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Why oh why did I choose to make such a drastic revamp of my NPC collection? This was something I asked myself quite a few times while working on this version of the document. I hadn't quite realized just how many NPCs this thing contains, especially as it weighs in at the 200 page mark, making it the size of your average RPG sourcebook. But after thinking it over, I had three very good reasons for an undertaking of this size.
The first reason is that with the end of the Saga Edition line and the passing of the license from the hands of Wizards of the Coast, of whom Rodney Thompson was nice enough to give me two bites at the apple in terms of writing for one of the best RPG systems ever made, Saga Edition is now a "Closed System" in terms of official content; what we've got is all we're going to have. This means that I can now settle on a more definitive version of many of these NPCs without the concern that some upcoming sourcebook is going to require a rebuild because it has a new piece of crunch that is just perfect for a particular NPC. So doing this major revamp makes sense now that all the books have been published.
The second reason is the utility of the stat blocks. Back in the earlier days of SWSE, I didn't think it mattered much for these builds beyond just listing out the numbers; after all, many GMs were bound to take these stats and drop them into their game without much worry or concern for the NPC's background; they're ultimately just a disposable opponent for the heroes to overcome. But as time went on, I came to realize that for the new GM, one of the folks for whom this document was designed, they might be using these stat blocks as guidelines for building their own NPCs, and I know that there were a bunch of math errors and editing goofs from prior editions. While the errors in the official WotC NPC stat blocks never irked me, given that I rarely made use of them, it's a totally different story when you're the one responsible for making sure that all the numbers add up. So this was a good chance to go back and try to fix as many mistakes as I could. I'm sure there are still some left, but hopefully there's a lot less than there was the last time I updated this sucker.
Reason the third kind of relates to the first reason. When initially designing these NPCs, there were a lot of times where I had to choose between various options, often antagonizing over many of them as I really didn't want to have to choose. But by adding a section labeled "Build Options" under each entry, I can have my cake and eat it too, since by doing so I can list out some of the combinations I had considered for these NPCs and let GMs tweak the stat blocks to surprise any players that think they know what's coming when these NPCs show up to play. And for players looking for ideas for their own character concepts or options to enhance their existing characters, this document now represents a wealth of ideas to be taken advantage of.
Well, those are my reasons three, so without further prattling on my part, I present what GM Dave of the Order 66 Podcast called "Threats of the Galaxy, Part Two." Whether you're new to being a Gamemaster for Star Wars Saga Edition or an old salt in need of some NPCs for that surprise session that your players want you to run, I hope you find something that suits the needs of your games in the following pages, or at the very least draw inspiration from these NPCs for your own NPC designs.
May the Force be with you,
Jonathan "Donovan Morningfire" Stevens
Proud Member & Partner of the D20 Radio Forums
The Dark Side[]
CHARACTER | CHALLENGE LEVEL | AFFILIATIONS | DESCRIPTION |
---|---|---|---|
Dark Side Acolyte | CL 9 | General Units | The Dark Side Acolyte is more of a direct threat to the heroes, particularly those that have placed their allegiance to The Jedi Order and the Republic. |
Dark Side Adept | CL 3 | General Units | Dark Side Adepts are beings trained to use The Force yet have fallen prey to the lure of The Dark Side. |
Dark Side Assassin | CL 4 | General Units | Dark Side Assassins are Force-sensitive individuals that have succumbed to their baser urges and use their powers to cause misery and inflict death. |
