See also: Vehicle Combat, Pilot
As a Standard Action, the Pilot of an Airspeeder or Starfighter can initiate a Dogfight against an enemy Airspeeder or Starfighter in an adjacent square (Starship Scale).
Make a Pilot check at a -5 penalty, opposed by the target's own Pilot check.
If an enemy Starfighter tries to move through your square, or an adjacent square, you may attempt to initiate a Dogfight as an Attack of Opportunity. If successful, the enemy Starfighter must stop moving.
Consequences of Dogfighting[]
A Vehicle engaged in a Dogfight must select the Dogfight Action on every turn, and it cannot move out of its current square until it Disengages (see below).
While engaged in a Dogfight, you cannot attack any target outside the Dogfight.
Attacking in a Dogfight[]
Make an opposed Pilot check as a Standard Action, if you succeed on the opposed check, you may make a single attack with a Vehicle Weapon as a Swift Action.
If you fail, you cannot attack the target, and any Gunners in your Vehicle take a -5 penalty on any attack rolls they make until your next turn.
Disengaging from a Dogfight[]
Make an opposed Pilot check as a Move Action, if you succeed on the opposed check, you successfully Disengage from the Dogfight, and may move a number of squares equal to your Vehicle's Speed.
If you fail, you remain in the Dogfight, and any Gunners in your Vehicle take a -5 penalty on any attack rolls they make until your next turn.
Firing into a Dogfight[]
If another Vehicle fires into a Dogfight, it takes a -5 penalty on its attack roll, unless the Gunner has the Precise Shot feat.