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''Reference Book:'' [[Star_Wars_Saga_Edition_Clone_Wars_Campaign_Guide|Star Wars Saga Edition Clone Wars Campaign Guide]]
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''Reference Book: [[Star_Wars_Saga_Edition_Clone_Wars_Campaign_Guide|Star Wars Saga Edition Clone Wars Campaign Guide]]''
   
All armies need an established heirarchy to ensure that objectives are achieved successfully.Even battle droids, with their network connection to a central command computer, must sometimes have specific movements dictated to them by a seperate droid designated as a field commander.The droid commander, through the course of its career as a soldier for its organisation, proves itself through its actions and is promoted to lead others of its kind to support the unit's mission and the organisation's cause.
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All armies need an established hierarchy to ensure that objectives are achieved successfully. Even Battle Droids, with their network connection to a central command computer, must sometimes have specific movements dictated to them by a separate Droid designated as a field commander. The Droid Commander, through the course of its career as a soldier for its organisation, proves itself through its actions and is promoted to lead others of its kind to support the unit's mission and the organisation's cause.
   
Droid Commanders are easy to spot on the battlefield. They bear command colours and are positioned within the ranks to recieve maximum protection from the enemy. Although they might be easy to find, they are rarely easy to eliminate. Because these droids are prized by their superiors, they are augmented and improved to increase the likelihood of their survival and continued service to their masters. Better weaposn, armour and equipment in addition to upgraded systems make the droid commander a formidible foe on its own. Its ability to effectively lead troops on the battlefield make the droid commander and its squad a force to be reckoned with.
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Droid Commanders are easy to spot on the battlefield. They bear command colors and are positioned within the ranks to receive maximum protection from the enemy. Although they might be easy to find, they are rarely easy to eliminate. Because these Droids are prized by their superiors, they are augmented and improved to increase the likelihood of their survival and continued service to their masters. Better weapons, armor and equipment in addition to upgraded systems make the Droid Commander a formidable foe on its own. Its ability to effectively lead troops on the battlefield make the Droid Commander and its squad a force to be reckoned with.
 
==== '''Examples of Droid Commanders in Star Wars''' ====
 
==== '''Examples of Droid Commanders in Star Wars''' ====
 
OLR-4, OOM-9, OOM-14.
 
OLR-4, OOM-9, OOM-14.
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To qualify to become a Droid Commander, a character must fulfill the following criteria:
 
To qualify to become a Droid Commander, a character must fulfill the following criteria:
 
*'''Minimum Level:''' 7th.
 
*'''Minimum Level:''' 7th.
*'''[[Trained Skills]] :''' [[Knowledge|Knowledge (tactics)]] , [[Use Computer]].
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*'''[[Trained Skills]]:''' [[Knowledge (Tactics)]], [[Use Computer]].
 
*'''[[Talents]]:''' At least one Talent from the [[Leadership Talent Tree]] or the [[Commando Talent Tree]].
 
*'''[[Talents]]:''' At least one Talent from the [[Leadership Talent Tree]] or the [[Commando Talent Tree]].
*'''Special:''' Droids only.
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*'''Special:''' Must be a [[Droid]].
 
=== Game Rule Information ===
 
=== Game Rule Information ===
Droid commanders have the following game statistics:
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Droid Commanders have the following game statistics:
 
{| class="wikitable"
 
{| class="wikitable"
 
|+Droid Commander Leveling Statistics
 
|+Droid Commander Leveling Statistics
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|2nd
 
|2nd
 
|<nowiki>+2</nowiki>
 
|<nowiki>+2</nowiki>
|Networked Mind (1 droid ally)
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|Networked Mind (1 Droid Ally)
 
|-
 
|-
 
|3rd
 
|3rd
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|4th
 
|4th
 
|<nowiki>+4</nowiki>
 
|<nowiki>+4</nowiki>
|Networked Mind (2 droid allies)
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|Networked Mind (2 Droid Allies)
 
|-
 
|-
 
|5th
 
|5th
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|6th
 
|6th
 
|<nowiki>+6</nowiki>
 
|<nowiki>+6</nowiki>
|Networked Mind (3 droid allies)
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|Networked Mind (3 Droid Allies)
 
|-
 
|-
 
|7th
 
|7th
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|8th
 
|8th
 
|<nowiki>+8</nowiki>
 
|<nowiki>+8</nowiki>
|Networked Mind (4 droid allies)
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|Networked Mind (4 Droid Allies)
 
|-
 
|-
 
|9th
 
|9th
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|10th
 
|10th
 
|<nowiki>+10</nowiki>
 
|<nowiki>+10</nowiki>
|Networked Mind (5 droid allies)
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|Networked Mind (5 Droid Allies)
 
|}
 
|}
 
===='''Hit Points'''====
 
===='''Hit Points'''====
At each level, droid commanders gain 1d10 hit points.
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At each level, Droid Commanders gain 1d10 Hit Points.
 
===='''Force Points'''====
 
===='''Force Points'''====
Droid Commanders gain a number of [[Force Points]] equal to 6+ one-half their character level, rounded down, every time they gain a new level in this [[Prestige Class]].
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Droid Commanders gain a number of [[Force Points]] equal to 6 + one-half their Character Level, rounded down, every time they gain a new level in this [[Prestige Class]].
 
