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A droid is a kind of intelligent robot, a mechanical automaton electronically programmed to act, think, and behave in a certain way.
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A Droid is a kind of intelligent robot, a mechanical automaton electronically programmed to act, think, and behave in a certain way.
   
 
Droids facilitate various tasks that organic beings find tedious, difficult, or hazardous. They are typically fashioned in the likeness of their creators or in a utilitarian design that stresses function. Their usefulness makes them a common sight on nearly every inhabited world in the galaxy. They provide assistance, advice, and sometimes even friendship to trillions of sentient beings on a daily basis.
 
Droids facilitate various tasks that organic beings find tedious, difficult, or hazardous. They are typically fashioned in the likeness of their creators or in a utilitarian design that stresses function. Their usefulness makes them a common sight on nearly every inhabited world in the galaxy. They provide assistance, advice, and sometimes even friendship to trillions of sentient beings on a daily basis.
   
 
=== A Droid's Life ===
 
=== A Droid's Life ===
Droids are usually property, bought and sold like any other piece of equipment. Although some droid owners come to think of their droids as friends, the fact remains that droids are programmed to serve whoever is designated as their master. To the vast majority of droids, the concept of droid independence is unthinkable. Without someone to command them, what would they do?
+
Droids are usually property, bought and sold like any other piece of equipment. Although some Droid owners come to think of their Droids as friends, the fact remains that Droids are programmed to serve whoever is designated as their master. To the vast majority of Droids, the concept of Droid independence is unthinkable. Without someone to command them, what would they do?
   
Even so, ownership and control are two very different things. Droids must do what they are commanded to do to the best of their ability, but their programming dictates how they accomplish their orders. Ordered to find a replacement part for an X-wing, a droid might commence a systematic search of the repair bay, then the docking facility, then the neighborhood, then the countryside, and so on- all while thinking its actions are perfectly logical. Droids often need very specific instructions to do what their masters command, in a manner meeting their master's expectations.
+
Even so, ownership and control are two very different things. Droids must do what they are commanded to do to the best of their ability, but their programming dictates how they accomplish their orders. Ordered to find a replacement part for an X-wing, a Droid might commence a systematic search of the repair bay, then the docking facility, then the neighborhood, then the countryside, and so on- all while thinking its actions are perfectly logical. Droids often need very specific instructions to do what their masters command, in a manner meeting their master's expectations.
   
Occasionally, events conspire to lead a droid to independence. These so-called "self-owned" droids are few, but not as rare as many believe. One might hear stories of droids that escape their masters after years of abuse, or of an entire line of droids that manifest violent personalities as the result of a programming glitch. However, independent droids are rarely haywire, rampaging killers. Independent droids often enter into partnerships organic beings, particularly on worlds where a lone droid without a master draws a lot of unwanted attention. Independent droids sometimes even seek each other out, hoping to find strength and security in numbers. Some independent droids are thrust into the unlikely role of hero, helping to defend the galaxy from the depredations of evil as personified by the likes of the Empire and the Yuuzhan Vong.
+
Occasionally, events conspire to lead a Droid to independence. These so-called "self-owned" Droids are few, but not as rare as many believe. One might hear stories of Droids that escape their masters after years of abuse, or of an entire line of Droids that manifest violent personalities as the result of a programming glitch. However, independent Droids are rarely haywire, rampaging killers. Independent Droids often enter into partnerships organic beings, particularly on worlds where a lone Droid without a master draws a lot of unwanted attention. Independent Droids sometimes even seek each other out, hoping to find strength and security in numbers. Some independent Droids are thrust into the unlikely role of hero, helping to defend the galaxy from the depredations of evil as personified by the likes of the Empire and the [[Yuuzhan Vong]].
   
== Creating a Droid Hero ==
+
== Droid Heroes ==
  +
''Main Article: [[Droid Heroes]]''
If you want to play a droid as a hero, you can either play an existing droid from this section or create your own unique droid hero. Droid heroes are assumed either to be "self-owned" or to be owned by another player character (With the approval of both the Gamemaster and the player in question). Even if owned by another member of the party, the Gamemaster should ensure that the owner does not abuse their authority by giving unreasonable or unwanted orders to the other player's droid character. A droid player character should be treated the same as any other player character, and in most cases it is best to give suggestions or advice instead of actual orders. (In fact, most droid heroes have a [[Heuristic Processor]] so that they can creatively interpret orders and thus justify acting as they wish.)
 
   
  +
If you want to play a Droid as a hero, you can either play an existing Droid from this section or create your own unique Droid hero. Droid heroes are assumed either to be "self-owned" or to be owned by another player character (With the approval of both the Gamemaster and the player in question). Even if owned by another member of the party, the Gamemaster should ensure that the owner does not abuse their authority by giving unreasonable or unwanted orders to the other player's Droid character. A Droid player character should be treated the same as any other player character, and in most cases it is best to give suggestions or advice instead of actual orders. (In fact, most Droid heroes have a [[Heuristic Processor]] so that they can creatively interpret orders and thus justify acting as they wish.)
When you decide to play a droid hero, you'll have to pack out a few details about what type of droid your character will be. This is the equivalent of picking a [[Species]] for a non-droid character.
 
   
  +
When you decide to play a Droid hero, you'll have to pack out a few details about what type of Droid your character will be. This is the equivalent of picking a [[Species]] for a non-Droid character.
=== Option 1: Playing a Custom Droid ===
 
  +
== Droid Models ==
You can play a droid of your own design. The only choices you have to make are choosing your degree, size, and accessories, and assigning your [[Abilities|Ability Scores]]. Once you have taken note of these details on your character sheet, continue with [[Introduction|Character Generation]] normally.
 
  +
The following sample Droids are presented as basic models, in their factory-preset state. The Trained Skills and Feats possessed by a basic model represent the Droid's core programming- characteristics the Droid maintains even after being subjected to a [[Memory Wipe]].
   
  +
The five available Droid Degrees include:
==== '''Determining Ability Scores''' ====
 
  +
* [[1st-Degree Droid Models]]- Medical and analytical Droids
Droid characters determine their [[Abilities|Ability Scores]] the same way non-droid characters do. However, droids do not have [[Abilities|Constitution]] scores because they are not actually living beings; they only need scores for their five remaining [[Abilities]]. You can determine your [[Abilities|Ability Scores]] in one of the following ways:
 
  +
* [[2nd-Degree Droid Models]]- Mechanical and technical Droids
* '''Rolling: '''Roll 4d6 five times, discarding the lowest die each time. Add up the remaining three dice and assign the result to any one of your five [[Abilities]].
 
  +
* [[3rd-Degree Droid Models]]- Protocol and domestic Droids
* '''Planned Generation: '''All of your Ability Scores start at 8, and you have 21 points to spend to increase them. (Refer to the Planned Generation table in the section [[Abilities]].)
 
  +
* [[4th-Degree Droid Models]]- Security and battle Droids
* '''Standard Score Package: '''The standard score package for droid heroes is 15, 14, 13, 12, and 10. Assign these five scores to your five [[Abilities]] as you see fit.
 
  +
* [[5th-Degree Droid Models]]- Labor and utility Droids
   
==== '''Degree''' ====
+
== Droid Systems ==
  +
''Main Article: [[Droid Systems]]''
Droids are classified by degree, reflecting the types of tasks they typically perform. Generally, 1st-degree droids are medical and analytical droids, 2nd-degree droids are mechanical and technical droids, 3rd-degree droids are protocol and domestic droids, 4th-degree droids are security and battle droids, and 5th-degree droids are labor and utility droids. A droid's function does not have to match it's degree, but this is uncommon.
 
