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This Homebrew Content is Rules Legal, but remains Untested per the standard guidelines. If you wish to review this content yourself, then see Untested for more details.
Homebrew Warning

Homebrew Reference Book: The Old Republic Sourcebook

Affiliations: The Old Republic, Havoc Squad

Elara

A highly talented field medic, Elara Dorne was born Imperial and served in the Empire's military for two years before defecting to the Republic. She has since served with distinction as a search-and-rescue squad leader, earning several commendations for aiding wounded men under direct enemy fire.

Her operational record is flawless. What no record can show is that Dorne's background, combined with her strict adherence to regulations and rigid, uncompromising personality, has made her fairly unpopular with her fellow soldiers.

In truth, she's widely regarded as a cold, asocial killjoy, an unfortunate side effect of her dedication to embodying the laws and ideals of the Republic.

Elara Dorne Statistics (CL 9)[]

Medium Human Soldier 4/Noble 3/Medic 2

Force Points: 5; Dark Side Score: 1

Initiative: +12; Senses: Perception +11

Languages: Basic, Military Sign, 8 Unassigned

Defenses[]

Reflex Defense: 23 (Flat-Footed: 20), Fortitude Defense: 24, Will Defense: 23; Watch Your Back

Hit Points: 73, Damage Threshold: 24

Offense[]

Speed: 6 Squares

Melee: Unarmed +7 (1d4+4)

Melee: Survival Knife +7 (1d6+4)

Ranged: Blaster Rifle +10 (3d8+4)

Ranged: Blaster Pistol +10 (3d6+4)

Ranged: Frag Grenade (1) +13 (4d6+4, 2-Square Burst)

Base Attack Bonus: +7, Grapple: +10

Attack Options: Autofire (Blaster Rifle), Point-Blank Shot

Special Actions: Coordinate (+1), Cybernetic Surgery, Inspire Confidence, Republic Military Training, Sith Military Training, Surgical Expertise

Medical Secrets: Improved First Aid

Base Stats[]

Abilities: Strength 10, Dexterity 16, Constitution 10, Intelligence 18, Wisdom 15, Charisma 8

Talents: Armored Defense, Coordinate (+1), Extra First Aid, Inspire Confidence, Watch Your Back

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Cybernetic Surgery, Experienced Medic, Linguist, Point-Blank Shot, Republic Military Training, Sith Military Training, Skill Focus (Treat Injury), Skill Training (Knowledge (Life Sciences)), Surgical Expertise, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Climb +9, Endurance +9, Initiative +12, Knowledge (Life Sciences) +13, Knowledge (Tactics) +13, Perception +11, Pilot +12, Treat Injury +16 (Experienced Medic, Extra First Aid), Use Computer +13

Possessions: Republic Light Armor (+4 Reflex, +1 Fortitude), Blaster Pistol, Blaster Rifle, Survival Knife, Frag Grenade (1), Bandolier, Bioscanner, Comlink (Short-Range), Medical Kit, Medpac (5)

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