Cultist Initiate | CL 2 | General Units | The rank and file members of a cult devoted to the mysteries of The Dark Side, the Cultist Initiate is a mix of devoted follower and expendable labor pool. |
Cultist Acolyte | CL 6 | General Units | Higher-ranking members of a cult devoted to the mysteries of The Dark Side, the Cultist Acolyte relies on mystical power to enforce their will. |
Cultist Priest | CL 10 | General Units | The Cultist Priest is a powerful and charismatic presence, able to twist the minds and beliefs of those that listen to them. |
Nightsister Force Witch | CL 10 | The Witches of Dathomir | Hailing from the primitive world of Dathomir, the Nightsister Force Witch is as powerful as she is cruel, using her dark magic to dominate those around her. |
Renegade Jedi | CL 8 | General Units | Although trained in the Jedi Arts, the Renegade Jedi has cast aside the restrictions of The Jedi Order and their archaic code, reveling in the power of The Force. |
Sith Apprentice | CL 10 | The Sith | Steeped in the lore of the ancient Sith Lords, the Sith Apprentice is powerful in The Dark Side of The Force. |
Sith Assassin | CL 8 | The Sith | The Sith Assassin is generally sent to slay those that have drawn the wrath of their master, and usually don't make much of an announcement before they attack. |
Sith Lord | CL 16 | The Sith | A master of the lore of the ancient Sith Lords, and a terrifying opponent for all but the most skilled of Jedi Masters. |
Sith Marauder | CL 8 | The Sith | The Sith Marauder is a living weapon whose only purpose is combat. |
Sith Warlock | CL 8 | The Sith | The Sith Warlock's preferred method of dealing with heroes is to rely upon their mastery of The Dark Side of The Force. |
Sith Warrior | CL 8 | The Sith | The Sith Warrior has focused much of their time and effort on mastering the Lightsaber, preferring to wield twin blades of crimson death. |
The Galactic Empire[]
Affiliation Page: The Galactic Empire
CHARACTER | CHALLENGE LEVEL | AFFILIATIONS | DESCRIPTION |
---|---|---|---|
Dark Stormtrooper | CL 4 | The Galactic Empire | The Dark Stormtrooper is based off the ill-fated Dark Trooper project. |
EVO Trooper | CL 3 | The Galactic Empire, The Fel Empire | The EVO Trooper operates in the most hazardous or hostile of environments. |
Emperor's Hand | CL 8 | The Galactic Empire | As one of Palpatine's personal assassins, following his will with fierce devotion. |
Imperial Adjutant | CL 3 | The Galactic Empire, The Fel Empire | The Imperial Adjutant is a mix of ambition, patience, and cunning. |
Detention Guard | CL 2 | General Units | Prison wardens, keeping the scum and villainy behind bars. |
Imperial Junior Officer | CL 2 | The Galactic Empire, The Fel Empire | A young and sometimes idealistic member of the Imperial military. |
Imperial Moff | CL 8 | The Galactic Empire, The Fel Empire | Imperial Moffs are charged with maintaining the their appointed sectors. |
Imperial Inquisitor | CL 10 | The Galactic Empire, The Inquisitorius | A member of The Inquisitorius, sent out to hunt down Jedi survivors. |
Imperial Knight | CL 10 | The Imperial Knights, The Fel Empire | The loyalty of an Imperial Knight is to The Fel Empire first and The Force second. |
Imperial Royal Guard | CL 7 | The Senate Guard, The Galactic Empire, Darth Sidious | The crimson-armored Royal Guard are the pinnacle of the Imperial armed forces. |
Noghri Assassin | CL 6 | The Galactic Empire | The Noghri Assassin is able to assassinate with lethal efficiency. |
Noghri Bodyguard | CL 7 | The Galactic Empire, The New Republic | One of the fiercest and most loyal protectors in existence. |
Shadow Stormtrooper | CL 4 | The Galactic Empire | Shadow Stormtroopers use stealth and precision attacks to disrupt the enemy. |
Storm Commando | CL 7 | The Galactic Empire | Storm Commandos use sensor-reflecting armor to augment their stealth skills. |
Elite Stormtrooper | CL 4 | The Galactic Empire, The Fel Empire | The Elite Stormtrooper is really just a beefed-up Stormtrooper. |
Stormtrooper Recruit | CL 1 | The Galactic Empire, The Fel Empire | A recent inductee of Imperial Stormtroopers Corps. |
