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Reference Book: Star Wars Saga Edition Threats of the Galaxy

Affiliations: General Units

Elite Commandos are the most skilled veterans of combat in many armies. An Elite Commando has seen more missions than many squads combined, and they have learned from their experiences to become a more formidable soldier. Elite Commandos often employ the phrase "One-Man Army" in that they can often accomplish any mission with only a blaster and basic supplies. Elite Commandos are extremely deadly and difficult to stop once they embark on a mission, and they are equally at home in remote reaches of the galaxy as they are in the urban jungles of The Core Worlds.

 Elite Commando Statistics (CL 14) Edit

Medium Soldier 14

Force Points: 4

Initiative: +15; Senses: Perception +13

Languages: Basic, 1 Unassigned

Defenses Edit

Reflex Defense: 31 (Flat-Footed: 29), Fortitude Defense: 30, Will Defense: 25

Hit Points: 144, Damage Threshold: 30

Offense Edit

Speed: 6 Squares; Charging Fire, Juggernaut

Melee: Vibrobayonet +16 (2d6+9)

Ranged: Blaster Rifle +18 (3d8+7)

Ranged: Blaster Rifle +13 (5d8+2) with Burst Fire

Ranged: Blaster Pistol +17 (3d6+7)

Ranged: Blaster Pistol +12 (3d6+7) and Blaster Pistol +11 (3d6+7) with Double Attack

Base Attack Bonus: +14, Grapple: +17

Attack Options: Autofire (Blaster Rifle), Burst Fire, Double Attack (Pistols), Point-Blank Shot, Precise Shot, Triple Crit (Rifles)

Special Actions: Battle Analysis, Coordinated Attack, Cover Fire, Demolitionist (2)

Base Stats Edit

Abilities: Strength 15, Dexterity 17, Constitution 15, Intelligence 12, Wisdom 13, Charisma 10

Talents: Armored Defense, Battle Analysis, Cover Fire, Demolitionist (2), Improved Armored Defense, Juggernaut

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Burst Fire, Charging Fire, Coordinated Attack, Double Attack (Pistols), Point-Blank Shot, Precise Shot, Toughness, Triple Crit (Blaster Rifle), Weapon Focus (Rifles), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +14, Initiative +15, Knowledge (Tactics) +13, Mechanics +13, Perception +13

Possessions: Battle Armor (+8 Reflex, +2 Fortitude), Blaster Pistol, Blaster Rifle (Retractable Stock, and Targeting Scope (Standard)) with Vibrobayonet, Explosive Charge, Detonite (2), Timer (2), Comlink (Short-Range, Encrypted), Field Kit, Glow Rod, Medpac, Utility Belt

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