Deathtrooper character data created by Wikia User Darthauthor.

Affiliations: The Galactic Empire

Arguably the most elite of all Stormtroopers, Deathtroopers serve primarily as bodyguards under the direct command of high ranking imperial personnel. These troopers were a rare sight, assigned only to the most influential commanders such as the squads employed by Grand Admiral Thrawn and Director Krennic.

Deathtroopers are selected from the top percentile of the Stormtrooper Corps, recruiting only those troopers who met extreme physical requirements and perfect ideological compatibility. Rigorous training and classified surgical augmentation produce elite soldiers specialized in close protection and direct action missions. This physical perfection is combined with upgraded armor and weapon systems, providing Deathtroopers with enhanced survivability and firepower.

Unlike their lesser brethren, the Deathtroopers are trained experts in small unit tactics. They made extensive use of cover, fire and movement, and mutual support among teams of two. While a single Deathtrooper makes for a challenging opponent, a team of two or more are a highly dangerous threat. Deathtroopers are thus deployed in either teams of two, or a squad made of three or four teams (Six to eight Deathtroopers).

Deathtrooper Statistics (CL 11) Edit

Medium Human Nonheroic 3/Soldier 9/Elite Trooper 1

Dark Side Score: 4

Initiative+14; Senses: Low-Light Vision, Perception: +16 (Wary Sentries)

Languages: Basic

Defenses Edit

Reflex Defense: 31 (Flat-Footed: 27), Fortitude Defense: 27, Will Defense: 20

Hit Points: 74, Damage Threshold: 27 (32 vs Stun)

Offense Edit

Speed: 6 Squares

Melee: Unarmed +14 (1d6+7)

Ranged: Blaster Rifle +17 (3d8 +5)

Ranged: Frag Grenade (2) +15 (4d6, 2-Square Burst)

Base Attack Bonus: +12, Grab+14

Attack Options: Autofire (Blaster Rifle), Coordinated Barrage

Special Actions: Coordinated Attack, Delay Damage, Harm's Way, Imperial Military Training, Keep Them at Bay

Base Stats Edit

Abilities: Strength 14, Dexterity 16, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8

Talents: Armored Defense, Harm's Way, Improved Armored Defense, Improved Stealth, Keep Them at Bay, Second Skin

FeatsArmor Proficiency (Light), Armor Proficiency (Medium), Coordinated AttackCoordinated Barrage, Imperial Military Training, Martial Arts I, Point-Blank Shot, Skill Training (Initiative), Skill Training (Stealth), Wary Sentries, Weapon Focus (Rifles)Weapon Proficiency (Pistols)Weapon Proficiency (Rifles)Weapon Proficiency (Simple Weapons)

SkillsEndurance +12, Initiative +14, Perception +16 (+1 for every Deathtrooper within 12 squares (Up to +4 for a total of +20), may Take 10 even when distracted or threatened), Stealth +19 (May reroll, must take second result)

Possessions: Deathtrooper Armor (+7 Reflex, +2 Fortitude; may treat size as one step lower for the purposes of Stealth checks), Blaster RifleFrag Grenade (2), Implants (Nerve Reinforcement Implant), Utility Belt with Medpac

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