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Reference Book: Star Wars Saga Edition Threats of the Galaxy

Affiliations: The Witches of Dathomir

The Dathomir Witches are female Human Force-users who hail from the primitive world of Dathomir. The Dathomiri Witch described here could represent a particularly powerful leader of one of the various clans. Trained in the powers of The Force through unorthodox methods, the Dathomiri Witch is a master at clouding a person's mind or seeing into the future. Her command of the Beasts of her planet is second to none, and she often travels with one or more animal companions who protect her from harm. Each clan has its own interpretation of how The Force should be utilized, but most abide by the edict "Never concede to Evil." Members of the clan called the Nightsisters are an exception to this rule, since they practice forbidden powers that traditional Force-users would recognize as being of the Dark Side.

Dathomiri Witch Encounters Edit

Regardless of their actual status in the clan, all Dathomiri Witches are trained in the art of war and are fierce and capable combatants when pressed. A Dathomiri Witch knows that she's never far from her clan sisters and can rely on her Spells (Force Powers) to call them for aid. Because of her command of Beasts, it's possible that a Dathomiri Witch could be found riding on the planet's most dangerous predator- the dreaded Rancor- making for a seriously challenging encounter.

 Dathomiri Witch Statistics (CL 10) Edit

Medium Human Scout 7/Force Adept 3

Force Points: 4, Force Boon, Strong in the ForceH

Initiative: +11; Senses: Use the Force +19

Languages: Basic, Paecian, 1 Unassigned

H- Human bonus Feat

Defenses Edit

Reflex Defense: 23 (Flat-Footed: 22), Fortitude Defense: 22, Will Defense: 27

Hit Points: 64, Damage Threshold: 22; Extra Second Wind,

Offense Edit

Speed: 6 Squares

Melee: Spear +6 (1d8+4)

Ranged: Spear +8 (1d8+4)

Base Attack Bonus: +7, Grab: +8

Special Actions: Adept Spellcaster, Charm Beast, Command Beast, Flight

Force Power Suite (Use the Force +19): Battle Strike, Move Object, Rebuke, Surge

Force Techniques: Force Point Recovery

Base Stats Edit

Abilities: Strength 8, Dexterity 12, Constitution 10, Intelligence 14, Wisdom 16, Charisma 18

Talents: Adept Spellcaster, Charm Beast, Command Beast, Flight, Force Talisman, Force Perception

Feats: Extra Second Wind, Force Boon, Force Sensitivity, Force Training, Skill Focus (Ride), Skill Focus (Survival), Skill Focus (Use the Force), Strong in the ForceH, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Climb +9, Endurance +10, Initiative +11, Perception +19, Persuasion +9 (+19 When Charming Beast), Ride +16H, Stealth +11, Survival +18, Swim +9, Use the Force +19 (May substitute for Perception checks)

Possessions: Spear, Force Talisman, Dathomiri Rancor Companion

H- Human bonus Feat or Trained Skill

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