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==== '''Damage Reduction 10''' ====
 
==== '''Damage Reduction 10''' ====
You can spend a [[The Force|Force Point]] as a [[Standard Action]] to gain [[Damage Reduction]] 10 for 1 minute.
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You can spend a [[Force Point]] as a [[Standard Action]] to gain [[Damage Reduction]] 10 for 1 minute.
   
 
==== '''Equilibrium''' ====
 
==== '''Equilibrium''' ====
As a [[Swift Action]], you can spend a [[The Force|Force Point]] to remove all debilitating [[Condition|Conditions]] affecting you and return to a normal state.
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As a [[Swift Action]], you can spend a [[Force Point]] to remove all debilitating [[Conditions]] affecting you and return to a normal state.
   
 
==== '''Force Focus''' ====
 
==== '''Force Focus''' ====
As a [[Full-Round Action]], you may make a DC 15 [[Use the Force]] check. If the check succeeds, you regain one spent [[The Force|Force Power]] of your choice.
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As a [[Full-Round Action]], you may make a DC 15 [[Use the Force]] check. If the check succeeds, you regain one spent [[Force Power]] of your choice.
   
 
==== '''Force Recovery''' ====
 
==== '''Force Recovery''' ====
''Prerequisite:'' '''Equilibrium''' Talent
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''Prerequisite:'' '''Equilibrium'''
   
Whenever you use your [[Second Wind]], you regain a number of additional hit points equal to 1d6 per [[The Force|Force Point]] you possess (Maximum 10d6).
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Whenever you use your [[Second Wind]], you regain a number of additional Hit Points equal to 1d6 per [[Force Point]] you possess (Maximum 10d6).
   
 
== Additional Control Talents ==
 
== Additional Control Talents ==
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''Reference Book: [[Star Wars Saga Edition Knights of the Old Republic Campaign Guide]]''
 
''Reference Book: [[Star Wars Saga Edition Knights of the Old Republic Campaign Guide]]''
   
''Prerequisite: [[Mind Trick]]'' Force Power
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''Prerequisite: [[Mind Trick]]''
   
You can use the ''[[Mind Trick]]'' Force Power on creatures with an [[Intelligence]] score of 2 and lower. However, a [[Beast]] with an [[Intelligence]] score of 2 or less still cannot perform any complex actions, or understand complex commands it wouldn't otherwise be able to understand; an affected Beast might understand "Attack those [[Sith Trooper|Sith Troopers]]!" but it would not comprehend, "Break into the command center, and disable the communications array."
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You can use the ''[[Mind Trick]]'' Force Power on creatures with an [[Intelligence]] score of 2 and lower. However, a [[Beast]] with an [[Intelligence]] score of 2 or less still cannot perform any complex actions, or understand complex commands it wouldn't otherwise be able to understand; an affected Beast might understand "Attack those sith troopers!" but it would not comprehend, "Break into the command center, and disable the communications array."
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==== '''Channel Energy''' ====
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''Reference Book: [[Star Wars Saga Edition Jedi Academy Training Manual]]''
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''Prerequisite:'' ''[[Negate Energy]]''
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Whenever you use the ''[[Negate Energy]]'' Force Power to successfully negate the damage from an Energy Weapon attack, you can spend a [[Force Point]] as a [[Reaction]] to immediately activate any [[Force Power]] currently in your [[Force Power Suite]].
   
 
==== '''Force Exertion''' ====
 
==== '''Force Exertion''' ====
 
''Reference Book: [[Star Wars Saga Edition Force Unleashed Campaign Guide]]''
 
''Reference Book: [[Star Wars Saga Edition Force Unleashed Campaign Guide]]''
   
''Prerequisite:'' [[Force Training]] Feat
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''Prerequisite:'' [[Force Training]]
   
 
When you select this Talent, choose one [[Force Power]] that you have in your [[Force Power Suite]]. As a [[Reaction]], you can remove any one [[Force Power]] from your active [[Force Power Suite]] to add an extra use of the [[Force Power]] designated by this Talent. Doing so moves you -1 [[Persistent]] step along the [[Condition Track]]. This [[Persistent Condition]] is removed by resting for 1 minute. You can select this Talent multiple times. Each time you do so, you choose a different [[Force Power]] to be gained by using this Talent.
 
When you select this Talent, choose one [[Force Power]] that you have in your [[Force Power Suite]]. As a [[Reaction]], you can remove any one [[Force Power]] from your active [[Force Power Suite]] to add an extra use of the [[Force Power]] designated by this Talent. Doing so moves you -1 [[Persistent]] step along the [[Condition Track]]. This [[Persistent Condition]] is removed by resting for 1 minute. You can select this Talent multiple times. Each time you do so, you choose a different [[Force Power]] to be gained by using this Talent.
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==== '''Force Harmony''' ====
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''Reference Book: [[Star Wars Saga Edition Jedi Academy Training Manual]]''
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Once per encounter, you can activate one [[Force Talent]] that requires a [[Force Point]] to use without spending a [[Force Point]].
   
 
==== '''Force Suppression''' ====
 
==== '''Force Suppression''' ====
 
''Reference Book: [[Star Wars Saga Edition Knights of the Old Republic Campaign Guide]]''
 
''Reference Book: [[Star Wars Saga Edition Knights of the Old Republic Campaign Guide]]''
   
''Prerequisite: [[Rebuke]]'' Force Power
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''Prerequisite: [[Rebuke]]''
   
 
If you use the ''[[Rebuke]]'' Force Power to attempt to negate or redirect a [[Force Power]] used against you, but fail to overcome your opponent's [[Use the Force]] check result, you instead lessen the effect of the [[Force Power]] by one step. For example, if an opponent attempted to use the ''[[Slow]]'' Force Power on you and rolled a 21, if you fail to ''[[Rebuke]]'' the [[Force Power]], you only suffer the DC 15 effect, instead of the DC 20 effect. This Talent only affects [[Force Powers]] that have variable effects based on your opponent's [[Use the Force]] checks, and [[Force Powers]] with static DCs without variable effects (Such as ''[[Force Lightning]]'') are unaffected.
 
