See also: Vehicle Statistics
A Vehicle's Defenses represent how difficult it is to hit or overload its systems. Unlike characters, Vehicles do not have a Will Defense. However, Vehicles do have both a Reflex Defense and a Fortitude Defense, which are calculated as follows:
Reflex Defense = 10 + Vehicle's Dexterity Modifier + Size Modifier + Armor Bonus or Pilot's Heroic Level
Fortitude Defense = 10 + Vehicle's Strength Modifier
Reflex Defense[]
Whenever you make an attack against a Vehicle, compare your attack roll to the target's Reflex Defense. If you equal or exceed the Vehicle's Reflex Defense, you hit it and deal damage.
- Size Modifier: Use the Vehicle Size Modifier instead of your own when calculating the Vehicle's Reflex Defense.
- Armor Bonus: Use the Vehicle's Armor Bonus instead of your own when calculating the Vehicle's Reflex Defense. You may add your Heroic Level instead of this Armor Bonus.
- Dexterity Modifier: A Vehicle's Dexterity Modifier represents how well it can move out of harm's way. If the pilot is Flat-Footed, or if the Vehicle is out of control, or attacked by an undetected opponent, the Vehicle loses its Dexterity Bonus to its Reflex Defense.
Fortitude Defense[]
Vehicles use their Fortitude Defense to determine their Damage Threshold (see Hit Points).