its Behavioral Inhibitors for a number of rounds equal to your Intelligence bonus.
Heuristic Mastery Edit
Prerequisite: Wisdom 15
You understand the subtleties and limitations of your Heuristic Processor. You can reroll any Untrained Skill Check (Except Use the Force), but the result of the reroll must be accepted, even if it is worse. Once per encounter, you can spend a Force Point to reroll any Skill Check (Trained or Untrained), keeping the better of the two results.
Scripted Routines Edit
Prerequisite: Base Attack Bonus +5
Your extensive experience allows you to preset specific routines that give you an advantage in some situations. Once per encounter you can use each of the following Actions:
- Attack Script: You can use a Feat or a Talent that modifies your attack roll as one Action less (For example, a Full-Round Action becomes a Standard Action, a Standard Action becomes a Move Action, a Move Action becomes a Swift Action, a Swift Action becomes a Free Action).
- Defense Script: You can apply your Independent Spirit bonus a second time during a single encounter.
- Skill Script: While in combat, you can apply a bonus equal to one-half of your Class Level to any single Skill that requires a Standard Action or less to use. You must be Trained in the chosen Skill to activate this ability.
Ultra Resilient Edit
You have advanced subroutines that make you more resistant to the effect of damage. Once per encounter, as a Reaction, you can increase your Damage Threshold with a bonus equal to your Independent Droid level.