Reference Book: Star Wars Saga Edition Threats of the Galaxy
Affiliations: General Units
A Commando is a type of soldier who specializes in fighting in hostile and dangerous environments, undertaking difficult missions for which regular troops lack the training and Equipment. Most Commandos go to deadly worlds, planets that feature harsh environmental conditions, where they are expected to drop in, engage the enemy, and get the job done. Sometimes Commandos precede regular ground troops to clear a well-guarded area of enemy forces before the body of the troops lands. Experts in stealth, demolitions, and hit-and-run tactics, Commandos are a vital part of any army's forces.
Commando Encounters
Commando teams consist of small groups of two to four individuals under the command of an officer, usually a Commando Squad Leader or an Elite Warrior. For larger missions, several teams might work together, splitting up to achieve smaller objectives that are related to tackling a larger problem. Such large strike teams are reserved for the most deadly and important missions, usually to destroy a vital communications array, sabotage a warship, or seize vital intelligence about an enemy's plans.
Commandos in an encounter should be devastating opponents, setting up ambushes against the player characters and using the terrain and environment to their benefit. They strike fast and hard before melting away, disappearing into their surroundings. Commandos often employ hit-and-run tactics to chip away at their opponents' resources rather than face their adversaries head-on. In fact, such groups might circle around their opponent's position to disrupt supply lines and destroy support (Or escape) Vehicles.
Commandos can also serve as supplemental forces for a group of high-level characters. As highly trained specialists, Commandos might compensate for the heroes' weaknesses when they are dealing with difficult objectives, covering them while they work toward completing their mission goal.
Commando Statistics (CL 6)
Force Points: 1
Initiative: +14; Senses: Perception +12
Languages: Basic, 1 Unassigned
Defenses
Reflex Defense: 19 (Flat-Footed: 16), Fortitude Defense: 20, Will Defense: 15
Hit Points: 66, Damage Threshold: 20; Tough as Nails
Offense
Speed: 6 Squares
Melee: Vibrodagger +12 (2d4+4)
Melee: Vibrodagger +10 (3d4+4) with Rapid Strike
Ranged: Blaster Rifle +13 (3d8+2)
Ranged: Blaster Rifle +11 (4d8+2) with Rapid Shot
Ranged: Blaster Pistol +13 (3d6+2)
Ranged: Blaster Pistol +11 (4d6+2) with Rapid Shot
Base Attack Bonus: +10, Grab: +13
Attack Options: Autofire (Blaster Rifle), Point-Blank Shot, Rapid Shot, Rapid Strike
Special Actions: Coordinated Attack, Indomitable
Base Stats
Abilities: Strength 15, Dexterity 16, Constitution 15, Intelligence 12, Wisdom 12, Charisma 10
Talents: Indomitable, Tough as Nails
Feats: Armor Proficiency (Light), Coordinated Attack, Point-Blank Shot, Rapid Shot, Rapid Strike, Skill Training (Initiative), Skill Training (Stealth), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Initiative +14, Mechanics +12, Perception +12, Stealth +14
Possessions: Commando Armor (As Armored Flight Suit (+5 Reflex)), Blaster Pistol, Blaster Rifle, Vibrodagger, Comlink (Short-Range, Encrypted)