===='''Defense Bonuses'''====
 
===='''Defense Bonuses'''====
At 1st level, Droid Commanders gain a +2 class bonus to their [[Reflex Defense]], [[Fortitude Defense]], and [[Will Defense]].
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At 1st level, Droid Commanders gain a +2 [[Class]] bonus to their [[Reflex Defense]], [[Fortitude Defense]], and [[Will Defense]].
 
===='''Talents'''====
 
===='''Talents'''====
At every odd-numbered level (1st, 3rd, 5th, and so on), the Droid Commander selects a [[Talent]]. The talent can be selected from the [[Droid Commander Talent Tree]], the [[Inspiration Talent Tree]], or the [[Leadership Talent Tree]]. The Droid Commander must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated.
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At every odd-numbered level (1st, 3rd, 5th, and so on), the Droid Commander selects a [[Talent]]. The Droid Commander must meet the prerequisites (If any) of the chosen [[Talent]]. No Talent can be selected more than once unless expressly indicated. A Droid Commander can select a Talent from one of the [[Talent Trees (Droid Commander)]] or [[Droid Talent Trees]].
 
===='''Networked Mind'''====
 
===='''Networked Mind'''====
A Droid Commander can designate a number of its droid allies equal to one-half its class level as being networked with it. A networked droid ally can recieve beneficial mind-affecting effects from the Droid Commander. Once the Droid Commander designates a droid ally as the recipient of this benefit, it cannot change the droid beneficiary until after the end of the encounter, and designating a droid to benefit from this class feature is a free action. Additionally, the Droid Commander is considered to have line of sight to a networked droid ally as long as they both have an active comlink (if the comlinks are subject to communications jamming, it loses this benefit).
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A Droid Commander can designate a number of its Droid Allies equal to one-half its Class Level as being networked with it. A Networked Droid Ally can receive beneficial [[Mind-Affecting]] effects from the Droid Commander. Once the Droid Commander designates a Droid Ally as the recipient of this benefit, it cannot change the Droid beneficiary until after the end of the encounter, and designating a Droid to benefit from this Class Feature is a [[Free Action]]. Additionally, the Droid Commander is considered to have line of sight to a Networked Droid Ally as long as they both have an active [[Comlink]] (If the [[Comlinks]] are subject to communications jamming, it loses this benefit).

Revision as of 14:47, 19 November 2018

Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide

All armies need an established hierarchy to ensure that objectives are achieved successfully. Even Battle Droids, with their network connection to a central command computer, must sometimes have specific movements dictated to them by a separate Droid designated as a field commander. The Droid Commander, through the course of its career as a soldier for its organisation, proves itself through its actions and is promoted to lead others of its kind to support the unit's mission and the organisation's cause.

Droid Commanders are easy to spot on the battlefield. They bear command colors and are positioned within the ranks to receive maximum protection from the enemy. Although they might be easy to find, they are rarely easy to eliminate. Because these Droids are prized by their superiors, they are augmented and improved to increase the likelihood of their survival and continued service to their masters. Better weapons, armor and equipment in addition to upgraded systems make the Droid Commander a formidable foe on its own. Its ability to effectively lead troops on the battlefield make the Droid Commander and its squad a force to be reckoned with.

Examples of Droid Commanders in Star Wars

OLR-4, OOM-9, OOM-14.

Prerequisites

To qualify to become a Droid Commander, a character must fulfill the following criteria:

Game Rule Information

Droid Commanders have the following game statistics:

Droid Commander Leveling Statistics
LEVEL BASE ATTACK BONUS CLASS FEATURES
1st +1 Defense Bonuses, Talent
2nd +2 Networked Mind (1 Droid Ally)
3rd +3 Talent
4th +4 Networked Mind (2 Droid Allies)
5th +5 Talent
6th +6 Networked Mind (3 Droid Allies)
7th +7 Talent
8th +8 Networked Mind (4 Droid Allies)
9th +9 Talent
10th +10 Networked Mind (5 Droid Allies)

Hit Points

At each level, Droid Commanders gain 1d10 Hit Points.

Force Points

Droid Commanders gain a number of Force Points equal to 6 + one-half their Character Level, rounded down, every time they gain a new level in this Prestige Class.

Defense Bonuses

At 1st level, Droid Commanders gain a +2 Class bonus to their Reflex Defense, Fortitude Defense, and Will Defense.

Talents

At every odd-numbered level (1st, 3rd, 5th, and so on), the Droid Commander selects a Talent. The Droid Commander must meet the prerequisites (If any) of the chosen Talent. No Talent can be selected more than once unless expressly indicated. A Droid Commander can select a Talent from one of the Talent Trees (Droid Commander) or Droid Talent Trees.

Networked Mind

A Droid Commander can designate a number of its Droid Allies equal to one-half its Class Level as being networked with it. A Networked Droid Ally can receive beneficial Mind-Affecting effects from the Droid Commander. Once the Droid Commander designates a Droid Ally as the recipient of this benefit, it cannot change the Droid beneficiary until after the end of the encounter, and designating a Droid to benefit from this Class Feature is a Free Action. Additionally, the Droid Commander is considered to have line of sight to a Networked Droid Ally as long as they both have an active Comlink (If the Comlinks are subject to communications jamming, it loses this benefit).