   
  +
Droids are mechanical beings with interchangeable parts. As such, the functionality of Droids range as widely as the organic [[Species]] of ''Star Wars''. Droids can be differentiated between one another based on their Droid Model, as well as their own Droid Systems. While the Model represents the Droid's function, the modified Droid Systems a Droid installs can show a Droid's personality and specializations.
Pick a degree (1st, 2nd, 3rd, 4th, or 5th) for your droid. This determines your [[Abilities|Ability Score]] modifiers, as shown in the table below. For example, a 3rd-degree protocol droid increases it's [[Abilities|Wisdom]] and [[Abilities|Charisma]] scores by 2 and reduces it's [[Abilities|Strength]] score by 2.
 
{| class="article-table"
 
!DEGREE
 
!ABILITY MODIFIERS
 
!TYPICAL ROLES
 
|-
 
|1st
 
|<nowiki>+2 Int, +2 Wis, -2 Str</nowiki>
 
|Medical, Scientific
 
|-
 
|2nd
 
|<nowiki>+2 Int, -2 Cha</nowiki>
 
|Astromech, Technical
 
|-
 
|3rd
 
|<nowiki>+2 Wis, +2 Cha, -2 Str</nowiki>
 
|Protocol, Service
 
|-
 
|4th
 
|<nowiki>+2 Dex, -2 Int, -2 Cha</nowiki>
 
|Combat, Security
 
|-
 
|5th
 
|<nowiki>+4 Str, -4 Int, -4 Cha</nowiki>
 
|Labor, Utility
 
|}
 
 
==== '''Size''' ====
 
You can choose to play a medium or small droid. Droids of other sizes exist, but hey are controlled by the GM.
 
 
A droid's size determines it's [[Abilities|Ability]] modifiers, it's size bonus to [[Reflex Defense]], it's size bonus on [[Stealth]] checks, adjustments to hit points and [[Damage Threshold]], it's [[Carrying Capacity]], and it's cost factor as shown in the table below.
 
 
'''Medium: '''Player character droids of medium size have no special modifiers because of their size. They have a [[Walking|Walking Locomotion System]] and a speed of 12 meters.
 
 
'''Small: '''Player character droids of small size apply the following [[Abilities|Ability Score]] modifiers: +2 [[Abilities|Dexterity]], -2 [[Abilities|Strength]]. They have a [[Tracked Locomotion System]] and a speed of 8 meters. Small droids gain a +1 size bonus to their [[Reflex Defense]] and a +5 size bonus on [[Stealth]] checks. However, their lifting and [[Carrying Capacity]] limits are three-quarters of those of medium characters.
 
 
'''Cost Factor: '''A droid's cost factor is used to calculate the cost of the droid and some droid systems. Particularly large droids can be very expensive, but particularly small droids are not any cheaper due to the expenses associated with miniaturization. Droids that are Small size or smaller treat their cost factor as being equal to half their Cost Factor for the purposes of determining accessory weight.
 
{| class="article-table"
 
!DROID SIZE
 
!ABILITY MODIFIERS
 
!SIZE MODIFIER TO REFLEX DEFENSE
 
!SIZE MODIFIER TO STEALTH
 
!EXTRA HIT POINTS
 
!SIZE BONUS TO DAMAGE THRESHOLD
 
!CARRYING CAPACITY
 
!COST FACTOR
 
|-
 
|Colossal
 
|<nowiki>+32 Str, -4 Dex</nowiki>
 
|<nowiki>-10</nowiki>
 
|<nowiki>-20</nowiki>
 
|<nowiki>+100</nowiki>
 
|<nowiki>+50</nowiki>
 
|x20
 
|x20
 
|-
 
|Gargantuan
 
|<nowiki>+24 Str, -4 Dex</nowiki>
 
|<nowiki>-5</nowiki>
 
|<nowiki>-15</nowiki>
 
|<nowiki>+50</nowiki>
 
|<nowiki>+20</nowiki>
 
|x10
 
|x10
 
|-
 
|Huge
 
|<nowiki>+16 Str, -4 Dex</nowiki>
 
|<nowiki>-2</nowiki>
 
|<nowiki>-10</nowiki>
 
|<nowiki>+20</nowiki>
 
|<nowiki>+10</nowiki>
 
|x5
 
|x5
 
|-
 
|Large
 
|<nowiki>+8 Str, -2 Dex</nowiki>
 
|<nowiki>-1</nowiki>
 
|<nowiki>-5</nowiki>
 
|<nowiki>+10</nowiki>
 
|<nowiki>+5</nowiki>
 
|x2
 
|x2
 
|-
 
|Medium
 
|None
 
|<nowiki>+0</nowiki>
 
|<nowiki>+0</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|x1
 
|x1
 
|-
 
|Small
 
|<nowiki>-2 Str, +2 Dex</nowiki>
 
|<nowiki>+1</nowiki>
 
|<nowiki>+5</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|x0.75
 
|x2
 
|-
 
|Tiny
 
|<nowiki>-4 Str, +4 Dex</nowiki>
 
|<nowiki>+2</nowiki>
 
|<nowiki>+10</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|x0.5
 
|x5
 
|-
 
|Diminutive
 
|<nowiki>-6 Str, +6 Dex</nowiki>
 
|<nowiki>+5</nowiki>
 
|<nowiki>+15</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|x0.25
 
|x10
 
|-
 
|Fine
 
|<nowiki>-8 Str, +8 Dex</nowiki>
 
|<nowiki>+10</nowiki>
 
|<nowiki>+20</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|x0.01
 
|x20
 
|}
 
 
==== '''Class and Level''' ====
 
You are 1st-level in one heroic class ([[Noble]], [[Scoundrel]], [[Scout]], [[Soldier]], or [[Technician]]) of your choice. You cannot choose the [[Jedi]] or [[Force Prodigy]] classes.
 
 
==== '''Systems and Accessories''' ====
 
You have a [[Heuristic Processor]] and two arm appendages.
 
 
You may spend up to 1,000 credits on additional locomotion systems, appendages, and accessories as you see fit. You do not get to keep any left over credits, but you still gain the appropriate starting credits according to your [[Classes|Class]].
 
 
==== '''Droid Traits''' ====
 
All droid characters have certain traits in common as discussed in Droid Traits below.
 
 
=== Option 2: Playing a Standard Droid Model ===
 
If you wish to forego creating your own custom droid, you can always play one of the stock models found later in the chapter. If you use this option, you do not roll for [[Abilities|Ability Scores]]; instead, you automatically have the [[Abilities|Ability Scores]] listed for the selected model of droid. The droid you select must meet the following criteria, and you may modify the stock model as noted here.
 
 
'''Size: '''You can only be a small or medium size.
 
 
'''Processor: '''You cannot have a [[Remote Processor]], so you must install a [[Basic Processor]] or [[Heuristic Processor]] if the selected model of droid does not normally include one.
 
 
'''Class and Level: '''The droid you select can have no more than three levels in the [[Allies and Opponents|Nonheroic]] class or one level in any [[Classes|Heroic]] class. If the droid you select has only one or two levels in the [[Allies and Opponents|Nonheroic]] class, you may choose to add one level in a [[Classes|Heroic]] class of your choice; this adds 1,500 credits to your droid's final cost.
 
 
You begin play with the minimum number of [[Experience Points]] necessary for your character level. For example, a 2nd-level [[Allies and Opponents|Nonheroic]]/1st-level [[Scoundrel]] would begin play with 3,000 XP.
 
 
'''Final Cost: '''The final cost of your droid, including any necessary adjustments for a processor or adding a level in a [[Classes|Heroic]] class, cannot exceed 5,000 credits. You may add accessories or replace systems as you see fit as long as your final cost remains within this limit. You do not get to keep any unspent credits, but you still gain the appropriate starting credits according to your [[Classes|Class]].
 
