FANDOM


Reference Book: Star Wars Saga Edition Threats of the Galaxy

Affiliations: General Units

Diplomats are the representatives of the galaxy. They represent the interest of their people in the larger political arena, acting on behalf of a single planet, an entire sector, a corporate interest, or any other geographical, political, or economic body. Whether squaring off against a rival organization under the glowering attention of Jedi arbitrators or pleading their case before the august body of the Senate, Diplomats are charged with being the voice of the people they represent and empowered with the ability to forge agreements and negotiate deals.

Although their principal functions are clear, some Diplomats have other ambitions beyond their responsibilities. It is not uncommon for a Diplomat to jockey for a seat on a Senate or to maneuver into a greater position within his or her homeworld's government. Furthermore, there seems to be at least one Diplomat in any group of them who doesn't keep the best interests of their people in mind, wallowing instead in the payoffs and gifts bestowed by those who would exploit their status. Still, these individuals are the exception; most are conscientious members of their community, driven to do what's best for their charges.

Diplomat Encounters Edit

Rare is the Diplomat who doesn't travel with a large entourage. A Diplomat is the principal connection a group of people has to the larger world, and the loss of this envoy can have dreadful consequences. As a result, security personnel guard these vital aglents.

A diplomat can also expect to have assistants in the form of a personal physician, lesser administrators, and other hangers-on to attend to their needs. In almost every case, one or more of these attendants are Bodyguards who keep close to their charge in case an enemy somehow slips past the security detail.

Since their principal function is negotiation, when on a mission, a Diplomat likely cloisters themselves away behind heavy blast doors and permacrete walls to broker deals and argue about the future of the galaxy with other Diplomats.

 Diplomat Statistics (CL 3) Edit

Medium Nonheroic 6/Noble 1

Initiative: +3; Senses: Perception: +11

Languages: Basic, High Galactic, 4 Unassigned

Defenses Edit

Reflex Defense: 12 (Flat-Footed: 12), Fortitude Defense: 11, Will Defense: 16

Hit Points: 19, Damage Threshold: 11

Offense Edit

Speed: 6 Squares

Melee: Unarmed +3 (1d4-1)

Ranged: Blaster Pistol +4 (3d6)

Base Attack Bonus: +4, Grab: +4

Special Actions: Presence

Base Stats Edit

Abilities: Strength 8, Dexterity 10, Constitution 10, Intelligence 15, Wisdom 16, Charisma 16

Talents: Presence

Feats: Linguist, Skill Focus (Deception), Skill Focus (Persuasion), Skill Training (Deception), Skill Training (Perception), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +16, Knowledge (Bureaucracy) +10, Knowledge (Galactic Lore) +10, Perception +11, Persuasion +16

Possessions: Blaster Pistol, Comlink (Holo Capability, Short-Range), Datapad, Diplomat's Robes

Community content is available under CC-BY-SA unless otherwise noted.