Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide
Often referred to by the Clone Troopers of the Republic as "Droid Poppers," EMP Grenades are similar to Ion Grenades in most respects. The biggest difference between EMP Grenades and standard Ion Grenades is that they can completely shut down relatively weak Droids.
When you make an Area Attack with an EMP Grenade, you make a single attack roll and compare the result to the Reflex Defense of every target in the grenade's 2-Square Burst radius. Droids, Vehicles, electronic devices, and cybernetically enhanced creatures hit by the EMP Grenade take normal Ion damage, or half damage on a miss.
If the Ion damage dealt by the Weapon would reduce a target to 0 Hit Points (before the Ion damage is halved), the target is pushed -5 steps down the Condition Track and disabled. Creatures without cybernetics take half Ion damage on a hit or no Ion damage on a miss, and they suffer no other ill effects.
A target with the Evasion Talent takes half damage from a successful attack, and no damage if the attack misses.
Weapon Type: Grenades
Size: Small
Cost: 500
Damage: 3d6 (Ion)
Weight: 0.5 Kilograms
Type: Energy (Ion)
Availability: Restricted
Special: This is an Area Attack Weapon.