Veteran Stormtrooper | CL 2 | The Galactic Empire, The Fel Empire | Better soldiers, able to handle threats to the Empire. |
Stormtrooper Officer | CL 5 | The Galactic Empire, The Fel Empire | Stormtrooper Officers are able to lead their squads to victory. |
Stormtrooper Squad | CL 3 | The Galactic Empire, The Fel Empire | Stormtrooper Squads are a greater threat than as individuals. |
The Jedi Order[]
Affiliation Page: The Jedi
CHARACTER | CHALLENGE LEVEL | DESCRIPTION |
---|---|---|
AgriCorps Worker | CL 2 | The AgriCorps Worker found that they prefer the simple existence of wielding a gardening trowel rather than tapping the mysteries of The Force. |
EduCorps Worker | CL 2 | The average EduCorps Worker is an effective instructor, doing their best to encourage their pupils to succeed. |
ExplorCorps Worker | CL 2 | An ExplorCorps Worker needs to be able to adapt to a wide variety of situations, and are among the few of the Service Corps members with combat training. |
Jedi Ace, Padawan | CL 5 | While a true novice in the mysteries of The Force, the Jedi Ace is a capable pilot of any vehicle, but is perhaps at their best when at the controls of a one-man fighter. |
Jedi Ace, Knight | CL 10 | The Jedi Ace is a marvel when at the controls, getting their ship to perform feats that a conventional pilot would find nigh impossible to perform. |
Jedi Ace, Master | CL 15 | Master Aces continue to seek a balance between their further honing their flying skills and increasing their knowledge and mastery of The Force. |
Jedi Consular, Padawan | CL 5 | Still learning the ways of The Force, the young Jedi Consular is extremely adept in the social arts, using diplomacy and wisdom to resolve conflicts. |
Jedi Consular, Knight | CL 10 | Well-versed in the ways of The Force, the Jedi Consular is able to expertly apply their abilities for both knowledge and defense. |
Jedi Consular, Master | CL 15 | A true scholar of The Force, the Jedi Consular is able to act in accordance with the will of The Force at all times. |
Jedi Guardian, Padawan | CL 5 | Still learning the ways of The Force, the young Jedi Guardian is a capable warrior, having spent many long hours practicing their skill with the Jedi Lightsaber. |
Jedi Guardian, Knight | CL 10 | A steadfast defender of peace and justice, the Jedi Guardian is a formidable warrior, possessed of a combat acumen that few can rival. |
Jedi Guardian, Master | CL 15 | Older and wiser from years of battle and experience, the Jedi Guardian has grown to become a master of the Lightsaber. |
Jedi Sentinel, Padawan | CL 5 | Trained in the ways of stealth and investigation, the Jedi Sentinel is gifted in sensing the tell-tale disturbances in The Force that are caused by The Dark Side. |
Jedi Sentinel, Knight | CL 10 | Well-versed in both the ways of The Force and the arts of stealth and investigation, the Jedi Sentinel travels the Republic, seeking for and rooting out The Dark Side. |
Jedi Sentinel, Master | CL 15 | A master in both the arts of stealth and investigation and The Force, the Jedi Sentinel is a dangerous foe to those that delve into The Dark Side. |
Jedi Youngling | CL 1 | A rank novice in the ways of The Force, the Jedi Youngling still has some proficiency in the Jedi arts due to the early start of their training. |
MedCorps Worker | CL 2 | The MedCorps Worker will avoid causing harm, and will typically focus their efforts tending to the injured and getting them out of harm's way. |
The Mandalorians[]
Affiliation Page: The Mandalorians
CHARACTER | CHALLENGE LEVEL | DESCRIPTION |
---|---|---|
Mandalorian Blademaster | CL 6 | Mandalorian Blademasters have devoted themselves to the art of swordplay, and are able to cut down their enemies with frightening speed. |
Mandalorian Commander | CL 8 | Considered to be amongst the warrior elite, the Mandalorian Commander is able to spur their warrior brethren to victory against imposing odds. |
Mandalorian Commando | CL 8 | The elite warriors of the Mandalorian forces, these commandos rank amongst the deadliest warriors in the galaxy. |
Mandalorian Heavy Soldier | CL 6 | A Mandalorian Heavy Soldier is usually called into play when it becomes necessary to take out enemy armored vessels and fortified positions. |
