Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Characters can use their existing Feats in new ways, as noted in this article. Essentially, certain Feats allow characters to benefit from combining their use. A character wishing to use one of the combinations described in the article must have all the required Feats to do so.
Dodge + Charging Fire[]
Required Feats: Dodge, Charging Fire
You can reduce your penalty to your Reflex Defense against all opponents to -1 when making a ranged attack at the end of a Charge.
Dodge + Running Attack[]
Required Feats: Dodge, Running Attack
You can add your dodge bonus to your Reflex Defense against anyone who makes an Attack of Opportunity against you while using the Running Attack Feat.
Dual Weapon Mastery I + Quick Draw[]
Required Feats: Dual Weapon Mastery I, Quick Draw
You can draw or holster two weapons with a single Swift Action; you must have both hands free to draw both weapons, and each weapon must be able to be held in one hand.
Force Training + Improved Disarm[]
Required Feats: Force Training, Improved Disarm
When you use the Force Disarm Force Power, you gain the +5 bonus from Improved Disarm on your Use the Force check as though you were making an attack roll.
Quick Draw + Weapon Proficiency (Lightsabers)[]
Required Feats: Quick Draw, Weapon Proficiency (Lightsabers)
You can draw and ignite your Lightsaber as a single Swift Action.
Weapon Focus + Weapon Finesse[]
Required Feats: Weapon Focus, Weapon Finesse
When you are wielding a single one-handed weapon for which you have Weapon Focus, you can treat that weapon as a Light Weapon.