 
'''Traits: '''All droid characters have certain traits in common as discussed in Droid Traits below.
 
 
Once you have made all necessary adjustments and noted these details on your character sheet, continue with [[Character Creation]] normally.
 
   
 
== Droid Traits ==
 
== Droid Traits ==
  +
''Main Article: [[Droid Traits]]''
Droids share the following basic traits:
 
* '''Abilities: '''Droids are nonliving entities, so they do not have [[Abilities|Constitution]] scores. Droids can increase any two of their five remaining [[Abilities|Ability Scores]] by +1 each at 4th level and every four levels thereafter, just like any other character. These increases represent improved heuristics and algorithms that the droid has developed from experience as well as upgrades to it's components undertaken as part of routine maintenance. Droid [[Abilities|Ability Modifiers]] are determined by their degree and size. A droid can never have an [[Abilities|Ability Score]] less than 1, regardless of modifications.
 
* '''Behavioral Inhibitors: '''Droids (Except 4th-degree droids) cannot intentionally harm a sentient living being or knowingly allow a sentient living being to be harmed. Furthermore, all droids must follow orders given to them by their rightful owners, as long as those orders don't require the droid to harm a sentient living being. Droids with [[Heuristic Processor|Heuristic Processors]] can sometimes violate these restrictions by creatively interpreting their behavioral inhibitors.
 
* '''Ion Damage Vulnerability: '''As electronic constructs, droids are vulnerable to damage from [[Ion Weapons]]. Generally, [[Ion Weapons]] have the same effects on droids that [[Stun Weapons]] have on living beings.
 
* '''Maintenance: '''Droids do not sleep, eat, or breath. However, they do need to enter shutdown mode and recharge for 1 hour after 100 hours of operation. If a droid fails to do so, it must make an [[Endurance]] check each hour (DC 10, +1 per additional hour after the first) or move -1 persistent step along the [[Condition Track]]. This persistent condition can only be removed by the droid recharging for 1 hour.
 
* '''Memory: '''A droid's Trained [[Skills]], [[Feats]], and [[Talents]] can be reassigned with the [[Use Computer]] skill. A droid hero can use it's own [[Use Computer]] skill to perform this reprogramming, but it takes a -5 penalty on it's [[Skills|Skill Check]]. If a droid is ever subjugated to a complete memory wipe, it becomes a basic model of it's type, losing any levels and abilities gained.
 
* '''Nonliving: '''A droid is immune to poison, disease, radiation, noncorrosive atmospheric hazards, vacuum, mind-affecting effects, stunning effects, and any other effect that only works on living targets. Droids have no connection to the [[The Force|Force]] and can't gain the [[Force Sensitivity]] feat, or learn [[The Force|Force Powers]]. Droids do not have a [[Abilities|Constitution]] score, so they don't get bonus hit points for having a high [[Abilities|Constitution]], and they apply their [[Abilities|Strength]] modifier to their [[Fortitude Defense]]. Unlike living beings, droids don't "die," but they can be disabled or destroyed. If a droid is reduced to 0 hit points, it is disabled and cannot be reactivated until it is repaired so that it has at least 1 hit point. If the attack that reduced the droid to 0 hit points also exceeds the droid's [[Damage Threshold]], the droid is destroyed instead. A destroyed droid cannot be repaired or salvaged.
 
* '''Repair: '''Droids can regain lost hit points only through the use of the [[Mechanics]] skill. A droid can use this [[Skills|Skill]] to repair itself, but it takes a -5 penalty on it's [[Skills|Skill Check]].
 
* '''Shut Down: '''A droid that is shut down can take no actions and is effectively unconscious. Shutting down a willing droid is a [[Standard Action]]. Shutting down an unwilling droid is more difficult, requiring you to [[Grab]] the droid, and then make a [[Mechanics]] check (DC = droid's [[Will Defense]]) as a [[Standard Action]] while it's grabbed. You cannot shut down an unwilling droid with [[Locked Access]] unless it is disabled or otherwise helpless.
 
* '''Skills: '''Droids normally cannot use any [[Skills|Skill]] untrained except for [[Acrobatics]], [[Climb]], [[Jump]], and [[Perception]]. A droid with a [[Heuristic Processor|Heuristic Processor]] ignores this limitation.
 
* '''Systems: '''Droids can have many of their characteristics changed by installing or replacing existing systems.
 
* '''Automatic Languages: '''Binary plus one language chosen by the designer (Usually Basic).
 
 
== Droid Systems ==
 
Unlike characters and creatures, droids are essentially collections of different equipment called systems. A droids' systems can be upgraded, replaced, and modified many times throughout a droid's operational lifetime. A droid system falls into one of four categories: Locomotion, Processors, Appendages, and Accessories.
 
 
=== Locomotion ===
 
All droids begin with a base movement speed determined by their locomotion system. Droids can have more than one locomotion system. Add 500 x the droid's cost factor for the second locomotion system, 1,000 x the droid's cost factor for the third, 2,000 x the droid's cost factor for the fourth, 5,000 x the droid's cost factor for the fifth.
 
==== '''Restricted Locomotion System''' ====
 
The cost of a droid's locomotion system can be reduced by placing limitations on it's use. The two types of restrictions are [[Exclusive]] and [[Limited]]. A restricted locomotion system costs only one-tenth the normal cost.
 
 
=== Appendages ===
 
The types of appendages a droid has determines how well it is able to touch, hold, lift, carry, push, pull, or place objects. A limb that isn't used for locomotion or balance has one of the following types of appendages: [[Probe]], [[Instrument]], [[Tool]], [[Claw]], or [[Hand]].
 
 
Droids can use their appendages to make unarmed attacks. The damage dealt by an unarmed attack depends on the droid's size and the type of appendage. The table below lists the base [[Unarmed]] damage; remember to apply the droid's [[Abilities|Strength]] modifier to this base damage. A droid can have any number of appendages, but this does not increase the number of actions or attacks the droid can make in a round.
 
{| class="article-table"
 
!DROID SIZE
 
!PROBE
 
!INSTUMENT
 
!TOOL
 
!CLAW
 
!HAND
 
|-
 
|Fine
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|Diminutive
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|1
 
|<nowiki>-</nowiki>
 
|-
 
|Tiny
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|1
 
|1d2
 
|1
 
|-
 
|Small
 
|<nowiki>-</nowiki>
 
|1
 
|1d2
 
|1d3
 
|1d2
 
|-
 
|Medium
 
|1
 
|1d2
 
|1d3
 
|1d4
 
|1d3
 
|-
 
|Large
 
|1d2
 
|1d3
 
|1d4
 
|1d6
 
|1d4
 
|-
 
|Huge
 
|1d3
 
|1d4
 
|1d6
 
|1d8
 
|1d6
 
|-
 
|Gargantuan
 
|1d4
 
|1d6
 
|1d8
 
|2d6
 
|1d8
 
|-
 
|Colossal
 
|1d6
 
|1d8
 
|2d6
 
|2d8
 
|2d6
 
|}
 
 
=== Processors ===
 
A droid can't perform any functions without it's processor (Also known as a Droid Brain), which contains all the basic information the droid needs to move it's appendages, travel from place to place, behave in a certain way, and so on. A droid's [[Abilities|Intelligence]] score reflects the quality of it's processor. Low-intelligence droids tend to specialize in single tasks that require no deductive capability. High-intelligence droids are considerably more versatile- and more expensive.
 
 
==== '''Behavioral Inhibitors''' ====
 
Even without a restraining bolt or periodic memory wipes, most droids operate according to a rigid set of guidelines. A droid's core programming- the part of it's memory that can't be wiped- provides it with strict instructions on how to react to common circumstances, most of witch revolve around obedience, safety, ethics, and morality. These instructions are the droid's behavioral inhibitors.
 