Mandalorian Initiate | CL 2 | Just barely an adult, most Mandalorian Initiates have yet to see anything more than a couple of small skirmishes, often relying more on enthusiasm than skill when in combat. |
Mandalorian Scout | CL 5 | Mandalorian Scouts frequently serve as the eyes and ears of a military force, gathering vital intelligence on enemy forces and learning the lay of the land. |
Mandalorian Soldier | CL 5 | Tested in battle, the Mandalorian Soldier has proven worthy to be called mando. |
Mandalorian Warrior | CL 3 | Although a Mandalorian Warrior may not have much combat experience, their upbringing as a Mandalorian still makes them a formidable combatant. |
The Rebel Alliance/The New Republic[]
Affiliation Pages: The Rebel Alliance, The New Republic
CHARACTER | CHALLENGE LEVEL | AFFILIATIONS | DESCRIPTION |
---|---|---|---|
Bothan Infochant | CL 3 | The Bothan SpyNet | The Bothan Infochant makes their living through the procurement and sale of information. |
Brash Pilot | CL 2 | General Units | A Brash Pilot is cocky and enthusiastic, seeing themselves as being a breed apart due to their aptitude for flying snubfighters. |
Minor Jedi | CL 4 | General Units | Having received training in the basics of The Force, the Minor Jedi strives to put what they know to good use. |
Mon Calamari Physician | CL 3 | General Units | Well-versed in numerous medical techniques for a multitude of Species. |
Mon Calamari Tech Specialist | CL 2 | General Units | Whatever project they are working on performs at its best, and is aesthetically pleasing. |
New Republic Heavy Trooper | CL 3 | The New Republic | Heavy Weapons specialist, loaded with excessive weaponry and armor. |
New Republic Marksman | CL 5 | The New Republic | Deadly accurate snipers, harrying Imperial forces to soften their defenses. |
New Republic Officer | CL 8 | The New Republic | A commander of New Republic forces, in charge of squads and bases throughout Republic Space. |
New Republic Commando | CL 5 | The New Republic | Often tasked with missions that regular soldiers of The New Republic can't handle. |
New Republic Commando Leader | CL 7 | The New Republic | A veteran commando with at least a dozen successful missions under their belts. |
Resistance Combatant | CL 1 | The Resistance, The Rebel Alliance | A warrior born of necessity and desperation, putting aside their normal lives for a better galaxy. |
Resistance Leader | CL 5 | The Resistance, The Rebel Alliance | A more experienced member of The Resistance, often former members of The Rebel Alliance. |
Rebel Saboteur | CL 4 | The Rebel Alliance | Applying their meticulous mind to the cause of freedom, one explosion at a time. |
SpecForce Agent | CL 8 | The Rebel Alliance, The New Republic | Few beings in the galaxy that can rival the SpecForce Agent's dedication. |
Twi'lek Rebel Agent | CL 3 | The Rebel Alliance | Agents of The Rebel Alliance, often working as reconnaissance and low-key intelligence work. |
Wookiee Freedom Fighter | CL 4 | The Kashyyyk Resistance, The Rebel Alliance | Their ferocious strength and steadfast determination combats the Empire. |
The Galactic Republic[]
Affiliation Page: The Galactic Republic
CHARACTER | CHALLENGE LEVEL | DESCRIPTION |
---|---|---|
ARC Trooper | CL 8 | Given the most dangerous of missions to complete, the living embodiment of the Clone Army. |
ARC Trooper Captain | CL 10 | Generally found commanding elite units, ARC Trooper Captains are even more dangerous with their advanced tactical training. |
Clone Trooper | CL 2 | The basic Clone Trooper has the advantage of creativity when compared to the mechanical legions employed by the Separatists. |
Clone Commander | CL 6 | The Clone Commander is able to get the most out of the Clone Troopers under their command. |
Clone Grenadier | CL 2 | The Clone Grenadier specializes in the usage of explosive devices. |
Clone Officer | CL 4 | The Clone Officer has been modified to support a greater degree of creativity and leadership qualities. |
Jedi Commander | CL 6 | The Jedi Commander is still a Padawan, lacking the experience and knowledge of a Jedi Knight. |
