An Electrostaff is a double weapon: Each end has an electromagnetic pulse generator that discharges upon impact, allowing it to deal blunt-force wounds. If desired, either electromagnetic pulse can be set to Stun its target instead.
The staff is made of a resilient Phrik alloy that gives it Damage Reduction 20; this Damage Reduction applies even against Lightsaber attacks. Electrostaffs are not common except during the Clone Wars. The IG-100 MagnaGuard typically carries an Electrostaff.
An Electrostaff is a Double Weapon. You can attack with both ends of the weapon as a Full-Round Action, but both attack rolls take a -10 penalty (although certain Feats and Talents can reduce these penalties).
An Electrostaff requires two Energy Cells to operate.
Weapon Type: Advanced Melee Weapons
Size: Large
Cost: 3,000
Damage: 2d6/2d6
Stun Setting: YES
Weight: 2 Kilograms
Type: Bludgeoning and Energy
Availability: Restricted