You have learned how to regulate your own body systems, control your emotions, and channel the Force.
Damage Reduction 10
- You can spend a Force Point as a Standard Action to gain Damage Reduction 10 for 1 minute.
Equilibrium
- As a Swift Action, you can spend a Force Point to remove all debilitating Conditions affecting you and return to a normal state.
Force Focus
- As a Full-Round Action, you may make a DC 15 Use the Force check. If the check succeeds, you regain one spent Force Power of your choice.
Force Recovery
Prerequisite: Equilibrium
- Whenever you use your Second Wind, you regain a number of additional hit points equal to 1d6 per Force Point you possess (Maximum 10d6).