If you use the ''[[Rebuke]]'' Force Power to attempt to negate or redirect a [[Force Power]] used against you, but fail to overcome your opponent's [[Use the Force]] check result, you instead lessen the effect of the [[Force Power]] by one step. For example, if an opponent attempted to use the ''[[Slow]]'' Force Power on you and rolled a 21, if you fail to ''[[Rebuke]]'' the [[Force Power]], you only suffer the DC 15 effect, instead of the DC 20 effect. This Talent only affects [[Force Powers]] that have variable effects based on your opponent's [[Use the Force]] checks, and [[Force Powers]] with static DCs without variable effects (Such as ''[[Force Lightning]]'') are unaffected.
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''Reference Book: [[Star Wars Saga Edition Force Unleashed Campaign Guide]]''
 
''Reference Book: [[Star Wars Saga Edition Force Unleashed Campaign Guide]]''
   
You can spend a [[Force Point]] as a [[Standard Action]] to become immune to all [[Mind-Affecting]] effects for 1 minute.[[Category:Talent Trees]]
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You can spend a [[Force Point]] as a [[Standard Action]] to become immune to all [[Mind-Affecting]] effects for 1 minute.
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==== '''The Will To Resist''' ====
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''Reference Book: [[Star Wars Saga Edition Clone Wars Campaign Guide]]''
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Once per turn, as a [[Reaction]] to being targeted by a [[Force Power]] or other ability that targets your [[Will Defense]], you can make a [[Use the Force]] check and replace your [[Will Defense]] with the result of the [[Use the Force]] check. After you make this check, until the end of your next turn, you take a -5 penalty on all [[Use the Force]] checks.
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==== '''Telekinetic Stability''' ====
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''Reference Book: [[Star Wars Saga Edition Legacy Era Campaign Guide]]''
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Whenever an attack or effect would normally move you against your will (Such as being targeted by a [[Bantha Rush]], or being moved by the ''[[Force Thrust]]'' Force Power), you can spend a [[Force Point]] to negate that movement.[[Category:Talent Trees]]
 
[[Category:Force Talent Trees]]
 
[[Category:Force Talent Trees]]

Revision as of 02:04, 31 March 2019

You have learned how to regulate your own body systems, control your emotions, and channel The Force.

Damage Reduction 10

You can spend a Force Point as a Standard Action to gain Damage Reduction 10 for 1 minute.

Equilibrium

As a Swift Action, you can spend a Force Point to remove all debilitating Conditions affecting you and return to a normal state.

Force Focus

As a Full-Round Action, you may make a DC 15 Use the Force check. If the check succeeds, you regain one spent Force Power of your choice.

Force Recovery

Prerequisite: Equilibrium

Whenever you use your Second Wind, you regain a number of additional Hit Points equal to 1d6 per Force Point you possess (Maximum 10d6).

Additional Control Talents

Beast Trick

Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Prerequisite: Mind Trick

You can use the Mind Trick Force Power on creatures with an Intelligence score of 2 and lower. However, a Beast with an Intelligence score of 2 or less still cannot perform any complex actions, or understand complex commands it wouldn't otherwise be able to understand; an affected Beast might understand "Attack those sith troopers!" but it would not comprehend, "Break into the command center, and disable the communications array."

Channel Energy

Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

Prerequisite: Negate Energy

Whenever you use the Negate Energy Force Power to successfully negate the damage from an Energy Weapon attack, you can spend a Force Point as a Reaction to immediately activate any Force Power currently in your Force Power Suite.

Force Exertion

Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

Prerequisite: Force Training

When you select this Talent, choose one Force Power that you have in your Force Power Suite. As a Reaction, you can remove any one Force Power from your active Force Power Suite to add an extra use of the Force Power designated by this Talent. Doing so moves you -1 Persistent step along the Condition Track. This Persistent Condition is removed by resting for 1 minute. You can select this Talent multiple times. Each time you do so, you choose a different Force Power to be gained by using this Talent.

Force Harmony

Reference Book: Star Wars Saga Edition Jedi Academy Training Manual

Once per encounter, you can activate one Force Talent that requires a Force Point to use without spending a Force Point.

Force Suppression

Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Prerequisite: Rebuke

If you use the Rebuke Force Power to attempt to negate or redirect a Force Power used against you, but fail to overcome your opponent's Use the Force check result, you instead lessen the effect of the Force Power by one step. For example, if an opponent attempted to use the Slow Force Power on you and rolled a 21, if you fail to Rebuke the Force Power, you only suffer the DC 15 effect, instead of the DC 20 effect. This Talent only affects Force Powers that have variable effects based on your opponent's Use the Force checks, and Force Powers with static DCs without variable effects (Such as Force Lightning) are unaffected.

Indomitable Will

Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

You can spend a Force Point as a Standard Action to become immune to all Mind-Affecting effects for 1 minute.

The Will To Resist

Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide

Once per turn, as a Reaction to being targeted by a Force Power or other ability that targets your Will Defense, you can make a Use the Force check and replace your Will Defense with the result of the Use the Force check. After you make this check, until the end of your next turn, you take a -5 penalty on all Use the Force checks.

Telekinetic Stability

Reference Book: Star Wars Saga Edition Legacy Era Campaign Guide

Whenever an attack or effect would normally move you against your will (Such as being targeted by a Bantha Rush, or being moved by the Force Thrust Force Power), you can spend a Force Point to negate that movement.