 
The most common restriction coded into a droid's memory is the notion that it can't harm a sentient living being or, through inaction, allow a sentient living being to come to harm. (Fourth Degree droids do not have this restriction.) Droids are under similar strictions not to allow themselves to be harmed unless specifically ordered to do so. Of course, droids are also hardwired to obey the commands of their designated masters. When a master's orders conflict with the droid's behavioral inhibitors, the droid is required to inform it's master immediately.
 
 
==== '''Reprogramming''' ====
 
A basic model droid comes with factory-preset [[Skills]] and a certain set of [[ Skills|Trained Skills]], [[Feats]], and sometimes [[Talents]]. These factory-presets are embedded in the droid's core programming and cannot be altered, but many droids have one or more [[ Skills|Trained Skills]] left unassigned so that they can easily be programmed for their specific duties. Unassigned [[Skills]], as well as [[Feats]] and [[Talents]] gained through level advancement can be altered through reprogramming.
 
 
Reprogramming a droid requires a [[Use Computer]] check (DC = droid's [[Will Defense]]) and 30 minutes of uninterrupted work. Reprogramming [[Feats]] and [[Talents]] are more difficult, so you take a -5 penalty on your [[Use Computer]] check. Furthermore, [[Feats]] and [[Talents]] can only be reprogrammed if they are neither a requirement for any of the droid's [[Classes|Prestige Classes]] nor a prerequisite for any [[Feats|Feat]] or [[Talents|Talent]] the droid retains. As always, a droid must meet all prerequisites for any replacement [[Feats]] or [[Talents]]. Reprogramming requires that the droid be shut down for the duration of the procedure (Or see "Droid Self-Programming" below).
 
 
To reprogram a [[Skills|Skill]], the programmer must be trained in that [[Skills|Skill]] or purchase a skill package (100 credits). To reprogram a [[Feats|Feat]] or [[Talents|Talent]], the programmer must either have that [[Feats|Feat]] or [[Talents|Talent]], or purchase a feat or talent package (1,000 credits).
 
 
If the droid's owner is unable to do the reprogramming themselves, they can hire a professional programmer to do the task for them. The standard cost of hiring a programmer is (Droid's [[Will Defense]] squared) x 10 credits for a [[Skills|Skill]], or 10 times this amount for a [[Feats|Feat]] or [[Talents|Talent]]. This cost includes any necessary [[Skills|Skill]], [[Feats|Feat]], or [[Talents|Talent]] package.
 
 
===== '''Droid Self-Programming''' =====
 
A droid trained in the [[Use Computer]] skill may attempt to reprogram itself. However, the droid must have the appropriate [[Skills|Skill]], [[Feats|Feat]], or [[Talents|Talent]] package to do so, and it takes a -5 penalty on it's [[Use Computer]] skill check. A droid attempting to self-reprogram does not have to be shut down, but it is helpless and unable to take any actions until the attempt is completed.
 
 
==== '''Memory Wipes''' ====
 
Although intelligent droids consider it frightful and ghoulish and heroic droids regard it as a fat worse than death, the memory wipe is a fact of existence for most droids. It's primary purpose is to eradicate personality quirks that distinguish an independent droid.
 
 
Wiping a droid's memory requires a successful Use Computer check against the droid's Will Defense. The droid must be shut down to perform the memory wipe.
 
 
A memory wipe erases one class level per minute. A complete memory wipe reduces a droid to a basic model with no personality quirks and no class abilities. For example, a 3PO Series protocol droid that had been a 1st-level [[Allies and Opponents|Nonheroic]]/4th-level [[Scoundrel]] becomes a 1st-level [[Allies and Opponents|Nonheroic]] basic model after a 4-minute memory wipe, losing it's [[Scoundrel]] levels and all corresponding benefits.
 
 
==== '''Downloading and Restoring Memory''' ====
 
Unlike organic beings, droids have a form of mechanical immortality: If a droid's programming is saved to a computer system, and a new chassis and droid brain can be bought or found, others can attempt to load it's memory into the new droid and reactivate the droid.
 
 
A successful [[Use Computer]] check is required to transfer a droid's programming into a new chassis. The DC for the [[Use Computer]] checks depends on the type of new chassis being used:
 
{| class="article-table"
 
!Chassis Type
 
!DC
 
|-
 
|Same Model
 
|20
 
|-
 
|Different Model, Same Degree
 
|25
 
|-
 
|Different Model, Different Degree
 
|35
 
|}
 
Each time the transfer is attempted, the droid must make a DC 15 [[Abilities|Intelligence]] check. A failed check indicates that the droid's memory suffers corruption: a permanent reduction of 1d6 [[Abilities|Intelligence]] points. The corrupted programming can't be repaired; if the droid's [[Abilities|Intelligence]] modifier decreases because of corruption, the droid's [[Skills|Trained Skills]] must be reduced accordingly. The droid also loses access to [[Feats]] that have an [[Abilities|Intelligence]] prerequisite higher than the droid's new [[Abilities|Intelligence]] score.
 
 
A droid successfully transferred into another droid of the same model resumes functioning as it was before the transfer, retaining all [[Abilities|Ability Scores]], [[Classes|Class Levels]], [[Skills]], [[Feats]], and [[Talents]].
 
 
A droid successfully transferred into a different model adopts the [[Abilities|Strength]] and [[Abilities|Dexterity]] of the new model but keeps it's previous [[Abilities|Intelligence]], [[Abilities|Wisdom]], and [[Abilities|Charisma]] scores. The droid retains it's [[Skills|Trained Skills]], although skill modifiers based on [[Abilities|Strength]] and [[Abilities|Dexterity]] might need adjusting. Finally, the droid losses one [[Classes|Class Level]] (Including all associated [[Talents]] and [[Feats]]) as it has to reprogram and adept it's memory and sensory inputs for the new chassis.
 
 
=== Accessories ===
 
Any miscellaneous system that does not fall under one of the above categories can be considered an accessory. Accessories add functions or improve existing systems on a droid, making them more capable and efficient.
 
   
  +
As inorganic mechanical beings, all Droids have certain attributes that affect how they interact with their environment and other beings.
'''Cost and Weight: '''Sometimes a droid accessory has a flat cost or weight. Often the cost and/or weight is determined by multiplying a base number by a droid's cost factor, witch is determined by the droid's size.
 
   
  +
== Droid Talents ==
'''Availability: '''Some droid accessories have limited availability or are strictly regulated, as described in [[Restricted Items]].
 
  +
''Main Article: [[Droid Talents]]''
   
  +
Droid Talents work the same as the Talents presented in the primary [[Talents]] page; however, each Droid Talent Tree is available only to Droids of a particular Degree. Any time a Droid would normally gain a Talent (Such as from gaining an odd-numbered level to a [[Heroic Class]]), the Droid can select a Droid Talent from among those present in the below Droid Talent Trees.
==== '''Armour''' ====
 
Droids can be equipped with built-in armor that provides an armor bonus to [[Reflex Defense]]. Bipedal droids with two hand appendages can also wear armor designed for humanoid creatures; however, the armor bonus granted by built-in armor does not stack with the armor bonus provided by worn armor.
 
   
  +
== Additional Droid Chassis ==
'''Speed: '''A droid with built-in light, medium, or heavy armor takes no penalty to it's speed.
 
