This article details the Crime Lord Prestige Class found in the Core Rulebook. You may be looking for the Core Rulebook character of the same name, the Crime Lord; or the Threats of the Galaxy character of the same name, the Crime Lord.

Few societies manage to eradicate crime altogether. In the underworld, someone always rises to the top, either through vision, organization, or sheer intimidation. The life of a Crime Lord isn't for the timid. After conquering an unseen empire, the Crime Lord wages a daily struggle not only to stay on top, but also to stay alive.

Of course, not every Crime Lord is bent on corrupting society and making a profit. Some use their criminal connections to wage lucrative guerrilla wars against tyrants and despots. Indeed, some of the lesser-known heroes of the Rebellion began as smugglers or pirates, and eventually rose through the ranks of their organization to provide a more noble direction for their groups' activities. Although some did so to remove an obstacle to making more money, others recognized that ridding the galaxy of the Empire's evil was a more important long-term goal.

Problematically, Crime Lords are notoriously bad at cooperating with one another. The head of any given criminal empire has as much to fear from a gang war as they do from internal dissent and ambitious underlings. Even those with altruistic intentions sometimes learn the hard way that their troops are more interested in gaining power and wealth than saving the galaxy from greater evils.

Examples of Crime Lords in Star Wars[edit | edit source]

Jabba the Hutt, Prince Xizor, Talon Karrde, Ploovo Two-for-One, Davik Kang, G0-T0.

Prerequisites[edit | edit source]

To qualify to become a Crime Lord, a character must fulfill the following criteria:

Game Rule Information[edit | edit source]

The following are the features of the Crime Lord Prestige Class:

Crime Lord Leveling Statistics
1st +0 Defense Bonuses, Talent
2nd +1 Command Cover +1, Talent
3rd +2 Talent
4th +3 Command Cover +2, Talent
5th +3 Talent
6th +4 Command Cover +3, Talent
7th +5 Talent
8th +6 Command Cover +4, Talent
9th +6 Talent
10th +7 Command Cover +5, Talent

Hit Points[edit | edit source]

At each level, Crime Lords gain 1d8 hit points + their Constitution modifier.

Force Points[edit | edit source]

Crime Lords gain a number of Force Points equal to 6 + one-half their Character Level, rounded down, each time they gain a new level in this Prestige Class.

Defense Bonuses[edit | edit source]

At 1st level, Crime Lords gain a +2 Class bonus to their Reflex Defense, and a +4 Class bonus to their Will Defense.

Talents[edit | edit source]

At 1st level and each level thereafter, the Crime Lord selects a Talent. The Crime Lord must meet the prerequisites (If any) of the chosen Talent. No Talent can be selected more than once unless expressly indicated. A Crime Lord can select a Talent from one of the Talent Trees (Crime Lord).

Command Cover[edit | edit source]

Starting at 2nd level, a Crime Lord can use their allies to shield them from harm. You can gain a +1 Cover bonus to your Reflex Defense for each ally that is adjacent to you, up to a maximum bonus equal to one-half your Class Level (Maximum +5 at 10th level).

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