Jedi General | CL 12 | It falls upon the Jedi General to take up the role of warrior and lead the Clone Troopers in battle. |
Judicial Officer | CL 2 | These brave individuals do their best to enforce the galaxy's laws and protect the citizenry from the depredations of criminals. |
Junior Senator | CL 3 | The Junior Senator is full of youthful idealism and boundless energy, eager and willing to challenge the status quo. |
Galactic Senator | CL 5 | The Galactic Senator has discarded their idealism in the face of pragmatism and is fast approaching apathy. |
Senate Guardsman | CL 5 | Trained protectors of the many Senators of the Republic Senate on Coruscant. |
Fringe/Independent[]
Affiliation Pages: General Units, The Fringe
CHARACTER | CHALLENGE LEVEL | DESCRIPTION |
---|---|---|
Arkanian Scientist | CL 4 | The Arkanian Scientist pushes the boundaries of scientific knowledge without concern for ethics or morality. |
Arms Merchant | CL 5 | If you need a specific model of high-performance weapon, rarely is the Arms Merchant unable to acquire it. |
Black Sun Agent | CL 4 | The ruthless enforcers of the will of the Black Sun Vigos. |
Bounty Hunter, Novice | CL 4 | Still new to the hunt, the Novice Bounty Hunter often makes the rookie mistake of pursuing particularly dangerous quarries. |
Bounty Hunter, Expert | CL 8 | Hardened by battle and experience, these Expert Bounty Hunters are far more knowledgeable about the art of hunt. |
Bounty Hunter, Veteran | CL 12 | Numbering amidst the most dangerous individuals in the galaxy, Veteran Bounty Hunters live for the thrill of the chase. |
Cerean Gangster | CL 5 | Some Cereans are far more prone to using their intellect and insights for criminal pursuits. |
Covert Agent, Novice | CL 4 | Still new to the spy game, but they've lasted long enough to earn the trust of their superiors. |
Covert Agent, Expert | CL 9 | A veteran of the spy game, having completed numerous high-risk and lived to report to their superiors afterwards. |
Crime Boss | CL 8 | Masters of a local syndicate or a high-ranking member of a much farther reaching organization. |
CSA Field Agent | CL 5 | Often tasked with some of the less glamorous but still necessary corporate assignments. |
Detective | CL 3 | Whether working as members of law enforcement or as independent investigators, the Detective often finds themselves looking into a number of unsavory activities. |
Devaronian Administrator | CL 1 | Devaronian Administrators conclude their business as quickly and as efficiently as possible. |
Devaronian Bounty Hunter | CL 4 | Living on the rougher territories of space, they often taking jobs that are on the shady side of the law. |
Devaronian Pirate | CL 5 | Devaronian Pirates range from bloodthirsty brigands to cunning professionals more interested in plunder than carnage. |
Devaronian Smuggler | CL 4 | Yransporting and trading any number of contraband items to a bewildering array of clientele. |
Dilettante | CL 2 | Accustomed to a life spent indulging in creature comforts and attending any number of social functions. |
Dug Ruffian | CL 3 | Dug Ruffians are prone to shoot first and not bother asking questions later. |
Duros Mechanic | CL 2 | No matter how badly damaged something may seem, they can often getting working. |
Duros Freighter Captain | CL 3 | With a mix of piloting skills and business savvy, freighter captains make their way across the galaxy. |
Explorer | CL 3 | The Explorer has left their previous existence to learn more about the other worlds and their inhabitants. |
Ewok Shaman | CL 3 | Ewok Shamans have been blessed with the ability to commune with the great tree spirits. |
Ewok Hunter | CL 2 | Without the keen senses and hunting skills of Ewok Hunters, many tribes would be lost. |
Ewok Warrior | CL 1 | Brave defenders of their tribal clans, the Ewok Warriors of The Native Tribes are skilled in the ways of the forests. |
Falleen Aristocrat | CL 5 | The Falleen Aristocrat is quite used to having their every whim catered to by the less fortunate. |
Falleen Escort | CL 4 | The Falleen Escort plays heavily on their exotic charm to ensure that they are viewed as favorably as possible. |
