Affiliations: General Units
Though The Jedi are the most powerful Force-users in the galaxy, they are by no means the only ones. Dark Side Marauders are Force-sensitive individuals consumed with rage, hatred, or an insatiable hunger for personal power.
Dark Side Marauder Statistics (CL 4)[]
Species Variations |
Force Points: 1; Dark Side Score: 14
Initiative: +7; Senses: Perception +4
Languages: Basic
Defenses[]
Reflex Defense: 19 (Flat-Footed: 19), Fortitude Defense: 19, Will Defense: 16
Hit Points: 50, Damage Threshold: 24
Offense[]
Speed: 4 Squares
Melee: Vibro-Axe +7 (2d10+8)
Melee: Vibro-Axe +7 (3d10+8) with Mighty Swing
Ranged: Hold-Out Blaster Pistol +4 (3d4+2)
Base Attack Bonus: +4, Grapple: +7
Attack Options: Devastating Attack (Advanced Melee Weapons), Mighty Swing
Special Actions: Indomitable
Force Power Suite (Use the Force +8): Dark Rage (2), Surge
Base Stats[]
Abilities: Strength 16, Dexterity 10, Constitution 13, Intelligence 8, Wisdom 14, Charisma 12
Talents: Devastating Attack (Advanced Melee Weapons), Indomitable
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Force Sensitivity, Force Training, Improved Damage ThresholdH, Mighty Swing, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Endurance +8H, Initiative +7, Use the Force +8
Possessions: Battle Armor (+8 Reflex, +2 Fortitude), Hold-Out Blaster Pistol, Vibro-Axe, Comlink (Short-Range), 100 credits
H- Human bonus Feat or Trained Skill