  +
''Reference Book: [[Star Wars Saga Edition Scavenger's Guide to Droids]]''
   
  +
''Main Article: [[Droid Chassis]]''
'''Armor Check Penalty: '''a droid with built-in armor takes an [[Armor Check Penalty]] on attack rolls as well as skill checks made using the following [[Skills]]: [[Acrobatics]], [[Climb]], [[Endurance]], [[Initiative]], [[Jump]], [[Stealth]], and [[Swim]]. The type of armor worn determines the size of the penalty: light, -2; medium, -5; heavy, -10. A droid with the appropriate [[Feats|Armor Proficiency]] feat negates these penalties.
 
   
  +
Players can select a stock Droid Chassis when creating a Droid Hero. This streamlined method of Droid creation treats each Droid Chassis as a [[Species]]. Each Droid Chassis represents the basis for creating a type of Droid rather than a specific model, so a player can quickly generate a new model of Droid, or emulate an existing model while building a character entirely with Heroic Levels. Stock Droid Chassis can also be used to create specific models of Droids, since the chassis share features of the specific [[Droid Models]] of that class of Droid.
'''Maximum Dexterity Bonus: '''Built-in droid armor has a [[Maximum Dexterity Bonus]], just like normal armor.
 
   
  +
However, the customization required to make the Droid Chassis match up with a specific [[Droid Model]] in question might make other methods more appealing. In some cases, an existing model might not be exactly replicated, but the differences can be attributed to variances in production or aftermarket customizations to the standard model. The size and speed of a chassis cannot be altered without Gamemaster approval. This book features several [[Droid Models]] that are suitable for use as player characters. Each has a sidebar describing how to create the Droid using a Droid Chassis.
'''Availability: '''Some armors have limited availability.
 
* ''Rare: ''This armor is rarely for sale on the open market. The price of the armor on the black market is usually double the listed cost.
 
* ''Licensed, Restricted, Military, or Illegal: ''Ownership of the armor is limited or strictly regulated, as described in [[Restricted Items]].
 
'''Running in Heavy Armor: '''When running in heavy armor, a droid can only move up to three times it's speed (Instead of four times).
 
   
  +
== Additional Droid Manufacturers ==
==== '''Communications''' ====
 
  +
''Reference Book: [[Star Wars Saga Edition Scavenger's Guide to Droids]]''
All droids are capable of emitting the sounds necessary to speak [[Binary]], a language used by droids and computers to quickly transmit large amounts of of information.
 
   
  +
''Main Article: [[Droid Manufacturers]]''
==== '''Hardened Systems''' ====
 
Droids of Large or greater size can be designed to have internal armor and redundant systems that enable it to continue functioning despite heavy damage. This is represented by a multiplier that increases the bonus hit points and [[Damage Threshold]] based on the droid's size. For example, a Large droid with hardened systemsx3 would have +30 hit points and a +15 bonus to it's [[Damage Threshold]] instead of the usual +10 hit points and +5 bonus to it's [[Damage Threshold]].
 
   
  +
Millions of manufacturing companies produce Droids. Most are small companies that cater to local regions, manufacture specialized units, or focus on highly customized models. The major interstellar manufacturers dominate specific markets, although those markets shift as the demands of the galactic government and mega corporations change.
==== '''Internal Storage''' ====
 
The droid has a certain amount of open space in it's chassis, allowing for the addition of new internal compartments for carried items. Droids of Tiny size or smaller cannot have internal storage.
 
   
  +
Throughout the Clone Wars and the Galactic Civil War, [[Cybot Galactica]] and [[Industrial Automaton]] are the dominant manufacturers, with [[Arakyd Industries]], [[MerenData]], [[Serv-O-Droid]], and [[Veril Line Systems]] as major players in their respective markets. During the Clone Wars, most Separatist Battle Droids are manufactured by [[Baktoid Combat Automata]] forces, with other units coming from the Techno Union, [[Colicoid Creation Nest]], and the Commerce Guild. However, Droid manufacturing has existed for thousands of years. In the time of [[The Old Republic]], 4,000 years before [[The Rebellion Era]], [[Czerka Corporation]], [[Duwani Mechanical Products]], and Aratech Repulsor Company dominated the Droid markets of their day; other well-known manufacturers, such as [[MerenData]] and [[Serv-O-Droid]], were also becoming competitive.
For every 50 credits spent, the droid can carry 1 kg of material or [[Equipment]] in internal storage. A droid's size determines the maximum weight of items stored in internal storage, as noted below:
 
{| class="article-table"
 
!DROID SIZE
 
!MAXIMUM WEIGHT LIMIT
 
|-
 
|Small
 
|5 kg
 
|-
 
|Medium
 
|10 kg
 
|-
 
|Large
 
|20 kg
 
|-
 
|Huge
 
|50 kg
 
|-
 
|Gargantuan
 
|500 kg
 
|-
 
|Colossal
 
|5,000 kg
 
|}
 
   
  +
Although manufacturing plants can be found on both major and lesser world s, a significant percentage of Droids come from either [[Mechis III]] or [[Telti]]. These two worlds specialize in Droid production to such an extent that their surfaces are essentially covered by automated precision-manufacturing plants. The major manufacturers use these fabrication facilities extensively. Most of the Droids built in these facilities are shipped by bulk freighter, but light freighter jockeys make a decent living running small orders to isolated regions of the galaxy.
==== '''Sensors''' ====
 
Sensors allow the droid to perceive it's surroundings. Most droids are equipped with a standard sensor array that gives them the visual and auditory acuity of an average [[Human]]. For an additional cost, a droid can be outfitted with an [[Improved Sensor Package]] or with [[Darkvison]].
 
   
==== '''Shield Generator''' ====
+
== Additional Droid Quirks ==
  +
''Reference Book: [[Star Wars Saga Edition Scavenger's Guide to Droids]]''
The droid is fitted with a deflector shield generator- the same type mounted on starships. Whenever the droid would take damage, reduce the damage by the droid's shield rating (SR). If the damage is equal to or greater than the droid's shield rating, the droid's shield rating is reduced by 5. By spending three [[Swift Action|Swift Actions]] on the same or consecutive rounds, the droid may make a DC 20 [[Endurance]] check to restore lost shield power. If the check succeeds, the droid's shield rating increases by 5 points (Up to it's normal shield rating).
 
   
  +
''Main Article: [[Droid Quirks]]''
Due to the size and energy requirements of shield generators, only droids of Small size or larger can be equipped with a SR 10 generator. Only droids of Medium size or larger can be equipped with a SR 15 generator. Only droids of Large or bigger size can be equipped with a SR 20 generator.
 
   
  +
Droids are temperamental machines, exposed to every kind of environmental and physical abuse. With limited programming and typically deficient maintenance schedules, many Droids develop odd mechanical glitches and personality quirks. Most are minor- more annoyances than anything dangerous. [[Memory Wipes]] can eliminate personality quirks, but they do nothing for physical abnormalities.
==== '''Translator Unit''' ====
 
The droid is equipped with a device that allows it to understand and convey information in a variety of languages, including nonverbal ones. When the droid experiences a form of communication for the first time, it makes an [[Abilities|Intelligence]] check to determine whether it can identify and understand the language. The DC is based on the translator unit's database, with the better units having a lower DC.
 
   
  +
Droid Quirks are optional in ''Saga Edition''. They make interesting and easy roleplaying hooks, as well as give players inspiration for the development of personalities and backgrounds for their Droids. Some Droid Quirks might also have minor mechanical effects. If no game mechanic is indicated in the quirk description, a +2 or -2 circumstance bonus to [[Skill Checks]] or attack rolls might be appropriate whenever the quirk manifests. Players and Gamemasters are encouraged to select Droid Quirks that make characters memorable. Additionally, Droid Quirks can be assigned as the result of physical damage or sensory overload. If a Droid is reduced to 0 Hit Points, roll 1d20+10. If the result exceeds the Droid's [[Fortitude Defense]], the unit develops a Droid Quirk when it is repaired. The Gamemaster can assign an appropriate Droid Quirk or roll on Droid Quirks Table.
== Purchase Droid Systems ==
 
  +
== Additional Droid Data Ports ==
The tables below have been grouped together for convenience.
 