Falleen Ruffian | CL 4 | Falleen Ruffians may lack the social guile of the high-borns, but they can ensure the problem "goes away." |
Failed Jedi | CL 5 | Failed either due to a lack of confidence or too frequently letting their emotions get the better of them. |
Force Sage | CL 9 | The Force Sage seeks a greater understanding of the myriad mysteries of the galaxy. |
Force Warrior | CL 10 | Trained in various forms of combat, the Force Warrior is a dangerous opponent, cutting down lesser foes with ease. |
Gamorrean Boss | CL 6 | The rare few that rival their peers in terms of intellect, frequently becoming the leaders of their tribes. |
Gamorrean Bruiser | CL 4 | The Gamorrean Bruiser is straightforward thug, barreling into melee without concern for its own well-being. |
Gamorrean Guard | CL 2 | Gamorrean Guards are favored by The Hutt Kajidics for both their considerable brawn and lack of ambition. |
Gamorrean Thug | CL 1 | Gamorrean Thugs are frequently used to make a brutal show of force against a crime lord's adversaries. |
Gand Huntsman | CL 9 | Trained in the ways of The Gand Findsmen, and is very good at tracking down their quarry and neutralizing them. |
Gand Mercenary | CL 4 | The Gand Mercenary is a daunting opponent and will frequently use any and all means to achieve victory. |
Gungan Cavalry | CL 3 | Trusting their Kaadu mounts, these fearless warriors charge headfirst into the fray, seeking to break the enemy's lines. |
Gungan Infantry | CL 2 | Trained to defend their homes from outside threats, the Gungan Infantry are a far more capable threat than most believe. |
Hutt Crime Lord | CL 10 | Oversees the various interests of their criminal syndicate, which can run the gamut of crooked and unsavory activities. |
Hutt Enforcer | CL 2 | The Hutt Enforcer is generally good at two things, talking tough and roughing up helpless civilians. |
Ithorian Botanist | CL 2 | Applies their knowledge to bolster and protect the native flora and fauna of whatever world they happen to be residing upon. |
Jawa Mechanic | CL 3 | The Jawa Mechanic has an unusual fondness and aptitude for machinery, often spending their free time tinkering. |
Jawa Scavenger | CL 2 | Often working in small groups, Jawa Scavengers can prove a danger to the unwary. |
Kaminoan Medic | CL 4 | The Kaminoan Medic is more interested in pursuits of a scholarly nature than in the practical application of their knowledge. |
Law Officer | CL 2 | The Law Officer is among the first to respond when a crime has been reported. |
Majordomo | CL 3 | The Majordomo is frequently tasked with handling the day-to-day management of their crime lord's needs. |
Minor Bureaucrat | CL 1 | The Minor Bureaucrat can be found, controlling their small section like their own personal fiefdom. |
Nikto Brute | CL 2 | Nikto Brutes are viable foot soldiers in the forces of a Hutt Crime Lord. |
Nikto Brute Squad | CL 4 | What a Nikto Brute Squad lacks in intelligence and skill, it makes up for in numbers and brutality. |
Nikto Guardian | CL 6 | The Nikto Guardian exists only to protect the Hutt with whose life they have been entrusted to guard. |
Neimoidian Loan Shark | CL 4 | The Neimoidian Loan Shark is willing to lend credits to just about anyone, and make a killing on their investment. |
Peace Brigade Leader | CL 4 | The Peace Brigade Leader has proven both their usefulness to the cause as well as a willingness to sell out. |
Peace Brigade Thug | CL 1 | The Peace Brigade Thug is held in great disdain, and frequently held to be the lowest form of scum. |
Pirate | CL 3 | An individual Pirate is adept at both ship-based and close-quarters combat. |
Pirate Captain | CL 10 | Wandering the space lanes in command of a large ship crewed by some of the most unruly beings to venture into space. |
Quarren Assassin | CL 5 | The Quarren Assassin strikes when their target least expects it, when they have the element of surprise. |
Quarren Raider | CL 3 | Quarren Raiders make their living by taking what they want with no regard to the legality of their actions. |
Quixotic Jedi | CL 4 | The Quixotic Jedi is quite a sight, often talking at length about their quest to right the injustices of the galaxy. |
Researcher | CL 1 | More concerned with theoretical research than practical application. |
