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This article details the Corruption Force Power found in the Force Unleashed Campaign Guide. You may be looking for the Core Rulebook Destiny of the same name, Corruption.


Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

See also: Force Powers

You use The Force to send a bolt of pure Dark Side vilness into an enemy.

[Dark Side]

Time: Standard Action

Targets: One target within 12 squares and within line of sight.

Make a Use the Force check. The result of the check determines the result, if any. Compare the result to the target's Fortitude Defense. If the check result equals or exceeds the target's Fortitude Defense, the target is affected.

DC EFFECT
15 The target takes 2d6 points of Force damage, and half that amount again at the start of its turn. If your Use the Force check exceeds the target's Fortitude Defense by 5 or more, the target takes half that damage again in the following round.
20 The target takes 3d6 points of Force damage, and half that amount again at the start of its turn. If your Use the Force check exceeds the target's Fortitude Defense by 5 or more, the target takes half that damage again in the following round.
25 The target takes 4d6 points of Force damage, and half that amount again at the start of its turn. If your Use the Force check exceeds the target's Fortitude Defense by 5 or more, the target takes half that damage again in the following round.
30 The target takes 5d6 points of Force damage, and half that amount again at the start of its turn. If your Use the Force check exceeds the target's Fortitude Defense by 5 or more, the target takes half that damage again in the following round.

The target adds a size modifier to its Fortitude Defense: Colossal, +50; Gargantuan, +20; Huge, +10; Large, +5; Medium and smaller, +0.

Special: You can spend a Force Point when you successfully damage a target by using this Force Power to have all creatures adjacent to the target take half this damage if the Use the Force check also exceeds their Fortitude Defense. These secondary targets do not take additional damage in the following round.

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