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An Electrostaff is a double weapon: Each end has an electromagnetic pulse generator that discharges upon impact, allowing it to deal blunt-force wounds. If desired, either electromagnetic pulse can be set to Stun its target instead.

The staff is made of a resilient Phrik alloy that gives it Damage Reduction 20; this Damage Reduction applies even against Lightsaber attacks. Electrostaffs are not common except during the Clone Wars. The IG-100 MagnaGuard typically carries an Electrostaff.

An Electrostaff is a Double Weapon. You can attack with both ends of the weapon as a Full-Round Action, but both attack rolls take a -10 penalty (although certain Feats and Talents can reduce these penalties).

An Electrostaff requires two Energy Cells to operate.

Weapon Type: Advanced Melee Weapons

Size: Large

Cost: 3,000

Damage: 2d6/2d6

Stun Setting: YES

Weight: 2 Kilograms

Type: Bludgeoning and Energy

Availability: Restricted

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