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Reference Book: Star Wars Saga Edition Legacy Era Campaign Guide

Affiliations: The Galactic Alliance

Galactic Alliance Core Fleet agents are scattered across the galaxy. Though the network is not large, many agents are stationed in prime positions to provide Admiral Stazi and the fleet with the data they need to fight The Galactic Empire and, more importantly, raid for supplies. Thanks to the manner in which The Galactic Alliance bureaucracy is incorporated wholesale into the Imperial governing structure, recruiting new or double agents in positions of power is easier than in past conflicts.

When the Galactic Alliance Core Fleet makes contact with someone already sympathetic to their cause against The Galactic Empire, the Alliance often finds it needs to do little to turn them. The risks for secret agents or double agents are as great as ever, especially as The Sith go out of their way to make examples of spies and other enemies of the Empire. After The Sith's retaliation against Mon Calamari for the loss The Imperious, a number of new agents have come forward, horrified by The Sith's brutal intimidation techniques.

 Core Fleet Covert Agent Statistics (CL 5) Edit

Medium Human Scoundrel 2/Scout 3

Force Points: 1

Initiative: +3; Senses: Perception: +9

Languages: Basic, Binary, Huttese

Defenses Edit

Reflex Defense: 18 (Flat-Footed: 17), Fortitude Defense: 16, Will Defense: 18

Hit Points: 35, Damage Threshold: 16

Offense Edit

Speed: 6 Squares; Running Attack

Melee: Stun Baton +3 (2d6+2 (Stun))

Ranged: Heavy Blaster Pistol +4 (3d8+2)

Ranged: Hold-Out Blaster Pistol +4 (3d4+2)

Base Attack Bonus: +3, Grab: +4

Attack Options: Point-Blank Shot, Sneak Attack (+1d6), Zero RangeH

Special Actions: Tracless Tampering

H- Human bonus Feat

Base Stats Edit

Abilities: Strength 10, Dexterity 13, Constitution 10, Intelligence 14, Wisdom 15, Charisma 16

Feats: Point-Blank Shot, Running Attack, Skill Focus (Gather Information), Skill Focus (Persuasion), Skill Focus (Stealth), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons), Zero RangeH

Skills: Deception +13, Gather Information +15, Mechanics +9H, Perception +9, Persuasion +15, Stealth +13, Use Computer +9

Possessions: Heavy Blaster Pistol, Hold-Out Blaster Pistol, Holorecorder, Credit Chip, Forged ID Ships and Badges, Datapad, Comlink (Short-Range, Encrypted)

H- Human bonus Feat or Trained Skill

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