Reference Book: Star Wars Saga Edition Threats of the Galaxy
Affiliations: The Witches of Dathomir
The Dathomir Witches are female Human Force-users who hail from the primitive world of Dathomir. The Dathomiri Witch described here could represent a particularly powerful leader of one of the various clans. Trained in the powers of The Force through unorthodox methods, the Dathomiri Witch is a master at clouding a person's mind or seeing into the future. Her command of the Beasts of her planet is second to none, and she often travels with one or more animal companions who protect her from harm. Each clan has its own interpretation of how The Force should be utilized, but most abide by the edict "Never concede to Evil." Members of the clan called the Nightsisters are an exception to this rule, since they practice forbidden powers that traditional Force-users would recognize as being of the Dark Side.
Dathomiri Witch Encounters Edit
Regardless of their actual status in the clan, all Dathomiri Witches are trained in the art of war and are fierce and capable combatants when pressed. A Dathomiri Witch knows that she's never far from her clan sisters and can rely on her Spells (Force Powers) to call them for aid. Because of her command of Beasts, it's possible that a Dathomiri Witch could be found riding on the planet's most dangerous predator- the dreaded Rancor- making for a seriously challenging encounter.
Dathomiri Witch Statistics (CL 10) Edit
Languages: Basic, Paecian, 1 Unassigned
Speed: 6 Squares
Melee: Spear +6 (1d8+4)
Ranged: Spear +8 (1d8+4)
Base Stats Edit
Feats: Extra Second Wind, Force Boon, Force Sensitivity, Force Training, Skill Focus (Ride), Skill Focus (Survival), Skill Focus (Use the Force), Strong in the ForceH, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Climb +9, Endurance +10, Initiative +11, Perception +19, Persuasion +9 (+19 When Charming Beast), Ride +16H, Stealth +11, Survival +18, Swim +9, Use the Force +19 (May substitute for Perception checks)