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Reference Book: Star Wars Saga Edition Web Enhancements (Bounty Postings)

Affiliations: The Fringe

Before the blockade of Naboo that preceded the Clone Wars, Dool Pundar served as a captain for one of the many battleships of the Trade Federation fleet. Unknown to the leaders of that group, Dool's ambition and greed percolated deep within him, and he saw the upcoming conflict as a way to make a grab for power. As ships moved into position around Naboo, Dool and a few key allies among his crew sent out a distress signal to the fleet, then made an unscheduled course correction that dropped their ship deep within a nebula far from Trade Federation control. Using reprogrammed Battle Droids, the mutineers captured the loyalists and pushed them out the airlock. Armed with a powerful ship, a huge number of smaller vessels, and a veritable army of Droids, Dool set out to carve out his own niche as a pirate lord.

Dool Pundar

After the blockade of Naboo ended, a search went out for Dool's ship, with little success. The Neimoidian laid low for several months and then began to strike, hitting the busiest and best-patrolled Hyperspace lanes in lightning raids, capturing other ships and bringing on crew as needed. When word came back to the Trade Federation, a bounty was immediately placed to bring Dool in for the crimes that he had committed.

Numerous bounty hunters and several small fleets- both Republic forces and those of the Trade Federation- have tried to capture the pirate lord. All have failed.

Dool commands a Lucrehulk-Class Battleship, numerous smaller Capital Ships, and over a hundred "Vulture" Droid Starfighters in his fleet.

Dool Pundar Psych Profile[]

Dool has a brilliant tactical mind and is a consummate captain and crime lord. Although just as greedy as most Neimoidians, Dool is surprisingly brave and willing to take risks that would cause his kin to blanch in terror. He knows that he can never return to the fold of the Trade Federation and styles himself as true entrepreneur, exemplifying the best traits of his race.

Dool is utterly ruthless in his quest for power and wealth, tempered with a sense of style. In any given situation, he constantly works to find the angle that gives him long-term gain, and his movements and machinations can appear random, even contradictory at times, making him a difficult target to pinpoint.

Dool Pundar Adventures Hooks[]

Here are some ways to incorporate Dool Pundar into your adventures.

  • Although battered and beaten, Dool's battleship, The Profit, sometimes appears in Trade Federation space for a short time, using stolen ID codes. He uses this ruse to allow ships and personnel to dock, letting them think they're getting on board another Trade Federation vessel.
  • The heroes are working on behalf of the Republic when they encounter The Profit above a planet that doesn't appear to have any strategic value. They watch in disbelief when the ship ambushes a Trade Federation convoy that enters the system. Do they help destroy the convoy or aid them in bringing the fugitive to justice?

Dool Pundar Statistics (CL 16)[]

Medium Neimoidian Noble 7/Officer 5/Crime Lord 4

Force Points: 2; Dark Side Score: 12

Initiative: +18; Senses: Perception +21

Languages: Basic, Bocce, Bothese, Durese, High Galactic, Huttese, Neimoidian, Quarrenese, Shyriiwook (understand only), Sullestese, Zabrak

Defenses[]

Reflex Defense: 28 (Flat-Footed: 28), Fortitude Defense: 27, Will Defense: 33; Vehicular Combat

Hit Points: 99, Damage Threshold: 27

Offense[]

Speed: 6 Squares

Melee: Stun Baton +12 (2d6+7 (Stun))

Ranged: Heavy Blaster Pistol +13 (3d8+8)

Ranged: Heavy Blaster Pistol +8 (3d8+8) and Heavy Blaster Pistol +8 (3d8+8) with Double Attack

Ranged: Hold-Out Blaster Pistol +13 (3d4+8)

Base Attack Bonus: +13, Grapple: +13

Attack Options: Coordinated Attack, Double Attack (Pistols), Point-Blank Shot

Special Actions: Assault Tactics, Born Leader, Demand Surrender, Deployment Tactics, Inspire Fear III, Outmaneuver, Presence

Starship Maneuver Suite (Pilot +18): Attack Formation Zeta Nine, Howlrunner Formation, Overwhelming Assault, Strike Formation

Species Traits (Neimoidian): Conditional Bonus Feats (Skill Focus (Deception), Skill Focus (Persuasion))

Base Stats[]

Abilities: Strength 8, Dexterity 10, Constitution 12, Intelligence 19, Wisdom 16, Charisma 18

Talents: Assault Tactics, Born Leader, Demand Surrender, Deployment Tactics, Distant Command, Inspire Fear I, Inspire Fear II, Inspire Fear III, Notorious, Outmaneuver, Presence

Feats: Coordinated Attack, Double Attack (Pistols), Linguist, Point-Blank Shot, Skill Focus (Deception), Skill Focus (Initiative), Skill Focus (Knowledge (Tactics)), Skill Focus (Perception), Skill Focus (Persuasion), Skill Focus (Pilot), Starship Tactics, Tactical Genius, Vehicular Combat, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +22, Initiative +18, Knowledge (Bureaucracy) +17, Knowledge (Galactic Lore) +17, Knowledge (Tactics) +22, Perception +21, Persuasion +22 (may reroll to Intimidate, may keep better result), Pilot +18 (Tactical Genius), Use Computer +17

Possessions: Heavy Blaster Pistol, Hold-Out Blaster Pistol, Stun Baton, Code Cylinder, Comlink (Encrypted, Short-Range), Datapad, Holster (Concealed), Small Fleet of Pirate Ships

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