This page details the Crime Lord Ally and Opponent, you might be looking for the Prestige Class of the same name, the Crime Lord.

Affiliations: The Fringe

Crime Lords come from all strata of society. Some begin their careers as streetwise Thugs, crawling up from the darkest, filthiest pits of the galaxy to positions of power within the criminal underworld. Others are noble-born, using their money and influence to support their fiendish syndicates.

 Crime Lord Statistics (CL 8) Edit

Medium Human Scoundrel 4/Noble 3/Crime Lord 1

Force Points: 2; Dark Side Score: 9

Initiative: +6; Senses: Perception: +10

Languages: Basic, High Galactic, Huttese, 5 Unassigned

Defenses Edit

Reflex Defense: 23 (Flat-Footed: 20), Fortitude Defense: 18, Will Defense: 23

Hit Points: 51, Damage Threshold: 18

Offense Edit

Speed: 6 Squares; Running Attack

Melee: Unarmed +4 (1d4+3)

Ranged: Heavy Blaster Pistol +7 (3d8+4)

Ranged: Heavy Blaster Pistol +2 (3d8+4) and Heavy Blaster Pistol +2 (3d8+4)

Base Attack Bonus: +5, Grab: +7

Attack Options: Acrobatic Strike, Dastardly Strike, Point-Blank Shot, Precise Shot, Sneak Attack (+1d6)

Special Actions: Attract Minion, Connections, Presence

Base Stats Edit

Abilities: Strength 8, Dexterity 14, Constitution 10, Intelligence 17, Wisdom 12, Charisma 15

Talents: Attract Minion, Connections, Dastardly Strike, Presence, Sneak Attack (+1d6)

Feats: Acrobatic Strike, Dodge, Dual Weapon Mastery I, Linguist, Point-Blank Shot, Precise Shot, Running Attack, Skill Focus (Deception), ToughnessH, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Acrobatics +11, Deception +16, Gather Information +11, Knowledge (Bureaucracy) +12, Knowledge (Galactic Lore) +12H, Perception +10, Persuasion +11, Stealth +11

Possessions: Heavy Blaster Pistol (2), Datapad, Comlink (Short-Range, Encrypted), Enforcers (Including several Thugs and a 6th-level Minion), 1,000 credits

H- Human bonus Feat or Trained Skill

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