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Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

See also: Force Powers

You alter your body chemistry, causing your skin to burn with incredible heat.

Time: Swift Action

Targets: Self.

Make a Use the Force check. The result of the check determines the effects, if any:

DC EFFECT
15-19 Until the start of your next turn, all your Unarmed melee attacks deal +1d6 points of fire damage. Any target that takes fire damage also catches on Fire.
20-24 Until the start of your next turn, all your Unarmed melee attacks deal +2d6 points of fire damage. Any target that takes fire damage also catches on Fire.
25-29 Until the start of your next turn, all your Unarmed melee attacks deal +3d6 points of fire damage. Any target that takes fire damage also catches on Fire.
30+ Until the start of your next turn, all your Unarmed melee attacks deal +4d6 points of fire damage. Any target that takes fire damage also catches on Fire.

Special: You can spend a Force Point to deal the bonus fire damage to any creature that strikes you with an Unarmed attack, or makes a Grab or Grapple attack against you, for as long as Convection is in effect.

You can maintain Convection from round to round, extending the normal duration. Maintaining the Convection Force Power is a Swift Action, and you must make a new Use the Force check each round. If you take damage while maintaining Convection, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the Convection.

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