Rodian Bounty Hunter | CL 3 | Eager and aggressive, the Rodian Bounty Hunter is looking to make a name for themselves amidst their people. |
Rodian Enforcer | CL 4 | Dressed in a black business suit, a Rodian Enforcer is as slick in appearance as they are deadly in a fight. |
Rodian Sharpshooter | CL 5 | The Rodian Sharpshooter has few peers when it comes to long-distance shooting. |
Saber Rake | CL 7 | An arrogant and headstrong noble that has devoted a great deal of time and effort to honing their dueling skills with the Lightfoil. |
Security Guard | CL 1 | Found anyplace that someone wants someone or something kept safe. |
Shockboxer | CL 6 | The Shockboxer is a dangerous opponent in a fist-fight. |
Squib Negotiator | CL 4 | A born trader, the Squib Negotiator is truly a master at the art of haggling, even amongst their fellow Squibs. |
Street Gang Boss | CL 3 | The Street Gang Boss is only in charge because none of the other gang members have been able to unseat them. |
Street Gang Brute | CL 3 | The Street Gang Brute often has the fearful respect of their fellow gang members, but rarely leads due to a lack of cunning. |
Street Gang Tough | CL 1 | Most Street Gang Toughs are little more than a hoodlum with a bad attitude and a desire to inflict pain on others. |
Street Gang Tough Pack | CL 3 | While a lone tough isn't much of a threat to anyone with some self-defense training, rarely do street toughs travel alone. |
Street Urchin | CL 0 | Left an orphan either by circumstance or tragedy, the Street Urchin is a rugged survivor of the urban jungle. |
Slicer | CL 4 | The Slicer expertly maneuvers through supposedly secured computer systems, collecting whatever data they're looking for. |
Sullustan Engineer | CL 2 | The Sullustan Engineer is a technical savant that can get all but the most badly damaged piece of equipment up and working. |
Sullustan Free Trader | CL 4 | A capable pilot and negotiator, the Sullustan Free Trader often prefers to stick with legal cargo. |
Swoop Gang Leader | CL 6 | Smarter than the average swoop gang member and even more skilled than the veteran riders. |
Swoop Gang Punk | CL 2 | Ruffians that ride on beefed-up swoops for little reason other than having nothing else to do and no desire to be productive. |
Swoop Gang Veteran | CL 4 | The Swoop Gang Veterans serve as the leaders of smaller swoop gangs or the skilled lieutenants of larger gangs. |
Theelin Bodyguard | CL 5 | The Theelin Bodyguard can be an unwelcome surprise to anyone looking to harm those under their watch. |
Trandoshan Bodyguard | CL 4 | Bodyguards to those in need of the added protection that only a giant razor-toothed saurian can provide. |
Trandoshan Mercenary | CL 6 | Devoted to a life of violence and carnage, the Trandoshan Mercenary is one of the best warriors credits can buy. |
Trandoshan Slaver | CL 3 | The Trandoshan Slaver makes their living through the capture and sale of other sentient beings. |
Tusken Raider Warrior | CL 4 | Raiding and pillaging the outlying settlements, these savage warriors have no mercy for their victims. |
Twi'lek Aristocrat | CL 4 | Leaders within their own clans and able to exert significant influence on local events. |
Twi'lek Assassin | CL 4 | Beneath the docile image is the heart of a ruthless killer, able to kill their mark with their hidden weapons. |
Twi'lek Bodyguard | CL 6 | The Twi'lek Bodyguard is a popular choice for the wealthy when seeking a personal protector that won't give a bad impression. |
Twi'lek Dancer | CL 0 | Twi'lek Dancers can be used to provide a distraction or act as living shields by an unscrupulous enemy. |
Twi'lek Scoundrel | CL 4 | The Twi'lek Scoundrel only takes interest in the things that directly benefit themselves, and have no moral scruples. |
Ubese Bounty Hunter | CL 5 | Determined and relentless, the Ubese Bounty Hunter will not give up the chase until they or their target are incapacitated. |
Wookiee Brawler | CL 10 | The Wookiee Brawler can put most opponents on their hind-quarters with a single, well-aimed punch. |
Wookiee Commando | CL 6 | The Wookiee Commando charges into the fray, forcing their enemies to give ground in their wake. |