  +
''Reference Book: [[Star Wars Saga Edition Scavenger's Guide to Droids]]''
{| class="article-table"
 
|+Locomotion
 
!LOCOMOTION
 
!UP TO SMALL SPEED
 
!MEDIUM SPEED
 
!LARGE OR BIGGER SPEED
 
!COST
 
|-
 
|[[Walking]]
 
|8 Meters
 
|12 Meters
 
|16 Meters
 
|10 x Cost Factor x (Speed/2) Squared
 
|-
 
|[[Wheeled]]
 
|12 Meters
 
|16 Meters
 
|20 Meters
 
|5 x Cost Factor x (Speed/2) Squared
 
|-
 
|[[Tracked]]
 
|8 Meters
 
|12 Meters
 
|16 Meters
 
|20 x Cost Factor x (Speed/2) Squared
 
|-
 
|[[Hovering]]
 
|12 Meters
 
|12 Meters
 
|12 Meters
 
|100 x Cost Factor x (Speed/2) Squared
 
|-
 
|[[Flying]]
 
|8 Meters
 
|24 Meters
 
|24 Meters
 
|200 x Cost Factor x (Speed/2) Squared
 
|-
 
|[[Stationary]]
 
|0 Meters
 
|0 Meters
 
|0 Meters
 
|0
 
|-
 
|[[Extra Legs]]
 
|''Special''
 
|''Special''
 
|''Special''
 
|Locomotion System Cost x 2
 
|-
 
|[[Jump Servos]]
 
|''Special''
 
|''Special''
 
|''Special''
 
|Locomotion System Cost x 2
 
|-
 
|[[Magnetic Feet]]
 
|''Special''
 
|''Special''
 
|''Special''
 
|Locomotion System Cost x 2
 
|}
 
{| class="article-table"
 
|+Appendages
 
!APPENDAGE
 
!COST
 
!WEIGHT
 
|-
 
|[[Claw]]
 
|20 x Cost Factor
 
|(5 x Cost Factor) kg
 
|-
 
|[[Hand]]
 
|50 x Cost Factor
 
|(5 x Cost Factor) kg
 
|-
 
|[[Instrument]]
 
|5 x Cost Factor
 
|(1 x Cost Factor) kg
 
|-
 
|[[Probe]]
 
|2 x Cost Factor
 
|(0.5 x Cost Factor) kg
 
|-
 
|[[Tool]]
 
|10 x Cost Factor
 
|(2 x Cost Factor) kg
 
|-
 
|[[Climbing Claws]]
 
|Appendage Cost x 2
 
|<nowiki>-</nowiki>
 
|-
 
|[[Telescopic Appendage]]
 
|Appendage Cost x 2
 
|(Normal Weight x 2) kg
 
|-
 
|[[Stabilized Mount]]
 
|Appendage Cost x 5
 
|(Normal Weight x 5) kg
 
|}
 
{| class="article-table"
 
|+Processors
 
!PROCESSOR
 
!COST
 
!WEIGHT
 
!AVAILABILITY
 
|-
 
|[[Basic Processor]]
 
|0
 
|5 kg
 
|<nowiki>-</nowiki>
 
|-
 
|[[Heuristic Processor]]
 
|2,000
 
|5 kg
 
|<nowiki>-</nowiki>
 
|-
 
|[[Remote Processor]]
 
|
 
|
 
|
 
|-
 
|5-km Range Processor
 
|1,000
 
|10 kg
 
|<nowiki>-</nowiki>
 
|-
 
|50-km Range Processor
 
|10,000
 
|100 kg
 
|<nowiki>-</nowiki>
 
|-
 
|500-km Range Processor
 
|100,000
 
|1,000 kg
 
|[[Military]]
 
|-
 
|5,000-km Range Processor
 
|1,000,000
 
|10,000 kg
 
|[[Military]]
 
|-
 
|[[Remote Receiver]]
 
|<nowiki>-500</nowiki>
 
|1 kg
 
|<nowiki>-</nowiki>
 
|-
 
|[[Backup Processor]]
 
|100
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Synchronized Fire Circuits]]
 
|150
 
|1 kg
 
|[[Military]]
 
|-
 
|[[Restraining Bolt]]
 
|5
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|}
 
{| class="article-table"
 
|+Armors
 
!ARMOR (CHECK PENALTY)
 
!COST
 
!ARMOR BONUS TO REFLEX DEFENSE
 
!MAXIMUM DEXTERITY BONUS
 
!WEIGHT
 
!AVAILABILITY
 
|-
 
|LIGHT ARMOR (-2)
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Plasteel Shell
 
|400 x Cost Factor
 
|<nowiki>+2</nowiki>
 
|<nowiki>+5</nowiki>
 
|(2 x Cost Factor) kg
 
|<nowiki>-</nowiki>
 
|-
 
|Quadanium Shell
 
|900 x Cost Factor
 
|<nowiki>+3</nowiki>
 
|<nowiki>+4</nowiki>
 
|(3 x Cost Factor) kg
 
|<nowiki>-</nowiki>
 
|-
 
|Durasteel Shell
 
|1,600 x Cost Factor
 
|<nowiki>+4</nowiki>
 
|<nowiki>+4</nowiki>
 
|(8 x Cost Factor) kg
 
|<nowiki>-</nowiki>
 
|-
 
|Quadanium Plating
 
|2,500 x Cost Factor
 
|<nowiki>+5</nowiki>
 
|<nowiki>+3</nowiki>
 
|(10 x Cost Factor) kg
 
|[[Licensed]]
 
|-
 
|Durasteel Plating
 
|3,600 x Cost Factor
 
|<nowiki>+6</nowiki>
 
|<nowiki>+3</nowiki>
 
|(12 x Cost Factor) kg
 
|[[Licensed]]
 
|-
 
|MEDIUM ARMOR (-5)
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Quadanium Battle Armor
 
|4,900 x Cost Factor
 
|<nowiki>+7</nowiki>
 
|<nowiki>+3</nowiki>
 
|(7 x Cost Factor) kg
 
|[[Restricted]]
 
|-
 
|Duranium Plating
 
|6,400 x Cost Factor
 
|<nowiki>+8</nowiki>
 
|<nowiki>+2</nowiki>
 
|(16 x Cost Factor) kg
 
|[[Restricted]]
 
|-
 
|Durasteel Battle Armor
 
|9,600 x Cost Factor
 
|<nowiki>+8</nowiki>
 
|<nowiki>+3</nowiki>
 
|(8 x Cost Factor) kg
 
|[[Restricted]]
 
|-
 
|HEAVY ARMOR* (-10)
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mandalorian Steel Shell
 
|8,100 x Cost Factor
 
|<nowiki>+9</nowiki>
 
|<nowiki>+3</nowiki>
 
|(9 x Cost Factor) kg
 
|[[Military]], Rare
 
|-
 
|Duranium Battle Armor
 
|10,000 x Cost Factor
 
|<nowiki>+10</nowiki>
 
|<nowiki>+2</nowiki>
 
|(10 x Cost Factor) kg
 
|[[Military]]
 
|-
 
|Neutronium Plating
 
|12,100 x Cost Factor
 
|<nowiki>+11</nowiki>
 
|<nowiki>+1</nowiki>
 
|(20 x Cost Factor) kg
 
|[[Military]]
 
|}
 
<nowiki>*</nowiki> ''When running in heavy armor, a droid can only move up to three times it's speed (Instead of four times).''
 
