This article details the Core Rulebook character Clone Trooper. For other uses, see Clone Trooper (Disambiguation). |
Affiliations: The Galactic Republic
To counter the threat of The Trade Federation's Droid Armies, The Republic deploys an army of cloned warriors. The clones' creators, the Kaminoans, conceive the clones from a single genetic blueprint (that of the bounty hunter Jango Fett), making a few alterations to ensure the troopers' rapid maturation and unwavering obedience. The true loyalty of the Clone Troopers is revealed at the end of the Clone Wars, when Darth Sidious issues Order 66 and turns the clones against The Jedi Order.
Although identical in appearance, Clone Troopers have different levels of training, which accounts for their varying levels of ability. Clone Troopers can't be bribed, blackmailed, or seduced. Any such attempt automatically fails.
Clone Trooper Statistics (CL 2)[]
Initiative: +9; Senses: Low-Light Vision, Perception +9
Languages: Basic
Defenses[]
Reflex Defense: 17 (Flat-Footed: 16), Fortitude Defense: 13, Will Defense: 9
Hit Points: 21, Damage Threshold: 13
Offense[]
Speed: 6 Squares
Melee: Unarmed +5 (1d4+1)
Ranged: Blaster Rifle +5 (3d8)
Base Attack Bonus: +4, Grapple: +5
Attack Options: Autofire (Blaster Rifle), Careful Shot, Point-Blank Shot
Special Actions: Coordinated Attack
Base Stats[]
Abilities: Strength 12, Dexterity 13, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8
Feats: Armor Proficiency (Light), Careful Shot, Coordinated Attack, Point-Blank Shot, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Initiative +9, Perception +9
Possessions: Clone Trooper Armor (+6 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision), Blaster Rifle, Comlink (Short-Range)