Wookiee Explorer | CL 4 | Curious by nature, Wookiee Explorers are always interested in seeing what's just over the next hill or beyond the next rise. |
Wroonian Rogue | CL 6 | Looking for excitement in all the wrong places, the Wroonian Rogue is often vying to be the center of attention. |
Yuzzem Brute | CL 5 | The Yuzzem Brute is a loud, crude, and repugnant thug, taking what they want by force with little concern for others. |
Zabrak Mercenary | CL 5 | The Zabrak Mercenary is a hard-bitten warrior that's only interested in making sure that they survive to live another day. |
Zabrak Pugilist | CL 6 | Well-versed in the finer points of fisticuffs, the Zabrak Pugilist prefers to let their fists do the talking. |
Zabrak Tech Specialist | CL 3 | The Zabrak Tech Specialist sells their skill at fixing and upgrading machinery to whoever can pay their fees. |
Zeltron Entertainer | CL 5 | Skilled in several artistic styles, a Zeltron Entertainer is quite skilled at boosting the morale of others. |
Zeltron Thrill-Seeker | CL 6 | The Zeltron Thrill-Seeker is out cruising the galaxy in search of the next great time. |
Droids[]
DROID | DEGREE | CHALLENGE LEVEL | IMAGE |
---|---|---|---|
BT7-Series Valet Droid | 3rd-Degree | CL 1 | Image Unavailable |
G-2RD Guard Droid | 4th-Degree | CL 1 | ![]() |
IT-3 Interrogator Droid | 4th-Degree | CL 4 | ![]() |
Junk Golem Droid | 4th-Degree | CL 8 | ![]() |
K-12 Combat Droid | 4th-Degree | CL 2 | Image Unavailable |
NR-5 Maintenance Droid | 3rd-Degree | CL 1 | ![]() |
T9-Series Utility Droid | 2nd-Degree | CL 0 | Image Unavailable |
Tank Droid Mk IV | 4th-Degree | CL 4 | ![]() |
TX-1138 "Terminax" Assassin Droid | 4th-Degree | CL 8 | Image Unavailable |
Appendix: New Equipment[]
See also: Equipment
Weapons[]
SIMPLE WEAPON (RANGED) | SIZE | COST | DAMAGE | STUN SETTING | WEIGHT | TYPE | AVAILABILITY |
---|---|---|---|---|---|---|---|
Throwing Knife | Tiny | 75 | 1d4 | NO | 0.8 Kg | Piercing | Licensed |
Armor[]
LIGHT ARMOR | COST | ARMOR BONUS TO REFLEX DEFENSE | EQUIPMENT BONUS TO FORTITUDE DEFENSE | MAXIMUM DEX BONUS | WEIGHT | AVAILABILITY |
---|---|---|---|---|---|---|
Reinforced Leather Armor | 750 | +3 | +1 | +2 | 4 Kg | - |
Storm Commando Armor | 8500 | +4 | +2 | +3 | 9 Kg | Military, Rare |
General Equipment[]
EQUIPMENT | COST | WEIGHT |
---|---|---|
Shockboxing Pads | 800 | 4 Kg |
Droid Systems[]
APPENDAGE | COST | WEIGHT |
---|---|---|
Gyro-Stabilized Appendage | 100 x Cost Factor | (2 x Cost Factor) kg |
Credits and Thanks[]
- Firstly, I'd like to thank Gamer Nation members Linda "Zrissa" Whitson, richterbelmont10, Ben "Cyril" Erickson, Kyle "Big_Dumb_Gamorrean" Friedrich, and Brennen "Revan_the_2nd" Whitson for their help in proofreading this document and the suggestions they made for a lot of these builds. Thanks a whole bunch guys, and circumstances permitting, I owe you fine folks a drink.
- GM Chris and GM Dave of the D20 Radio Network, for hosting a previous version of this file as a d20 Radio Download. You can find the D20 Radio forums at http://www.d20radio.com/forums
- FunkimusPrime for assembling the OmegaDex, which proved very handy when looking up various Feats and Talents for these builds, and can be downloaded here: http://www.mediafire.com/?2dctzdadjkt
- Kenad Broki and Ilmion, both of the Wizards of the Coast Star Wars forums for their work on creating and updating/patching the excellent SagaSheet excel spreadsheet. Having this available really helped get these builds done a lot faster than it doing them by hand would have been.
- Darth Jerrod of the SWRPGNetwork Holonet Forums, for compiling an earlier version of this document on his own time and inclination.
- Matthew "Tao" Lee, owner and operator of www.saga-edition.com, for hosting the initial versions of a great many of these NPCs on his own website.
- Rodney Thompson, Chris Perkins, Sterling Hershey, Gary M. Sarli, Patrick Stutzman, Gary Astleford, and all the other fine folks that worked on Star Wars Saga Edition.
- And of course, special thanks to George Lucas for introducing us to a galaxy far, far away that's been home to amazing individuals and countless adventures for people of all stripes.