{| class="article-table"
 
|+Communications
 
!COMMUNICATION
 
!COST
 
!WEIGHT
 
|-
 
|[[Internal Comlink]]
 
|250
 
|0.1 kg
 
|-
 
|[[Vocabulator]]
 
|50
 
|0.5 kg
 
|-
 
|[[Droid Caller]]
 
|10
 
|0.2 kg
 
|}
 
{| class="article-table"
 
|+Hardened Systems
 
!HARDENED SYSTEMS
 
!COST
 
!WEIGHT
 
!AVAILABILITY
 
|-
 
|Hardened Systems x2
 
|1,000 x Cost Factor
 
|(100 x Cost Factor) kg
 
|[[Military]]
 
|-
 
|Hardened Systems x3
 
|2,500 x Cost Factor
 
|(250 x Cost Factor) kg
 
|[[Military]]
 
|-
 
|Hardened Systems x4
 
|4,000 x Cost Factor
 
|(400 x Cost Factor) kg
 
|[[Military]]
 
|-
 
|Hardened Systems x5
 
|6,250 x Cost Factor
 
|(650 x Cost Factor) kg
 
|[[Military]]
 
|}
 
{| class="article-table"
 
|+Storage
 
!INTERNAL STORAGE
 
!COST
 
!WEIGHT
 
!AVAILABILITY
 
|-
 
|Compartment Space (Per Kilogram)
 
|50
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
 
|-
 
|[[Diagnosis Package]]
 
|250
 
|4 kg
 
|<nowiki>-</nowiki>
 
|-
 
|[[Spring-Loaded Mechanism]]
 
|150
 
|3 kg
 
|<nowiki>-</nowiki>
 
|-
 
|[[Locked Access]]
 
|50
 
|<nowiki>-</nowiki>
 
|[[Licensed]]
 
|-
 
|[[Secondary Battery]]
 
|400
 
|4 kg
 
|<nowiki>-</nowiki>
 
|-
 
|[[Self-Destruct System]]
 
|Maximum Damage x 20
 
|(Maximum Damage x 0.1) kg
 
|[[Restricted]]
 
|}
 
{| class="article-table"
 
|+Sensors
 
!SENSOR TYPE
 
!COST
 
!WEIGHT
 
|-
 
|[[Improved Sensor Package]]
 
|200
 
|2.5 kg
 
|-
 
|[[Darkvision]]
 
|150
 
|1.5 kg
 
|}
 
{| class="article-table"
 
|+Shield Generators
 
!SHIELD GENERATOR
 
!COST
 
!WEIGHT
 
!AVAILABILITY
 
|-
 
|SR 5
 
|2,500 x Cost Factor
 
|(10 x Cost Factor) kg
 
|[[Military]]
 
|-
 
|SR 10
 
|5,000 x Cost Factor
 
|(20 x Cost Factor) kg
 
|[[Military]]
 
|-
 
|SR 15
 
|7,500 x Cost Factor
 
|(30 x Cost Factor) kg
 
|[[Military]]
 
|-
 
|SR 20
 
|10,000 x Cost Factor
 
|(40 x Cost Factor) kg
 
|[[Military]]
 
|}
 
{| class="article-table"
 
|+Translator Units
 
!TRANSLATOR UNIT
 
!COST
 
!WEIGHT
 
|-
 
|DC 20
 
|200
 
|1 kg
 
|-
 
|DC 15
 
|500
 
|2 kg
 
|-
 
|DC 10
 
|1,000
 
|4 kg
 
|-
 
|DC 5
 
|2,000
 
|8 kg
 
|}
 
   
  +
''Main Article: [[Droid Data Ports]]''
== Modifying Droids ==
 
A droid can be modified to carry additional [[Equipment]] simply by attaching the new [[Equipment]] to the droid's chassis and connecting the new component to the droid's processor. Adding Equipment increases the droid's weight. Droids suffer from encumbrance penalties the same way organics characters do: they slow down. Adding, removing, or replacing the systems on a droid requires a [[Mechanics]] check, the DC set by the type of system.
 
* '''Locomotion: '''DC 25 [[Mechanics]] check, representing 1 day of work.
 
* '''Processor: '''DC 20 [[Use Computer]] check and DC 20 [[Mechanics]] check, representing 1 day of work.
 
* '''Appendage: '''DC 20 [[Mechanics]] check, representing 1 hour of work.
 
* '''Accessory: '''DC 15 [[Mechanics]] check, representing 1 hour of work.
 
* '''Tool, Weapon, or Instrument Mounted on Appendage: '''DC 15 [[Mechanics]] check, representing 10 minutes of work. You take a -5 penalty on your [[Mechanics]] check when installing a weapon on a 1st, 2nd, 3rd, or 5th Degree droid.
 
* '''Self-Modification: '''A droid may install or replace a locomotion system, appendage, or accessory on itself, but it takes a -5 penalty on it's [[Mechanics]] checks. A droid cannot replace or install a processor on itself.
 
   
  +
For the most part, Gamemasters and players need not worry about the exact type of data ports and other connections between a Droid and a computer, [[Vehicle]], or network. However, the Gamemaster might decide that this information should play a part in the story or would otherwise logically come into play. For instance, it might make sense for an astromech Droid to be able to slice into a complex computer system, but a lowly power Droid probably does not have the equipment for it. Also, rare or alien Droids or those from another era might have nonstandard ports.
== Sample Droids ==
 
The following sample droids are presented as basic models, in their factory-preset state. The Trained Skills and Feats possessed by a basic model represent the droid's core programming- characteristics the droid maintains even after being subjected to a Memory Wipe.
 
{| class="article-table"
 
!DROID NAME
 
!DROID DEGREE
 
!DROID PURPOSE
 
!AVAILABLE FOR PLAYER CHARACTER
 
|-
 
|[[2-1B Medical Droid]]
 
|1st-Degree
 
|Medical Droid
 
|Yes
 
|-
 
|[[R2 Series Astromech Droid]]
 
|2nd-Degree
 
|Diagnostics and ship maintenance
 
|Yes
 
|-
 
|[[3PO Series Protocol Droid]]
 
|3rd-Degree
 
|Protocol Droid
 
|Yes
 
|-
 
|[[B1 Series Battle Droid]]
 
|4th-Degree
 
|Battle Droid
 
|No
 
|-
 
|[[B2 Series Super Battle Droid]]
 
|4th-Degree
 
|Battle Droid
 
|Yes
 
|-
 
|[[Droideka Series Destroyer Droid]]
 
|4th-Degree
 
|Battle Droid / Small Tank
 
|No
 
|-
 
|[[Dwarf Spider Droid]]
 
|4th-Degree
 
|Battle Droid / Scout Droid
 
|No
 
|-
 
|[[Crab Droid Scout]]
 
|4th-Degree
 
|Battle Droid / Tank Droid
 
|No
 
|-
 
|[[IG-100 Series MagnaGuard]]
 
|4th-Degree
 
|Battle Droid / Body Guard
 
|No
 
|-
 
|[[Viper Series Probe Droid]]
 
|4th-Degree
 
|Probe Droid / Scout Droid
 
|No
 
|-
 
|[[ASP Labor Droid]]
 
|5th-Degree
 
|Labor Droid / Maintenance Droid
 
|Yes
 
|}
 

Revision as of 16:52, 19 April 2020

A Droid is a kind of intelligent robot, a mechanical automaton electronically programmed to act, think, and behave in a certain way.

Droids facilitate various tasks that organic beings find tedious, difficult, or hazardous. They are typically fashioned in the likeness of their creators or in a utilitarian design that stresses function. Their usefulness makes them a common sight on nearly every inhabited world in the galaxy. They provide assistance, advice, and sometimes even friendship to trillions of sentient beings on a daily basis.

A Droid's Life

Droids are usually property, bought and sold like any other piece of equipment. Although some Droid owners come to think of their Droids as friends, the fact remains that Droids are programmed to serve whoever is designated as their master. To the vast majority of Droids, the concept of Droid independence is unthinkable. Without someone to command them, what would they do?

Even so, ownership and control are two very different things. Droids must do what they are commanded to do to the best of their ability, but their programming dictates how they accomplish their orders. Ordered to find a replacement part for an X-wing, a Droid might commence a systematic search of the repair bay, then the docking facility, then the neighborhood, then the countryside, and so on- all while thinking its actions are perfectly logical. Droids often need very specific instructions to do what their masters command, in a manner meeting their master's expectations.

Occasionally, events conspire to lead a Droid to independence. These so-called "self-owned" Droids are few, but not as rare as many believe. One might hear stories of Droids that escape their masters after years of abuse, or of an entire line of Droids that manifest violent personalities as the result of a programming glitch. However, independent Droids are rarely haywire, rampaging killers. Independent Droids often enter into partnerships organic beings, particularly on worlds where a lone Droid without a master draws a lot of unwanted attention. Independent Droids sometimes even seek each other out, hoping to find strength and security in numbers. Some independent Droids are thrust into the unlikely role of hero, helping to defend the galaxy from the depredations of evil as personified by the likes of the Empire and the Yuuzhan Vong.

Droid Heroes

Main Article: Droid Heroes

If you want to play a Droid as a hero, you can either play an existing Droid from this section or create your own unique Droid hero. Droid heroes are assumed either to be "self-owned" or to be owned by another player character (With the approval of both the Gamemaster and the player in question). Even if owned by another member of the party, the Gamemaster should ensure that the owner does not abuse their authority by giving unreasonable or unwanted orders to the other player's Droid character. A Droid player character should be treated the same as any other player character, and in most cases it is best to give suggestions or advice instead of actual orders. (In fact, most Droid heroes have a Heuristic Processor so that they can creatively interpret orders and thus justify acting as they wish.)

When you decide to play a Droid hero, you'll have to pack out a few details about what type of Droid your character will be. This is the equivalent of picking a Species for a non-Droid character.

 Droid Models

The following sample Droids are presented as basic models, in their factory-preset state. The Trained Skills and Feats possessed by a basic model represent the Droid's core programming- characteristics the Droid maintains even after being subjected to a Memory Wipe.

The five available Droid Degrees include:

Droid Systems

Main Article: Droid Systems

Droids are mechanical beings with interchangeable parts. As such, the functionality of Droids range as widely as the organic Species of Star Wars. Droids can be differentiated between one another based on their Droid Model, as well as their own Droid Systems. While the Model represents the Droid's function, the modified Droid Systems a Droid installs can show a Droid's personality and specializations.

Droid Traits

Main Article: Droid Traits

As inorganic mechanical beings, all Droids have certain attributes that affect how they interact with their environment and other beings.

Droid Talents

Main Article: Droid Talents

Droid Talents work the same as the Talents presented in the primary Talents page; however, each Droid Talent Tree is available only to Droids of a particular Degree. Any time a Droid would normally gain a Talent (Such as from gaining an odd-numbered level to a Heroic Class), the Droid can select a Droid Talent from among those present in the below Droid Talent Trees.

Additional Droid Chassis

Reference Book: Star Wars Saga Edition Scavenger's Guide to Droids

Main Article: Droid Chassis

Players can select a stock Droid Chassis when creating a Droid Hero. This streamlined method of Droid creation treats each Droid Chassis as a Species. Each Droid Chassis represents the basis for creating a type of Droid rather than a specific model, so a player can quickly generate a new model of Droid, or emulate an existing model while building a character entirely with Heroic Levels. Stock Droid Chassis can also be used to create specific models of Droids, since the chassis share features of the specific Droid Models of that class of Droid.

However, the customization required to make the Droid Chassis match up with a specific Droid Model in question might make other methods more appealing. In some cases, an existing model might not be exactly replicated, but the differences can be attributed to variances in production or aftermarket customizations to the standard model. The size and speed of a chassis cannot be altered without Gamemaster approval. This book features several Droid Models that are suitable for use as player characters. Each has a sidebar describing how to create the Droid using a Droid Chassis.

Additional Droid Manufacturers

Reference Book: Star Wars Saga Edition Scavenger's Guide to Droids

Main Article: Droid Manufacturers

Millions of manufacturing companies produce Droids. Most are small companies that cater to local regions, manufacture specialized units, or focus on highly customized models. The major interstellar manufacturers dominate specific markets, although those markets shift as the demands of the galactic government and mega corporations change.

Throughout the Clone Wars and the Galactic Civil War, Cybot Galactica and Industrial Automaton are the dominant manufacturers, with Arakyd Industries, MerenData, Serv-O-Droid, and Veril Line Systems as major players in their respective markets. During the Clone Wars, most Separatist Battle Droids are manufactured by Baktoid Combat Automata forces, with other units coming from the Techno Union, Colicoid Creation Nest, and the Commerce Guild. However, Droid manufacturing has existed for thousands of years. In the time of The Old Republic, 4,000 years before The Rebellion Era, Czerka Corporation, Duwani Mechanical Products, and Aratech Repulsor Company dominated the Droid markets of their day; other well-known manufacturers, such as MerenData and Serv-O-Droid, were also becoming competitive.

Although manufacturing plants can be found on both major and lesser world s, a significant percentage of Droids come from either Mechis III or Telti. These two worlds specialize in Droid production to such an extent that their surfaces are essentially covered by automated precision-manufacturing plants. The major manufacturers use these fabrication facilities extensively. Most of the Droids built in these facilities are shipped by bulk freighter, but light freighter jockeys make a decent living running small orders to isolated regions of the galaxy.

Additional Droid Quirks

Reference Book: Star Wars Saga Edition Scavenger's Guide to Droids

Main Article: Droid Quirks

Droids are temperamental machines, exposed to every kind of environmental and physical abuse. With limited programming and typically deficient maintenance schedules, many Droids develop odd mechanical glitches and personality quirks. Most are minor- more annoyances than anything dangerous. Memory Wipes can eliminate personality quirks, but they do nothing for physical abnormalities.

Droid Quirks are optional in Saga Edition. They make interesting and easy roleplaying hooks, as well as give players inspiration for the development of personalities and backgrounds for their Droids. Some Droid Quirks might also have minor mechanical effects. If no game mechanic is indicated in the quirk description, a +2 or -2 circumstance bonus to Skill Checks or attack rolls might be appropriate whenever the quirk manifests. Players and Gamemasters are encouraged to select Droid Quirks that make characters memorable. Additionally, Droid Quirks can be assigned as the result of physical damage or sensory overload. If a Droid is reduced to 0 Hit Points, roll 1d20+10. If the result exceeds the Droid's Fortitude Defense, the unit develops a Droid Quirk when it is repaired. The Gamemaster can assign an appropriate Droid Quirk or roll on Droid Quirks Table.

Additional Droid Data Ports

Reference Book: Star Wars Saga Edition Scavenger's Guide to Droids

Main Article: Droid Data Ports

For the most part, Gamemasters and players need not worry about the exact type of data ports and other connections between a Droid and a computer, Vehicle, or network. However, the Gamemaster might decide that this information should play a part in the story or would otherwise logically come into play. For instance, it might make sense for an astromech Droid to be able to slice into a complex computer system, but a lowly power Droid probably does not have the equipment for it. Also, rare or alien Droids or those from another era might have nonstandard ports.